"WvW is designed to accomodate players that would not normally participate in PvP. For instance, the high player limit means a new player can get involved without immediately feeling pressured to contribute."
'Nuff said. Dumbed down, skilless PvP. Yawn.
If you are determined to be wrong, I probably can't stop you.
But for the information of everyone else:
"Normal" PvP, for an MMORPG, is a tightly constrained battle usually 10-15 minutes in length with set objectives. They can be fun but for me the total absence of strategy or long term goals makes them get old fast.
So when they say WvW appeals to people who wouldn't normally participate in PvP, that's what they mean. If you thought 10 minute battles of running a flag back and forth was stupid, boring or irritating then World vs World might be something you'd enjoy more.
WvW is epic scale PvP with the goals of capturing and holding a great number of castles, keeps, towers and supply camps, with a battle timer of 2 weeks. There's pretty good strategy to it and even logistics (defenders will need supply to maintain their defense and newly conquered areas will need supply for upgrades, so attacking supply routes is advisable).
Entering WvW sets everyone to max level, meaning:
a) You won't get "ganked" level 80 vs level 2
b) Everyone can participate right off the bat
That said, WvW doesn't grant you free powers -- you still have to level up to earn them, so a level 2 boosted to 80 will still be a fair bit weaker than a natural level 80. It's just that rather than "instant kill", the level 2 has SOME fight in him.
So it's the opposite of dumbed down.
I also find it amusing that you think putting players on equal level removes all skill from PvP. It actually makes it require much more skill, since ganking noobs isn't so easy.
To bring the discussion back around, though, people who enjoy cRPG for the clicky-action may still not like GW2 just because the combat is completely different. (But I suspect a lot of people here like both, and will switch to GW2.)