I am sorry you must not like being defeated by good defensive footwork causing your poorly aimed side swings that started in the enemy to bounce or that just barely hit at the end to bounce god forbid that dodging the real killing arc of a swing was hard for you to stop.
Im talking about perfect aimed hits with an agi build (9-30)
I am sorry but the awlpikecopters are still here.
Where? It seems you are new, or you just cant remember a real awlpikecopter? A 360 degrees jumpstab that hits spot on. Turnspeednerf took that out of the game.
I am sorry but timing a chamber is much hard than doing a double feint.
As it should be. Chamber is both a block and an uberfast attack, the least you have to do is look through a feint so you wont mess up your chamber. You say chambering is too hard, try playing with the big boys, they'll chamber every hit you try to land if you ask em to.
About my 4th point, indeed its not very clear, lemme try again, this is what you wrote:
4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.
Thats called skill... If you have enough agility, you can move to the right position to attack before your enemy gets a free second attack on you.