Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 127472 times)

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Offline Cosmos_Shielder

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Re: cRPG Ingame Feature - what is it you want?
« Reply #315 on: June 04, 2012, 02:18:02 pm »
0
1) Re-balance the game, create a mix of old and new cRPG but keep MMORPG factor
2) Try to incorporate c-rpg character page and strategus page into the warband engine
3) Fix bugs
4) Make a DLC out of it and sell it for 20$
I think they are not allowed to sell turkinsh product

Offline Phazey

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Re: cRPG Ingame Feature - what is it you want?
« Reply #316 on: June 04, 2012, 06:12:56 pm »
+15
I would love to see ingame mini achievements or quests. They need to be highly randomized and limited to X quests per hour per player, to prevent abuse. They could pop up after certain conditions are met / triggered.

Even cooler would be mini quests started by people.

All quests need to be achieved in 1 round. When completed, they give bonus multiplier(s).

(click to show/hide)

Andy many, many more... i know some are silly, i'm just brainstorming here. There must be many cool little mini achievements you could add to cRPG.

And yes, i realize stuff like this is highly exploitable. So limits are needed, like a minimum amount of players on the server, a maximum amount of quests per hour and player, etc... and then there is the limitations of the warband engine and WSE... but wouldn't it be cool to get mini goals to focus on during a normal cRPG battle?

What achievements / mini quests would you add and how would you call those?
« Last Edit: June 04, 2012, 06:16:04 pm by Phazey »

Offline MacLeod_

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Re: cRPG Ingame Feature - what is it you want?
« Reply #317 on: June 04, 2012, 10:38:16 pm »
0
Guys I have a remastered post on the first page fill with some of my amazing ideas. Can I get some feedback here? http://forum.c-rpg.net/index.php/topic,32073.0.html
Devilize vrs. MacLeod
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Offline Trebor

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Re: cRPG Ingame Feature - what is it you want?
« Reply #318 on: June 04, 2012, 11:01:55 pm »
+2
add a crouch feature!
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Offline Reinhardt

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Re: cRPG Ingame Feature - what is it you want?
« Reply #319 on: June 05, 2012, 02:21:56 am »
0
There's no option for adding new items and gear?
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Offline AvengerC47

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Re: cRPG Ingame Feature - what is it you want?
« Reply #320 on: June 05, 2012, 10:50:24 am »
0
There's no option for adding new items and gear?

as you didn't noticed they ARE adding new items and gear from time to time
Guerra, guerra nunca cambia

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Offline LordBerenger

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Re: cRPG Ingame Feature - what is it you want?
« Reply #321 on: June 05, 2012, 10:55:07 am »
0
How about adding a separate Conquest mode where there's 5-6 control points to capture and defend on the map which generates a certain amount of XP and gold per captured ''point''. Thus if you just sit on your ass and leech you won't get any gold or XP.
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Offline Beauchamp

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Re: cRPG Ingame Feature - what is it you want?
« Reply #322 on: June 05, 2012, 11:41:43 am »
0
I really liked the idea of xp+gold for damage done on an enemy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #323 on: June 05, 2012, 02:08:15 pm »
+1
I'd really love to see Strategus improve. It has so much potential to be an awesome game mode, one that is very unique because it is almost entirely player driven (players come up with resources, decide when wars happen, do diplomacy, etc--the game doesn't give them to you). It can be so fucking competitive and fun.

IT COULD BE SO MUCH, YO
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Offline Rdhardy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #324 on: June 05, 2012, 02:40:29 pm »
0
More clan stuff like clan battles servers and more clan events like NW has linebattle why cant CRPG have Battle like linebattle where all clans get together and split into teams and fight?
« Last Edit: June 05, 2012, 03:23:54 pm by Rdhardy »
R.Hardy

Offline Pejlaen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #325 on: June 05, 2012, 03:25:21 pm »
-1
I trust in the developers, and I really love that they to this extent take into consideration what the playerbases ideas and wishes are.

But the only wish I have, is that Crpg - Strategus should be connected better. Actions in Crpg should affect you on Strategus.

I have suggestions and ideas when it comes to this, but I can't really bare myself to make a long post atm, if it's worth it I'll edit the post later on.
skilled individuals, putting them together can create a very deadly and effective team.

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Offline Jwguy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #326 on: June 05, 2012, 04:10:01 pm »
0
More methods for Engineer type characters: Bring back Ladders, albeit revised and rebalanced, as well as making Siege Shields slightly stronger, and maybe a few more types of fortifications or items that allow Engineer type gameplay to be a bit more effective.

Offline akapraf

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Re: cRPG Ingame Feature - what is it you want?
« Reply #327 on: June 05, 2012, 06:42:49 pm »
0
1.Reset DB once a year  and Double the XP ( starting first Reset tomorow  :o )
I'ts not fun anymore to retire to many 33+ lvl players , plates, agi, horses

« Last Edit: June 05, 2012, 06:45:53 pm by akapraf »

Offline Shrugging Khan

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Re: cRPG Ingame Feature - what is it you want?
« Reply #328 on: June 05, 2012, 06:43:34 pm »
0
While scaling XP & Gold with damage dealt would make sense, one should not forget the importance of those who provide a shield wall for crossbowmen to take cover behind; or horsemen who sacrifice their animals to screen for their allies.

To the point: XP & Gold for damage dealt AND damage blocked!
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Offline VaradinOld

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Re: cRPG Ingame Feature - what is it you want?
« Reply #329 on: June 05, 2012, 07:55:09 pm »
0
I would love to see ingame mini achievements or quests. They need to be highly randomized and limited to X quests per hour per player, to prevent abuse. They could pop up after certain conditions are met / triggered.

Even cooler would be mini quests started by people.

All quests need to be achieved in 1 round. When completed, they give bonus multiplier(s).

(click to show/hide)

Andy many, many more... i know some are silly, i'm just brainstorming here. There must be many cool little mini achievements you could add to cRPG.

And yes, i realize stuff like this is highly exploitable. So limits are needed, like a minimum amount of players on the server, a maximum amount of quests per hour and player, etc... and then there is the limitations of the warband engine and WSE... but wouldn't it be cool to get mini goals to focus on during a normal cRPG battle?

What achievements / mini quests would you add and how would you call those?

Ok if you do this, i promsis you will bring 1238901298391283891 players to this game