The actual TW devs tried to implement this in Warband a couple of times, failed, and gave up. So I'm thinking it probably wouldn't be easy for the cRPG team, who have much more limited tools.
Then again, I dunno, with WSE magic who knows what's possible.
That has probably something to do with the "dieing" animation and sequence its pretty tough to edit in a way that the 'object' (aka player) is should not be dead during the animation. And I think that there somewhere lies the problem.
http://forum.c-rpg.net/index.php/topic,31538.0.html
Please Dev`s take a look at that...
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loginNow that I would love to see
More Co-Op game modes, like defend the virgin. I love the feel with playing together against a CPU than purely PvP.
IMO I find this less hectic and chaotic and I prefer it more like that. So perhaps a sort of siege mode where you and your team have to defend a certain ammount of waves, like defend the virgin but a bit more diffycult and stuff. Or think of anyother coop game and see how they've done it.
Much obliged in advance,
Thorgal
PS: To all those who are talking about stamina
A knight in full armor aint that great with (spam) swinging a blade more then 2/3kg. And the talk about peasants not able do such things, bollocks, back in the days peasants and people who had daily lives where physical stronger in our modern times, they HAD to chop wood all day long to get the fire going through out the winter. Don't you think they get muscles from that, or the fact about hammering a sword or other tools day in day out. Surely I think soldiers or any other (diciplined) trained warrior had a better chance of survival but merely because of his skills in actual combat.
Also I have to remind you, knights who were full plated and (mostly refer the name "knight") on a horse, once they are off it they barely could fight because of the loads of weight carrying with you. Less armour is more stamina.
BUT, to add anything sustainable to this briefly question about adding stamina, there are some ways you could implent it although probably not easy.
For one, who played Skyrim surely knows if you hold the button you do heavier attacks, if you just spam the button you do way faster attacks but they don't deal as much damage. I would love to see something like this in cRPG it removes the ridiculous zweihander spam swingers and it adds a more depth or realism to it.
Also note this has been done at the one of the newer games in this genre: War of the Roses, when you hold the mouse button you gain more strength behind the attack.
Anyways please have more thought into it, it could definitly add something beautifull into this game.