Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 127311 times)

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Offline Scrambles720

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Re: cRPG Ingame Feature - what is it you want?
« Reply #285 on: June 01, 2012, 07:56:17 pm »
+1
make some type of reward system like there is in rageball but for siege and make them add xp. like opening the gate on offense give like 100 xp or something. or closing it gives 200xp. or knocking down a ladder. some type of reward for helping the cause.

Offline Shrugging Khan

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Re: cRPG Ingame Feature - what is it you want?
« Reply #286 on: June 01, 2012, 11:40:48 pm »
0
make some type of reward system like there is in rageball but for siege and make them add xp. like opening the gate on offense give like 100 xp or something. or closing it gives 200xp. or knocking down a ladder. some type of reward for helping the cause.
This is an excellent idea in general, BUT: Too easy to farm.
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Offline Ubereem

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Re: cRPG Ingame Feature - what is it you want?
« Reply #287 on: June 02, 2012, 01:37:30 am »
0
2 shields.

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dude dont give Xeen_KUTT any ideas lol i can see him now riding around his plated charger with 2 shields
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Offline Ubereem

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Re: cRPG Ingame Feature - what is it you want?
« Reply #288 on: June 02, 2012, 01:38:27 am »
0
I like this idea as well
what does this do? mutilate bodies?
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Offline Bjarky

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Re: cRPG Ingame Feature - what is it you want?
« Reply #289 on: June 02, 2012, 03:08:12 am »
0
pls add a 1sec hitbox for corpses  :wink:
I like this idea as well
what does this do? mutilate bodies?
it avoids team hit/killing your mates in close combat when u swing at the same enemy and he dies by the 1st mates swing, making yours travel through and hit the teammate  :P

Offline TurmoilTom

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Re: cRPG Ingame Feature - what is it you want?
« Reply #290 on: June 02, 2012, 04:28:17 am »
0
2 shields.

Reminds me of seeing PhantomZero ride around on his Plated Charger with a Torch and 2 Steel Shields. Glorious!

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Offline Graf_Hodenschaf

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Re: cRPG Ingame Feature - what is it you want?
« Reply #291 on: June 02, 2012, 09:01:33 am »
0
I have to refuse my last posting, i like that change more and more.

Maybe i shouldnt drink when i test new things...  :|
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Offline Valknut

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Re: cRPG Ingame Feature - what is it you want?
« Reply #292 on: June 02, 2012, 02:04:31 pm »
0
The actual TW devs tried to implement this in Warband a couple of times, failed, and gave up. So I'm thinking it probably wouldn't be easy for the cRPG team, who have much more limited tools.

Then again, I dunno, with WSE magic who knows what's possible.

That has probably something to do with the "dieing" animation and sequence its pretty tough to edit in a way that the 'object' (aka player) is should not  be dead during the animation. And I think that there somewhere lies the problem.


http://forum.c-rpg.net/index.php/topic,31538.0.html


Please Dev`s take a look at that...

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Now that I would love to see

More Co-Op game modes, like defend the virgin. I love the feel with playing together against a CPU than purely PvP.
IMO I find this less hectic and chaotic and I prefer it more like that. So perhaps a sort of siege mode where you and your team have to defend a certain ammount of waves, like defend the virgin but a bit more diffycult and stuff. Or think of anyother coop game and see how they've done it.

Much obliged in advance,
Thorgal



PS:  To all those who are talking about stamina

A knight in full armor aint that great with (spam) swinging a blade more then 2/3kg. And the talk about peasants not able do such things, bollocks, back in the days peasants and people who had daily lives where physical stronger in our modern times, they HAD to chop wood all day long to get the fire going through out the winter. Don't you think they get muscles from that, or the fact about hammering a sword or other tools day in day out. Surely I think soldiers or any other (diciplined) trained warrior had a better chance of survival but merely because of his skills in actual combat.

Also I have to remind you, knights who were full plated and (mostly refer the name "knight") on a horse, once they are off it they barely could fight because of the loads of weight carrying with you. Less armour is more stamina.

