Author Topic: Is crpg dying?  (Read 9169 times)

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Offline Siiem

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Re: Is crpg dying?
« Reply #45 on: May 13, 2012, 06:58:20 pm »
0
It's dead, it's generally left at the "poke with a stick" stage.

Offline Kalp

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Re: Is crpg dying?
« Reply #46 on: May 13, 2012, 06:59:04 pm »
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Just 2 questions if i may:

1. Would it be possible to filter out all the Grey keys out of this statistic ? I'm interested to see just how many of those 2500-3500 keys per day is theirs.  :wink:
Don't you know ? One hundred...  :P
« Last Edit: May 13, 2012, 07:02:50 pm by Kalp »
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Bulzur

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Re: Is crpg dying?
« Reply #47 on: May 13, 2012, 07:28:17 pm »
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As long as there's rageball, i'm happy.
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Offline Stabby_Dave

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Re: Is crpg dying?
« Reply #48 on: May 13, 2012, 08:11:06 pm »
+1
As other people have said, the player base is stable, maybe even growing but the clan interaction and competition, which made this mod so fun is more or less dead.

Strat being dominated by just a few clans has turned most others off it and the fallen/shogunate tournaments no longer exist. The ladder system that was proposed could have been very fun and reignited a lot of interest but I assume that is no longer happening.

Offline Slamz

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Re: Is crpg dying?
« Reply #49 on: May 13, 2012, 08:12:22 pm »
+1
"WvW is designed to accomodate players that would not normally participate in PvP. For instance, the high player limit means a new player can get involved without immediately feeling pressured to contribute."

'Nuff said. Dumbed down, skilless PvP. Yawn.

If you are determined to be wrong, I probably can't stop you.

But for the information of everyone else:
"Normal" PvP, for an MMORPG, is a tightly constrained battle usually 10-15 minutes in length with set objectives.  They can be fun but for me the total absence of strategy or long term goals makes them get old fast.

So when they say WvW appeals to people who wouldn't normally participate in PvP, that's what they mean.  If you thought 10 minute battles of running a flag back and forth was stupid, boring or irritating then World vs World might be something you'd enjoy more.

WvW is epic scale PvP with the goals of capturing and holding a great number of castles, keeps, towers and supply camps, with a battle timer of 2 weeks.  There's pretty good strategy to it and even logistics (defenders will need supply to maintain their defense and newly conquered areas will need supply for upgrades, so attacking supply routes is advisable).

Entering WvW sets everyone to max level, meaning:
a) You won't get "ganked" level 80 vs level 2
b) Everyone can participate right off the bat

That said, WvW doesn't grant you free powers -- you still have to level up to earn them, so a level 2 boosted to 80 will still be a fair bit weaker than a natural level 80.  It's just that rather than "instant kill", the level 2 has SOME fight in him.

So it's the opposite of dumbed down.

I also find it amusing that you think putting players on equal level removes all skill from PvP.  It actually makes it require much more skill, since ganking noobs isn't so easy.


To bring the discussion back around, though, people who enjoy cRPG for the clicky-action may still not like GW2 just because the combat is completely different.  (But I suspect a lot of people here like both, and will switch to GW2.)
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Offline Xant

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Re: Is crpg dying?
« Reply #50 on: May 13, 2012, 08:27:02 pm »
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I also find it amusing how you're saying I think putting players on equal level removes all skill from PvP when I never said that.
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Offline Kyza

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Re: Is crpg dying?
« Reply #51 on: May 14, 2012, 01:34:59 am »
+3
I am not even sure how you think gw2 and crpg combat is even nearly comparable.

Its like comparing diablo 3 to a fps, totally different mechanics that scratch different itches.

Offline Malaclypse

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Re: Is crpg dying?
« Reply #52 on: May 14, 2012, 01:55:18 am »
+2
Playerbase is here, new players coming in, but gameplay additions and updates are pretty low, as others have said. Been playing dayZ mod and Rocket, the developer of it, tosses out updates once a week, some weeks two or three times, even.
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Offline Tot.

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Re: Is crpg dying?
« Reply #53 on: May 14, 2012, 02:31:17 am »
+3
Bored as fuck already with current state of cRPG, and it's just week and a half after I returned from several months break. Can't see any relevant and interesting new content, Strat is as dead as ever. I guess soon it will be time to head back for good to Vikingr.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline Lord_Panos

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Re: Is crpg dying?
« Reply #54 on: May 14, 2012, 02:58:33 am »
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We won`t miss you.
In this community,if you cheat,which is the ultimate crime to do in a game,you can buy a second cd key and everything is fine,but if you troll you get a permaban and be in danger for a second one,fair isn`t it?

Offline obitus

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Re: Is crpg dying?
« Reply #55 on: May 14, 2012, 04:42:24 am »
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[Y]es, all online games slowly fade away from their peak popularity

Offline Adamar

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Re: Is crpg dying?
« Reply #56 on: May 14, 2012, 04:50:54 am »
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[N]o, until a better medieval combat game comes along warband/crpg will remain active.

Offline Logen

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Re: Is crpg dying?
« Reply #57 on: May 14, 2012, 07:16:42 am »
-2
2. Is this Stig guy illiterate or mute ?
both

Offline Savior_of_Death

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Re: Is crpg dying?
« Reply #58 on: May 14, 2012, 07:24:25 am »
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Haven't played in a while and don't have any interest in playing anymore at the moment.

Offline Sergee

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Re: Is crpg dying?
« Reply #59 on: May 14, 2012, 07:35:40 am »
0
CRPG is shit

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