Dear chadz.
I would like to petition that you revert the melee combat back to native gameplay. I deeply appreciate your attempts to fix some of the more gamey content of native gameplay but I find that the changes are less appealing than basic native gameplay. Let me tell you points and counter points to some of the changes.
1. The earlier active attacks which cause bounces less frequent and makes you bounce on objects and maul your teammates behind you with left and right swings. I know this was to address the cries of he swinging through walls and allies to get me.
My reason why I feel this is bad,
1. I feel this is bad because the raw 90 degree angle left and right and overheads are just a representation of all kinds of overheads and diagonals that one would use given surroundings and allies. The old native gave you a small leniency when your weapon passed through allies knowing full well the games very limited animations of being 90 degress and decided to give players a bit of wiggle room on this based on the idea that your guy isn't a blood thirsty double brain celled microorganism using the super basic attacks to feed your epeen but plausibly would have chosen a slightly different attack direction to avoid slamming ones allies.
2. The almost extinquishing of bounce hits on slashes because your attack is active and at a lethal speed sooner almost completely eliminates defensive foot work and instead has opened up a slew of more vicious gamey hiltslashing instant hits that are far more difficult to counter.
3. Another weird change that happened due to this change is that chambers. {A very risky manuever of attacking an attack to block and attack at almost the same instant.} Has been almost completely phased out as it is now actually possible to release an attack see that it has had a chamber swing initiated cancel your swing feint into a different slash and with proper footwork and turning thanks to the new earlier active swings your 2nd swing will land before the chamber where as the chamber will have no chance as your placement and footwork to make a chamber succeed will be defeated. In Native the lack of an earlier active swing will punish the player for releasing a 2nd swing that would have been after the chamber initiation swing.
4. Also with proper footwork and religious turning it is now possible to swing after being hit with no need to block if you once again can put your new magic instant slash into position.
Now in favor of reverting the new turn radius nerf.
I haven't actually witnessed the turn radius nerf stop lol stabs or overheads in the least it has merely made it harder for those with less crack addicted ultra sensitive mouse characters to perform the same things as those of us with stupid high max mouse sensitivity.
And last but not least I would like to see a revert to the wpf curve to some degree.
I actually played a strength build when the game allowed the agility stackers to keep their wpf over generations and I found that at a certain point no matter how fast my opponents were thanks to natives very nice basic gameplay if one was to block and strike you could always make a counter swing. I did however notice that by gimping the wpf of the agility characters their damage output which was about a 3rd less than a strength build of similar mirror and a much less hp was diminished even further placing the strength build easily into the generally better catagory.
Too conclude this mod is still great but I feel like with each small patch to the gameplay which wasn't perfect in native the game become slightly more and more buggy and gamey than it originally was. I hope if you actually read this to recieve your thoughts on the post.
Respectfully an ardent undieing fan of this mod.