Author Topic: Day Z mod for ARMA II  (Read 158882 times)

0 Members and 3 Guests are viewing this topic.

Offline Fluffy_Muffin

  • Permanently Banned
  • **
  • Renown: 429
  • Infamy: 122
  • cRPG Player
    • View Profile
  • Faction: Tribunal
  • Game nicks: Vivec_the_Poet
  • IRC nick: Umbra
Re: Day Z mod for ARMA II
« Reply #495 on: May 28, 2012, 11:25:49 am »
0
Pretty much what happens every time: some troll saying: "Friendly" and then putting a slug in the other guys face

Actualy it is even worse now, people dont even communicate, they shoot everyone on sight. The only real teamplay you can have is within your own TS
Defy me, and you will know what it is to stand against a god.

Offline Rhygar666

  • Count
  • *****
  • Renown: 230
  • Infamy: 107
  • cRPG Player A Gentleman and a Scholar
  • möp
    • View Profile
  • Faction: HRE
  • Game nicks: Rhygay666_HRE
Re: Day Z mod for ARMA II
« Reply #496 on: May 28, 2012, 11:32:43 am »
0
how dare you i didnt shoot the poor soul in this scren, in fact until now i didnt shoot anyone,
mostly i just pass people unnoticed.
visitors can't see pics , please register or login

Offline ulya

  • Knight
  • ***
  • Renown: 25
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #497 on: May 28, 2012, 11:33:10 am »
0
If I want to meet up with somebody ingame, i just tell them to get on TS even when I don't know them, I've never been backstabbed this way, since we put so much effort in just meeting up both ingame and outside of game, communicating and stuff, that it's not even worth shooting anymore.

I know you didn't, I was just pointing out that it's hilarious when you read that in chat, eventhough it happens all the time, still gets me every single time.

Offline Rhygar666

  • Count
  • *****
  • Renown: 230
  • Infamy: 107
  • cRPG Player A Gentleman and a Scholar
  • möp
    • View Profile
  • Faction: HRE
  • Game nicks: Rhygay666_HRE
Re: Day Z mod for ARMA II
« Reply #498 on: May 28, 2012, 11:37:22 am »
0
anyone wants to trade?
i think i cant keep the m5a5, so i wanna switch it for something else, dont wanna throw it in the dirt somewhere.
visitors can't see pics , please register or login

Offline bosco

  • Count
  • *****
  • Renown: 258
  • Infamy: 25
  • cRPG Player
  • Steady...
    • View Profile
Re: Day Z mod for ARMA II
« Reply #499 on: May 28, 2012, 11:37:34 am »
0

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #500 on: May 28, 2012, 11:39:30 am »
0
If you think DayZ people are "evil" for shooting you on-sight:

http://www.spleens.net/minerfarm.html

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Day Z mod for ARMA II
« Reply #501 on: May 28, 2012, 11:40:35 am »
0
Well, this kind of behaviour is supported by the design of the mod. It's about survival and for that you gonna need every kind of equipment you can get your hands on.
And one of the easiest way is to kill everybody you don't know.
I have to admit that I fail at this mod miserably though. I haven't found anything yet and mostly I become bored by running around without knowing where I am and I start shooting Zombies. When I took down around 10 of them I mostly don't have any ammo left and lay down to be eaten...

I tried the Arma 2 campaign yesterday and luckily it seems to be fun so those 25 bucks weren't a complete waste of money :P
When west germany annexed east germany, nobody moved a finger too.

Offline ulya

  • Knight
  • ***
  • Renown: 25
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #502 on: May 28, 2012, 11:42:13 am »
0
You should get some people to play with, just posting here will probably get you a few people already.

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #503 on: May 28, 2012, 12:02:02 pm »
+1
I've started to hang out on NL2, nice environment and more importantly, no crosshair or nametags.  :)
Free speech is about to become terrorism.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Day Z mod for ARMA II
« Reply #504 on: May 28, 2012, 12:35:24 pm »
0
Adventures from last night...

300 zombies at daytime? You play on an empty server or what?

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #505 on: May 28, 2012, 01:18:22 pm »
0
waiting for server response ad vitam on all servers this morning

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: Day Z mod for ARMA II
« Reply #506 on: May 28, 2012, 03:51:46 pm »
0
This looks totally awesome  :shock: To bad I havent got any money yet, this looks like the most exciting thing ever.
visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #507 on: May 28, 2012, 04:28:19 pm »
0
300 zombies at daytime? You play on an empty server or what?

That was early in the morning, like 6-8 AM.

Xant why don't you hand that sexy .50 cal to someone who can aim

Shurrup, nothing wrong with my aim! But my zeroing was fucked :(

but really, I was just scaring them by shooting the ground and then I let cooties and tor kill them five minutes later at the military camp
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Christo

  • Dramaturge
  • King
  • **********
  • Renown: 1844
  • Infamy: 371
  • cRPG Player
    • View Profile
  • Faction: No faction, methinks.
  • Game nicks: Sir_Christo, Christo, Cristo.
  • IRC nick: Christo
Re: Day Z mod for ARMA II
« Reply #508 on: May 28, 2012, 04:51:18 pm »
0
If you think DayZ people are "evil" for shooting you on-sight:

http://www.spleens.net/minerfarm.html

Wow, now that is mean.
visitors can't see pics , please register or login

                                                                                            Thanks to cmpxchg8b for the picture!

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #509 on: May 28, 2012, 05:50:30 pm »
0
And what the fuck Cooties, you never take a screenshot when I do my doublekills or kill everyone in a hundred mile radius but the SECOND THERE IS A MINISCULE FAIL INVOLVED YOU'RE THERE WITH YOUR CAMERA
Meaning lies as much
in the mind of the reader
as in the Haiku.