Poll

what should we concentrate on?

adding new gamemodes (Stronghold, CTF, Conquest, Commander Battle...)
690 (17.9%)
improving existing gamemodes (Battle, Siege, DTV, Rageball...)
340 (8.8%)
improving Strategus battles
314 (8.1%)
changing/improving reward (XP/gold) system
710 (18.4%)
changing/improving upkeep system
246 (6.4%)
working on item balance
289 (7.5%)
adding more depth to combat (new mechanics, stamina...)
761 (19.8%)
improving graphics (models, textures...)
270 (7%)
bug fixing/polishing (voice chat, interface...)
233 (6%)

Total Members Voted: 2279

Author Topic: cRPG Ingame Feature - what is it you want?  (Read 127229 times)

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Offline Vingnir the Wanderer

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Re: cRPG Ingame Feature - what is it you want?
« Reply #255 on: May 30, 2012, 03:20:13 am »
0
It may not work out so cool,

But I'd love to see SOME sort of stamina system atleast experimented with. -something that is affected by stats,  armor/weapon weight, constance of swings constance of running etc.

Might be nightmare, but might be really cool too.

Might be asking too much, or be a gamebreaker for some though, I'd suggest test servering it or something

Offline Achelous

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Re: cRPG Ingame Feature - what is it you want?
« Reply #256 on: May 30, 2012, 01:27:54 pm »
0
get rid of fucking crossbows on horse back noob. MOD DEAD

Offline Corsair831

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Re: cRPG Ingame Feature - what is it you want?
« Reply #257 on: May 30, 2012, 02:15:23 pm »
0
Strategus needs a commander system !

 I have heard it said over and over, but there should be some way to elect an actual commander in-game (before a strategus battle!) who has the ability to:

- Assign objectives to Batallions (obvious objectives)

- See what Batallion everyone is in in the scoreboard menu (you've added flags to the menu so this should be easy as pie)

- Kick troublemakers from the battle (only on his own team)

- Make the objectives very blaringly obvious to the players who have been assigned them (big red text in the corner of the screen saying DEFEND THE WALL/GATEHOUSE, etc, ATTACK THE HILL, etc etc etc), the whole goal of being a commander in a public battle is to make everyone work together, and the only way to do that is either teamspeak, which is hard to organise, or by the command system itsself being very obvious as to what players should do.

Thanks a lot, Corsair !
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Offline Momo

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Re: cRPG Ingame Feature - what is it you want?
« Reply #258 on: May 30, 2012, 04:47:26 pm »
-1
ADD STAMINA TO STOP STUPID 24/7 KITING ARCHERS
I was the first one who started -1-ing everyone, now everyone does it to everyone.

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Offline Protemus

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Re: cRPG Ingame Feature - what is it you want?
« Reply #259 on: May 30, 2012, 06:35:50 pm »
+1
We need to focus on the strategus!

Ronald,STRATEGUS IS DEAD,AND LEAVE IT TO REST IN PEACE...or I'll come there and kick your ass,this is a serious threat  :mad:

PS:from CCleaner,your best and only friend
« Last Edit: May 30, 2012, 06:41:07 pm by Protemus »
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Protemus, You have received a warning for non-relevant posts in ban section also for personal attacks with disgusting insults on the forums. Chill out and enjoy the game. Regards, cRPG Team

Offline Pejlaen

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Re: cRPG Ingame Feature - what is it you want?
« Reply #260 on: May 30, 2012, 07:14:14 pm »
+2
I've played Crpg for little over a year now, and for a few reaons I've stayed partly away from the community, with that I mean I've rarely visited the forums, and I haven't involved myself in questions concerning f.e, buff/nerf X, change Y, Z is ruining the game. I think I believe that more people should focus more on themselves and their own playing, instead of claiming everything is unfair/op/broken. Chase is one of the most renowned and respected of players in Crpg. What I think stands out about him is that he could possibly be given a frisbee and be told to "take out that tin-can over there", and he wouldn't focus on how unfair the situation would be to him, rather he would probably enjoy accepting the challenge and make his best out of it. Troll scenario, but I do think that more of this win mentality would do most in Crpg well. Crpg would be what you make of it, or?

And thanks chadz for creating the thread, that people know you're showing concern for this game is probably going a long way for alot of people :P

skilled individuals, putting them together can create a very deadly and effective team.

The bow, it represents, that a skilled archer can pick a mighty man at arms off from a distance.

