Author Topic: Day Z mod for ARMA II  (Read 158874 times)

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Offline Weren

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Re: Day Z mod for ARMA II
« Reply #480 on: May 27, 2012, 07:49:46 pm »
+1
I have swag. :3

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Free speech is about to become terrorism.

Offline Life

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Re: Day Z mod for ARMA II
« Reply #481 on: May 27, 2012, 07:51:20 pm »
0
I have swag. :3

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lookin good! ;D
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My custom crosshair
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Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #482 on: May 27, 2012, 09:54:20 pm »
0
I have swag. :3

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I like my ghillie better ;0).

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #483 on: May 28, 2012, 12:20:55 am »
0
I like my ghillie better ;0).
Oh you! Where did you even find it, aren't they supposed to be ultra rare?
Free speech is about to become terrorism.

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #484 on: May 28, 2012, 12:43:45 am »
0
Oh you! Where did you even find it, aren't they supposed to be ultra rare?

In the grocery store at Cherno on my way back out from the coast.

Offline Kelugarn

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Re: Day Z mod for ARMA II
« Reply #485 on: May 28, 2012, 12:52:28 am »
+1
Day 2: Finally managed to find a server where it was day, so I struck out from what i presumed was the south coast heading north. I wandered into a gas station where I found more beans, road flares, and makarov mags but no water or any other useful loot. I continued on "north" and stumbled across a barn and farm house which I promptly raided. At this point I began to suspect that my sense of direction was off, and my fear was confirmed when I stumbled across the north eastern airfield. Thinking that this was a stroke of good fortune I slowly maneuvered my way into the southern hanger, and saw my first fellow survivors. As I was trying to lower my weapon and type a greeting the two bastards gunned me down with their makarovs.
At least I found a working server.
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Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #486 on: May 28, 2012, 12:56:26 am »
0
106 zombie kills. 2 murders. 1 bandit kill.

3 days alive and still going strong  :)

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #487 on: May 28, 2012, 01:00:13 am »
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Yah, I've been alive for 3 days now myself. Had 2 murders and 2 bandit kills, but the cloning bug took half of them away.   :|
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Offline Xant

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Re: Day Z mod for ARMA II
« Reply #488 on: May 28, 2012, 02:54:48 am »
0
Day 7-8, 20+ murders for me.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Logen

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Re: Day Z mod for ARMA II
« Reply #489 on: May 28, 2012, 02:57:19 am »
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Day 7-8, 20+ murders for me.
boring

Offline Nessaj

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Re: Day Z mod for ARMA II
« Reply #490 on: May 28, 2012, 08:11:04 am »
0
Adventures from last night...


The Red Devil on the road!


Xant and Tor posing with the red beauty:

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Xant and Tor sees a ZILF:

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Xant contemplating the comment on the next screenshot:

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:D

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They would quickly regret making that comment though :twisted:  :twisted:  :twisted:
« Last Edit: May 28, 2012, 08:21:29 am by Nessaj »
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #491 on: May 28, 2012, 09:18:58 am »
+1
Xant why don't you hand that sexy .50 cal to someone who can aim

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #492 on: May 28, 2012, 10:25:34 am »
0
Gimmegimmegimme
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Offline Rhygar666

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Re: Day Z mod for ARMA II
« Reply #493 on: May 28, 2012, 10:40:35 am »
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im not sure which of these weapon ill keep in the end, any help is appreciated xD

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i feel like chewbakka when im in the woods btw :mrgreen:

thats my character think hes 5 or 6 days old now.
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Offline ulya

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Re: Day Z mod for ARMA II
« Reply #494 on: May 28, 2012, 10:50:01 am »
0
Quote
(ChinaMalteFromDENMARK): "Lets help eachother"
ChinaMalteFromDENMARK Was killed