Author Topic: Day Z mod for ARMA II  (Read 160756 times)

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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #885 on: June 20, 2012, 07:48:20 pm »
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I just entered a barn without a weapon, found a winchester, some random guy runs in with 15 zombies on his ass, I kill him and run away from the zombies. COOP at it's best.
I lol'd.
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Offline Butan

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Re: Day Z mod for ARMA II
« Reply #886 on: June 20, 2012, 08:09:31 pm »
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I just entered a barn without a weapon, found a winchester, some random guy runs in with 15 zombies on his ass, I kill him and run away from the zombies. COOP at it's best.


IT WAS YOU ?

YOU BASTAAAAAAAAAAAAAAAAAAAAAAAAARD!

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #887 on: June 20, 2012, 09:44:18 pm »
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IT WAS YOU ?

YOU BASTAAAAAAAAAAAAAAAAAAAAAAAAARD!

wait really? DE server? Near Cherno?

Offline Patoson

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Re: Day Z mod for ARMA II
« Reply #888 on: June 20, 2012, 10:06:08 pm »
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I'm sorry if this had already been asked, but I can't be arsed to read 60 pages.

I purchased Arma II and Arma II: Operation Arrowhead separately back when each of them was released. Can I play with those two or do I need to buy Combined Operations?


Nevermind. I've just read Meow saying you need those two.  :rolleyes:

Offline Butan

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Re: Day Z mod for ARMA II
« Reply #889 on: June 20, 2012, 10:34:19 pm »
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wait really? DE server? Near Cherno?


No, but to be frank, I already had some similar experiences, and been both victim and murderer :lol:

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #890 on: June 21, 2012, 06:15:23 am »
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Bleh, having a hard time starting over after my death while experimenting with the hatchet. Every village I step into aggroes a million zombies, I run inside one of the buildings hoping there is a weapon inside, there isn't, I die.  :lol:

Any tips? Stealthing around doesn't seem to help a lot, since the new zombies can spot you so easily.

My old tactic works better than ever.

Just run. Run like Forrest Gump. Run inside a building, do a mad loot grab, run out the other door. Suddenly, you've lost most/all of the zombies. Rinse and repeat.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #891 on: June 21, 2012, 07:14:30 am »
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My old tactic works better than ever.

Just run. Run like Forrest Gump. Run inside a building, do a mad loot grab, run out the other door. Suddenly, you've lost most/all of the zombies. Rinse and repeat.

Yeah I've tried that but failed two times when I ran inside a building with only one narrow way in and the zombies blocked me inside / stood at the entrance :D Third time was a charm and I was lucky to find a hatchet.

Offline Logen

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Re: Day Z mod for ARMA II
« Reply #892 on: June 21, 2012, 07:15:47 am »
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Yeah I've tried that but failed two times when I ran inside a building with only one narrow way in
:lol:

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #893 on: June 21, 2012, 10:48:36 am »
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After some experimenting with the current patch...

The zombies are a total joke now. These patches had the complete opposite effect than what rocket wanted.

I can run through towns and attract tons of zeds, then after running into a building they've all lost me.

I tested running through Cherno. I had 20 zeds after me.

After running for 30 seconds in a straight line, not entering a building or anything, just in a field with some small hills...

Only 2 zeds were after me. Shot them with Lee Enfield. Saw a ton more zombies run where I was, but they couldn't find me when I moved 10 meters.

People who think it's too difficult need to experiment with the zed AI.
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Offline Xant

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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #895 on: June 21, 2012, 11:51:43 am »
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http://www.youtube.com/watch?v=Sj9Tih-esfw&list=EL9x7YeHqOgkA&index=7&feature=plpp_video

Ah read about this on the forums. Some guy was complaining that it's giving bad light on dayZ, can't watch it at work, no sound.

Offline Butan

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Re: Day Z mod for ARMA II
« Reply #896 on: June 21, 2012, 01:27:55 pm »
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After some experimenting with the current patch...

The zombies are a total joke now. These patches had the complete opposite effect than what rocket wanted.

...

People who think it's too difficult need to experiment with the zed AI.


I try to not get too close to them so hard to experiment haha



My tactic now is mainly like you Xant (Run&Grab&Run), though sometimes if a particular neighborhood is not too crowded I try to sneak in&out.

And not sure how zombies spawn is now, but you can definitely empty a small village with gunfire (one shot rifles help here) and have a better time looting.
Sometimes just heading into a building and exploiting their behavior here is boring.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #897 on: June 21, 2012, 04:33:56 pm »
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Wow, the rate at which they knock you out atm is ridiculous. Last three deaths due to zombie getting a lucky knockdown hit killing me from full health. Extremely dangerous to go melee.

On the other hand, I love melee. I was in a barn again, an unarmed man runs in, I'm like "oh hey, no worries here", he goes off to check the loot.. WHAM axe to the head
« Last Edit: June 21, 2012, 04:57:21 pm by Vibe »

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #898 on: June 21, 2012, 05:17:39 pm »
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Yup I died maybe 5 times today, 2 to survivors the rest to zombies knocking me unconcious really easily. I've never had that trouble before with zombies.

I've now taken to the running tactic as I've realised how easy it is to lose zombies by just zigzagging round a few buildings. Melee is also deffo the way to go when clearing zombies out of buildings.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #899 on: June 21, 2012, 05:25:09 pm »
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I just noticed the hatchet has a lot more range than I thought it had... wish there was a clearer indicator when you actually hit a zombie

EDIT: Owned by a one shotting zombie again. Dropped from 12k to 6k in one hit, knocking me out and breaking my legs. Due to passing out on stairs I was able to lose aggro somehow, then I crawled a bit around to check for loot and while I was crawling I broke more bones by crawling under a doorway and bled out. Was quite lol.
« Last Edit: June 21, 2012, 08:34:27 pm by Vibe »