Author Topic: Day Z mod for ARMA II  (Read 152910 times)

0 Members and 1 Guest are viewing this topic.

Offline Patoson

  • Marshall
  • ********
  • Renown: 784
  • Infamy: 138
  • cRPG Player Sir Black Knight
    • View Profile
Re: Day Z mod for ARMA II
« Reply #900 on: June 21, 2012, 10:22:42 pm »
-1
Me and a couple of clanmates have been trying the mod and our conclusion: f***ing boring frustrating. Hours running along the coastline, without a map, just to find each other, with no weapons to defend ourselves, dying all the time and then respawning very far away. After three hours, we didn't find a weapon. Only zombies (who run at the speed of light by the way). And, in the chat, nobody was helpful at all; they just said "keep on searching" and things like that.

In my opinion, a complete waste of time and drive space.
« Last Edit: June 22, 2012, 04:22:33 am by Patoson »

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #901 on: June 21, 2012, 10:49:45 pm »
0
1) you can google for a map
2) 3 hours and none of you found a weapon? wut it takes a minute max in a city and most barns have rifles

How did you die to the zombies anyways if you had no weapons? Tried to punch them to death?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Darkkarma

  • Duke
  • *******
  • Renown: 573
  • Infamy: 106
  • cRPG Player
  • Slow your roll
    • View Profile
  • Faction: Chaos
  • Game nicks: DarkKarma
Re: Day Z mod for ARMA II
« Reply #902 on: June 21, 2012, 10:53:54 pm »
0
Agreed. I have a harder time finding chem lights than I do guns. This mod is literally what you make of it. If you just hug side roads and run at the first sight of any zed you see (like i did for the first couple days) you will be just as bad off as when you started. That's what makes this mod so fun.
This community hurts my brains, a lot.

Offline SeQuel

  • Earl
  • ******
  • Renown: 446
  • Infamy: 129
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: SeQueL
  • IRC nick: SeQueL
Re: Day Z mod for ARMA II
« Reply #903 on: June 22, 2012, 12:09:24 am »
+1
Agreed. I have a harder time finding chem lights than I do guns. This mod is literally what you make of it. If you just hug side roads and run at the first sight of any zed you see (like i did for the first couple days) you will be just as bad off as when you started. That's what makes this mod so fun.

Karma, hopefully I'll be getting this game in the upcoming summer sale and Ima come play with yall so expect me!

I was talking with Mala and all of his stories got me excited lol....now I really want it.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #904 on: June 22, 2012, 11:54:02 am »
0
Ah read about this on the forums. Some guy was complaining that it's giving bad light on dayZ, can't watch it at work, no sound.

You mean, Rocket's accent ?

"If your food bar turns groin to reed,  you need food and if it starts fleshing you're in trouble"

"Let's git insoyde this boilding"
« Last Edit: June 22, 2012, 12:00:36 pm by Kafein »

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #905 on: June 22, 2012, 02:11:25 pm »
0
His accent is awesome. NZ accent.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Spleen

  • Earl
  • ******
  • Renown: 310
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • But I am already in my pyjamas...
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spleen
  • IRC nick: Spleeno
Re: Day Z mod for ARMA II
« Reply #906 on: June 22, 2012, 03:26:06 pm »
0
Lets just be happy he's not Australian...

"Lets get insoyde this boilding mate"

"If your food bar turn goin to reed mate, you need food mate and if it starts fleshing you're in trouble..."


"mate"
visitors can't see pics , please register or login

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Day Z mod for ARMA II
« Reply #907 on: June 22, 2012, 03:37:30 pm »
0
Australian/NZ accents are the coolest English accent after Scottish. Fuck yeah!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Day Z mod for ARMA II
« Reply #908 on: June 22, 2012, 04:10:56 pm »
0
Australian/NZ accents are the coolest English accent after Scottish. Fuck yeah!
Actually... scottish accent is teh best!
When west germany annexed east germany, nobody moved a finger too.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Day Z mod for ARMA II
« Reply #909 on: June 23, 2012, 12:14:30 am »
0
Actually... scottish accent is teh best!
Which is why I say they are the coolest AFTER Scottish...
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #910 on: June 23, 2012, 02:00:06 am »
0
Tbh as a non-native speaker there are times I just can't understand what he says, even if listening several times.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Day Z mod for ARMA II
« Reply #911 on: June 23, 2012, 09:02:48 am »
0
Which is why I say they are the coolest AFTER Scottish...

My bad...
When west germany annexed east germany, nobody moved a finger too.

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Day Z mod for ARMA II
« Reply #912 on: June 23, 2012, 03:09:42 pm »
+1
Tbh as a non-native speaker there are times I just can't understand what he says, even if listening several times.
Try going to Glasgow. I couldn't understand a fuck of what they were saying. Edinburgh was hard enough, but Glasgow was "OMFG, WTF is this shit!?!?" xD

My bad...
NP
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Day Z mod for ARMA II
« Reply #913 on: June 25, 2012, 08:10:32 am »
0
m4 reddot flashlight 6 clips, 50 cal with 3 clips, ghillie suite, nightvission and provisions, heading south to  fuck shit up , am in a small building in middle of nowhere looking for food, get hit through wall by zombie, insta break leg and unconcious, long unconcious thingy, get eaten by shitloads of spawns, thank you piss mod pisses me off qq

yes server reset on my run back to corps...
visitors can't see pics , please register or login

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Day Z mod for ARMA II
« Reply #914 on: June 25, 2012, 08:39:17 am »
0
That's basicly the point why I don't play it atm... everything is way more random than before. Rocket fucked up with patching imho...
When west germany annexed east germany, nobody moved a finger too.