well i brainstormed bout Reward system:
My conclusion is too keep multi but decrease its value...
instead of exp/gold per kill there should be exp/gold per dmg u deal and too Additon too that exp/gold per dmg u absorb
this would be a pure reward for the skill u achieve through playing and rewards the main actions u do in Battel/Siege(and any other new mode)(deal dmg and absorb dmg)
exp/gold Reward by Killz is useless cuz well u know cRPG...
If u combine this reward System with the multi it will make peeps play togehter cuz
1. build up multi
2.deal as much dmg as possibel
3.(and important) absorb as much dmg as possibel
Its will make the Players naturally play togehter cuz stayin togehter means auto more Reward for their Perfomance(like in the old days...)
and its bring togehter the peeps who up for Teamplay and the guys who up for Heroism.
Some tweeks for the Upkeep system will be nuff too provide the balance.
Also it will change the Life of Cav...
Range will improve while not touchin its stats...
It will decrease the amount of 2h.
Since its cRPG u gotta consider the RPG part too balance the different Classes and the Part they take in BATTEL.
An Improved Reward System will do this
Panos i will never leave u cuz beer is my stamina xxD
greetz OD