Offline Mr. Hannibal

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Re: cRPG Ingame Feature - what is it you want?
« Reply #261 on: May 30, 2012, 08:43:37 pm »
-1
Game is hard enough as it is,we don't need more features like stamina

Offline Garrus

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Re: cRPG Ingame Feature - what is it you want?
« Reply #262 on: May 30, 2012, 11:42:09 pm »
+1
New gamemechanics:
- Crouch (also with shield in front of you)
- Boost horse for 3 seconds
- Equipments and skills for horse, so you buy a horse mostly by color, then upgrade it
(if you seek for more customization)
- Ingame trading (imho only while dead)

And some addons that encourages teamplay would be also cool.

EDIT: fancy stuff, but animate it when you drop or pick-up a weapon :)
« Last Edit: May 31, 2012, 12:59:53 pm by Garrus »
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Offline Over

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Re: cRPG Ingame Feature - what is it you want?
« Reply #263 on: May 31, 2012, 12:01:33 am »
0
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.

Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.

Knights, Yes. Peasants? No. Malnourishment and lack of training means no stamina! Yes, I can swing a 1H sword for like, 2 mins straight, But seriosly, go pick up an axe, you can go maybe 30-40 secs for being winded.

Offline Ubereem

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Re: cRPG Ingame Feature - what is it you want?
« Reply #264 on: May 31, 2012, 01:33:31 am »
+1
I would like some sort of musician class like that napoleon dlc has. if not then maybe a banner carrier or soemthing, just something similar that could add buffs to your teamates, it would be fun.
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Offline Shrugging Khan

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Re: cRPG Ingame Feature - what is it you want?
« Reply #265 on: May 31, 2012, 02:42:18 am »
0
Stamina offers possibilities with regards to sprinting, I daresay. Could maybe be done with no more than a button used to trade stamina for a temporarily increased Athletics skill or Agility Attribute.

There's also the theoretical possibility of adding the option to invest additional stamina in stronger strikes or a temporary damage reduction, but that would probably be a bit hard to balance (or outright undesirable.)
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Offline SoA_Sir_ODHarry

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Re: cRPG Ingame Feature - what is it you want?
« Reply #266 on: May 31, 2012, 03:44:02 am »
0
the banner/musician Class was suggested before and its an very good Idea
they could be support Classes who also will cauz more Teamplay 
maybe some drums/banners items which Buffs Dmg,Athl,IF,Riding,Exp/Gold for the crowd who follows.

imagine an commander surrounded by a drummer and a Banner carrier :D
and charging Inf/Cav with Bannercarriers adds lots more depth too Battel and Siege
+its means more Fun and is a perfect and atleast legit, Leecher class :D

also if u think bout some other Stuff u could relate it too:

1. like the Bat System which is simply/sadly unused in normal Battelmode...if it would give Benefits for using it ,its could improve the general Battel Dynamic instantly!!!!
so u could kinda see it as more depth too gameplay mechanics and buff to Teamplay

2. an Option for an improved Reward System

3.Improvement for strat Battels

more Text^^
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Offline Svitjodvarg

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Re: cRPG Ingame Feature - what is it you want?
« Reply #267 on: May 31, 2012, 03:47:30 pm »
0
the banner/musician Class was suggested before and its an very good Idea
they could be support Classes who also will cauz more Teamplay 
maybe some drums/banners items which Buffs Dmg,Athl,IF,Riding,Exp/Gold for the crowd who follows.

imagine an commander surrounded by a drummer and a Banner carrier :D
and charging Inf/Cav with Bannercarriers adds lots more depth too Battel and Siege
+its means more Fun and is a perfect and atleast legit, Leecher class :D

also if u think bout some other Stuff u could relate it too:

1. like the Bat System which is simply/sadly unused in normal Battelmode...if it would give Benefits for using it ,its could improve the general Battel Dynamic instantly!!!!
so u could kinda see it as more depth too gameplay mechanics and buff to Teamplay

2. an Option for an improved Reward System

3.Improvement for strat Battels

more Text^^
(click to show/hide)


 



 

 





 
-

and banner can be used as a polearm?
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Offline SoA_Sir_ODHarry

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Re: cRPG Ingame Feature - what is it you want?
« Reply #268 on: May 31, 2012, 04:47:09 pm »
0
why not
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Offline Bjarky

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Re: cRPG Ingame Feature - what is it you want?
« Reply #269 on: May 31, 2012, 06:03:48 pm »
+5
pls add a 1sec hitbox for corpses  :wink: