Author Topic: Day Z mod for ARMA II  (Read 158878 times)

0 Members and 3 Guests are viewing this topic.

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #480 on: May 27, 2012, 07:49:46 pm »
+1
I have swag. :3

(click to show/hide)
Free speech is about to become terrorism.

Offline Life

  • Marshall
  • ********
  • Renown: 763
  • Infamy: 281
  • cRPG Player
    • View Profile
  • Faction: Mod is dead.
  • Game nicks: Assassin_Life, Efil, iK_Life
Re: Day Z mod for ARMA II
« Reply #481 on: May 27, 2012, 07:51:20 pm »
0
I have swag. :3

(click to show/hide)

lookin good! ;D
Assassin Video
My custom crosshair
visitors can't see pics , please register or login

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #482 on: May 27, 2012, 09:54:20 pm »
0
I have swag. :3

(click to show/hide)

I like my ghillie better ;0).

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #483 on: May 28, 2012, 12:20:55 am »
0
I like my ghillie better ;0).
Oh you! Where did you even find it, aren't they supposed to be ultra rare?
Free speech is about to become terrorism.

Offline Goldor

  • Knight
  • ***
  • Renown: 33
  • Infamy: 21
  • cRPG Player
    • View Profile
  • Faction: America the Vulnerable
  • Game nicks: Goldor
Re: Day Z mod for ARMA II
« Reply #484 on: May 28, 2012, 12:43:45 am »
0
Oh you! Where did you even find it, aren't they supposed to be ultra rare?

In the grocery store at Cherno on my way back out from the coast.

Offline Kelugarn

  • Marshall
  • ********
  • Renown: 936
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • #̪͎̳̭̰͓͙ͯ͗̇͘ͅͅ1̢ͨ̈̆̓ͮ͐̌͏̪̦͓̣ ̽̇ͫ҉̸͕̻͙͖̮̹ͅN̡̥̭͖͙ͮ͊͡
    • View Profile
  • Faction: Free Peasants of Fisdnar
  • Game nicks: Froyo The Wizard
  • IRC nick: #FreeArys2012
Re: Day Z mod for ARMA II
« Reply #485 on: May 28, 2012, 12:52:28 am »
+1
Day 2: Finally managed to find a server where it was day, so I struck out from what i presumed was the south coast heading north. I wandered into a gas station where I found more beans, road flares, and makarov mags but no water or any other useful loot. I continued on "north" and stumbled across a barn and farm house which I promptly raided. At this point I began to suspect that my sense of direction was off, and my fear was confirmed when I stumbled across the north eastern airfield. Thinking that this was a stroke of good fortune I slowly maneuvered my way into the southern hanger, and saw my first fellow survivors. As I was trying to lower my weapon and type a greeting the two bastards gunned me down with their makarovs.
At least I found a working server.
visitors can't see pics , please register or login

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Day Z mod for ARMA II
« Reply #486 on: May 28, 2012, 12:56:26 am »
0
106 zombie kills. 2 murders. 1 bandit kill.

3 days alive and still going strong  :)

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #487 on: May 28, 2012, 01:00:13 am »
0
Yah, I've been alive for 3 days now myself. Had 2 murders and 2 bandit kills, but the cloning bug took half of them away.   :|
Free speech is about to become terrorism.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #488 on: May 28, 2012, 02:54:48 am »
0
Day 7-8, 20+ murders for me.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #489 on: May 28, 2012, 02:57:19 am »
0
Day 7-8, 20+ murders for me.
boring

Offline Nessaj

  • King
  • **********
  • Renown: 1399
  • Infamy: 176
  • cRPG Player Madam Black Queen A Gentleman and a Scholar
  • ▃ ▅ ▅ ▅ ▄ ▅ ▇ ▅ ▄ ▅ ▇
    • View Profile
    • Vanguard
  • Faction: Vanguard
  • Game nicks: Vanguard_Cooties
  • IRC nick: Nessaj
Re: Day Z mod for ARMA II
« Reply #490 on: May 28, 2012, 08:11:04 am »
0
Adventures from last night...


The Red Devil on the road!


Xant and Tor posing with the red beauty:

visitors can't see pics , please register or login



Xant and Tor sees a ZILF:

visitors can't see pics , please register or login



Xant contemplating the comment on the next screenshot:

visitors can't see pics , please register or login



:D

visitors can't see pics , please register or login


They would quickly regret making that comment though :twisted:  :twisted:  :twisted:
« Last Edit: May 28, 2012, 08:21:29 am by Nessaj »
Things don't exist simply because you believe in them, thus sayeth the almighty creature in the sky!

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Day Z mod for ARMA II
« Reply #491 on: May 28, 2012, 09:18:58 am »
+1
Xant why don't you hand that sexy .50 cal to someone who can aim

Offline Weren

  • Duke
  • *******
  • Renown: 588
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: irc://Weren
Re: Day Z mod for ARMA II
« Reply #492 on: May 28, 2012, 10:25:34 am »
0
Gimmegimmegimme
Free speech is about to become terrorism.

Offline Rhygar666

  • Count
  • *****
  • Renown: 230
  • Infamy: 107
  • cRPG Player A Gentleman and a Scholar
  • möp
    • View Profile
  • Faction: HRE
  • Game nicks: Rhygay666_HRE
Re: Day Z mod for ARMA II
« Reply #493 on: May 28, 2012, 10:40:35 am »
0
(click to show/hide)
im not sure which of these weapon ill keep in the end, any help is appreciated xD

(click to show/hide)
i feel like chewbakka when im in the woods btw :mrgreen:

thats my character think hes 5 or 6 days old now.
visitors can't see pics , please register or login

Offline ulya

  • Knight
  • ***
  • Renown: 25
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Day Z mod for ARMA II
« Reply #494 on: May 28, 2012, 10:50:01 am »
0
Quote
(ChinaMalteFromDENMARK): "Lets help eachother"
ChinaMalteFromDENMARK Was killed