Author Topic: Day Z mod for ARMA II  (Read 152958 times)

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Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #855 on: June 19, 2012, 08:49:30 am »
+1
Why cant i gut other players. I mean its an apocalipse and im getting pretty hungry  :lol:
Defy me, and you will know what it is to stand against a god.

Offline B3RS3RK

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Re: Day Z mod for ARMA II
« Reply #856 on: June 19, 2012, 04:07:48 pm »
0
Why cant i gut other players. I mean its an apocalipse and im getting pretty hungry  :lol:

Yes, Cannibalism IMPLEMENT ASAP I WANNA TASTE SOME HUMAN CHICKEN!
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline rufio

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Re: Day Z mod for ARMA II
« Reply #857 on: June 19, 2012, 07:16:51 pm »
0
nasty
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Offline Fluffy_Muffin

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Re: Day Z mod for ARMA II
« Reply #858 on: June 19, 2012, 07:22:35 pm »
0
Its a tough world, you gotta eat something  :lol:
Defy me, and you will know what it is to stand against a god.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #859 on: June 20, 2012, 01:35:12 am »
+2
Fuck. I found a heli crash site and have a serious dilemma now, because I found:

2x FN Fal (6 magazines in total)
1x Suppressed Bizon + 3 magazines
1x M14 AIM + 4 magazines.

I also have a M240 and a M4 Holo.

SIGH WHAT TO DO

Suppressed Bizon is a must-have, though. What's that, a 64-magazine silenced submachine gun when zombies have eagle-eyes? YES
« Last Edit: June 20, 2012, 01:44:15 am by Xant »
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Offline SeQuel

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Re: Day Z mod for ARMA II
« Reply #860 on: June 20, 2012, 03:51:43 am »
0
Fuck. I found a heli crash site and have a serious dilemma now, because I found:

2x FN Fal (6 magazines in total)
1x Suppressed Bizon + 3 magazines
1x M14 AIM + 4 magazines.

I also have a M240 and a M4 Holo.

SIGH WHAT TO DO

Suppressed Bizon is a must-have, though. What's that, a 64-magazine silenced submachine gun when zombies have eagle-eyes? YES

Nice find man.

Offline karasu

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Re: Day Z mod for ARMA II
« Reply #861 on: June 20, 2012, 04:03:52 am »
0
Don't worry, you'll trip down and break bones without morphine the sooner or later.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #862 on: June 20, 2012, 04:21:56 am »
0
Ended up taking FN FAL, the Bizon and the M14. Just enough space for all the guns and ammo.
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Offline SchokoSchaf

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Re: Day Z mod for ARMA II
« Reply #863 on: June 20, 2012, 07:46:07 am »
0
All you need is a hatchet of 100000 powerstrikes. Then you switch from survival to senseless zombieslaying.
määääääääääh!

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #864 on: June 20, 2012, 08:53:27 am »
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All you need is a hatchet of 100000 powerstrikes. Then you switch from survival to senseless zombieslaying.
Is melee seriously that powerful now? Cuz I've been told by friends that the whole zombie-thing is a joke right now. Except for pvp there's no point in even looking for guns anymore, that's what I've been told :x
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Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #865 on: June 20, 2012, 09:11:03 am »
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There is no melee system in Arma or DayZ.
This community hurts my brains, a lot.

Offline Molly

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Re: Day Z mod for ARMA II
« Reply #866 on: June 20, 2012, 09:16:10 am »
0
There is no melee system in Arma or DayZ.

Quote
    * [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
    * [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
Say whaaaat?
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #867 on: June 20, 2012, 09:25:38 am »
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There is no melee system in Arma or DayZ.

get with the times karma bro

Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #868 on: June 20, 2012, 09:26:33 am »
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I didnt know there was an update :oops:

http://www.youtube.com/watch?v=KdBdVD-Oo8I
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Offline Molly

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Re: Day Z mod for ARMA II
« Reply #869 on: June 20, 2012, 10:09:13 am »
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I didnt know there was an update :oops:

http://www.youtube.com/watch?v=KdBdVD-Oo8I
Lol nice video... and yea... seems kinda overpowered for a "side-arm in times of need"
When west germany annexed east germany, nobody moved a finger too.