BUT, to add anything sustainable to this briefly question about adding stamina, there are some ways you could implent it although probably not easy.
For one, who played Skyrim surely knows if you hold the button you do heavier attacks, if you just spam the button you do way faster attacks but they don't deal as much damage. I would love to see something like this in cRPG it removes the ridiculous zweihander spam swingers and it adds a more depth or realism to it.

Also note this has been done at the one of the newer games in this genre: War of the Roses, when you hold the mouse button you gain more strength behind the attack.

Anyways please have more thought into it, it could definitly add something beautifull into this game.
« Last Edit: June 02, 2012, 03:43:03 pm by Valknut »
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Offline SoA_Sir_ODHarry

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Re: cRPG Ingame Feature - what is it you want?
« Reply #293 on: June 02, 2012, 07:14:33 pm »
0
Quote
PS:  To all those who are talking about stamina

sure Stamina have Potential but right now its just a too harsh Change too the Gameplay and i guess its very complicated too add in M&B.... the hole Sytem is just not made for it right now...
U not simply add Stamina u gotta rebalance all Classes/Items if u add it....
the only usefullness of it for crpg atm ,i can imagine of ,would be too add stamina too Horses what cauez that u need much more Skill to be a Cav and probably would stop the Plague.
But its just changes too much if u add it too any Inf and would set crpg back too stoneage...
« Last Edit: June 02, 2012, 07:18:02 pm by SoA_Sir_ODHarry »
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Offline Dalhi

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Re: cRPG Ingame Feature - what is it you want?
« Reply #294 on: June 02, 2012, 07:18:04 pm »
+2

For one, who played Skyrim surely knows if you hold the button you do heavier attacks, if you just spam the button you do way faster attacks but they don't deal as much damage. I would love to see something like this in cRPG it removes the ridiculous zweihander spam swingers and it adds a more depth or realism to it.


Holding your attack does increase the damage  :shock:, but it's not crucial factor.

Offline TurmoilTom

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Re: cRPG Ingame Feature - what is it you want?
« Reply #295 on: June 02, 2012, 08:49:50 pm »
0
Holding your attack does increase the damage  :shock:, but it's not crucial factor.

This man speaks the truth.

Offline Kryser

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Re: cRPG Ingame Feature - what is it you want?
« Reply #296 on: June 02, 2012, 11:59:15 pm »
+1
What about a conquest mode like they had in the xbox game starwars battlefront/field?

Where each team gets 200 lives or so and try and capture certain points on the map. 25-50 per team and go crazy!
Quote
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Offline Corsair831

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Re: cRPG Ingame Feature - what is it you want?
« Reply #297 on: June 03, 2012, 02:57:11 am »
+1
1) horses should be able to fly, but only if they have wings, if they didnt it'd be stupid

2) horse bump should now be an AoE and 1 shot kill, because it is not powerful enough at the moment when it 2 shot kills me

3) 2 handed swords should be able to chamber arrows because they're really underpowered

4) all armour should be doubled and it's weight halved, because armour is weak

5) 2 handed swords should be able to chop my 1 handed sword in half and then kill me with 1 swing, whilst also cleaving through every enemy around them in a big circle () << a circle like that

6) ranged moves too fast through the air. as of current it's at ~~50% of native speed, which makes it basically about luck, but i think you should put it to ~~10% of native speed, therefore making it about luck, but also very funny to watch at the same time. Also you could out-sprint it.
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Offline Auphilia

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Re: cRPG Ingame Feature - what is it you want?
« Reply #298 on: June 03, 2012, 02:58:11 am »
+1
I loved the battlefront games because of that.

Have teams only be able to spawn on specific command points and if they are lost you can no longer spawn there until ultimately one team is pushed back to their last spawn point and they make their last stand.

Have "lives" or reinforcements decrease by 1 for every time someone spawns, but once your team has less than 3 command points, it decreases automatically by 1-5 (every 10 seconds or so) in addition to a -1 per spawn. This would encourage more tactical game play and make players actively attack and defend the command points.

Offline Ninja_Murphy

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Re: cRPG Ingame Feature - what is it you want?
« Reply #299 on: June 03, 2012, 04:54:26 am »
+3
Don't put stamina in please it will ruin awesomeness
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