Author Topic: Day Z mod for ARMA II  (Read 158879 times)

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Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #525 on: May 29, 2012, 04:21:50 am »
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Man... I had epic time tonight. I was down to 1.6k blood, crawling in the woods near NW airport after a fierce firefight at the airport itself. But not to worry, after few minutes Nordmen rescue party(Tor, Cooties und Xant) was on its way, and I was saved! After that we did a quiet barracks raid and I got myself a DMR, M16 with M203 and an actual frag round for it. Cheers!  :D

Too bad I couldn't be of much help, most of the time they had to guide me, because I was wandering in the dark like a fool.

<.< What server was this? I think that I may have been included in that firefight, just not on your side :P.

Offline Xant

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Re: Day Z mod for ARMA II
« Reply #526 on: May 29, 2012, 04:59:37 am »
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What makes you think that? There are firefights at the NW airfield constantly. On every server.
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Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #527 on: May 29, 2012, 09:01:40 am »
+2
http://www.bbc.co.uk/news/world-us-canada-18241494

prepare yo cans of beans


Added: You can test stuff out in singleplayer DayZ with this - http://kronzky.info/missions/arma/dayzsp/
« Last Edit: May 29, 2012, 10:56:51 am by Vibe »

Offline Teeth

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Re: Day Z mod for ARMA II
« Reply #528 on: May 29, 2012, 11:39:12 am »
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http://www.bbc.co.uk/news/world-us-canada-18241494

prepare yo cans of beans


Added: You can test stuff out in singleplayer DayZ with this - http://kronzky.info/missions/arma/dayzsp/
Time to mail order myself a silenced M4 and some nightvision.

Offline Goldor

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Re: Day Z mod for ARMA II
« Reply #529 on: May 29, 2012, 11:53:24 am »
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What makes you think that? There are firefights at the NW airfield constantly. On every server.

Because I was involved in a firefight with one guy and then I was waxed by a single sniper shot before I'm told three guys came up as I was trying to find where he had crawled off to so that I could finish him before raiding the barracks.

Offline Weren

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Re: Day Z mod for ARMA II
« Reply #530 on: May 29, 2012, 12:38:24 pm »
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Well I was crawling to the third hangar from the south when someone shot me and my guy fainted instantly, I was down for a whole minute, and for someone reason my shooter left me alone for all that time. When I waked up I was down to 6000 blood, after that I had to fight off about 20 zombies before I could bandage my wound. I was now down to 1.6k blood. After that I started hearing multiple gunshots and machinegun fire, and it all ended to a grenade exploding. I was lying on the floor in one corner of the hangar the whole lenght of the firefight, and never actually saw anyone. When the fight was over it was quiet for about 15 minutes, after that I DC'd and crawled out of the hangar to a nearby forest, on another server.

I thought, I was going to die for sure. Seems like everyone just forgot about the poor lone survivor when the battle began. :P
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Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #531 on: May 29, 2012, 04:02:15 pm »
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Anyone up for raiding Zelenogorsk's supermarket ?

I'm close to drozhino right now.


Yet I suppose I should rather be searching for weapons, I only have a puny winchester.

Offline Overdriven

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Re: Day Z mod for ARMA II
« Reply #532 on: May 29, 2012, 04:06:31 pm »
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Yet I suppose I should rather be searching for weapons, I only have a puny winchester.

Puny? It one shots everything  :P

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #533 on: May 29, 2012, 04:10:21 pm »
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Puny? It one shots everything  :P

Still? Thought they nerfed it. I'm quite satisfied with my silenced MP5 currently, not the most powerful weapon but gotta love the tk tk tk tk and zombies/people dropping from "heart attacks"

Offline Kafein

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Re: Day Z mod for ARMA II
« Reply #534 on: May 29, 2012, 04:12:57 pm »
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It does oneshot everything but I think military weapons will probably be better.

Also, it's me or the lee enfield is total garbage ? I aggro half the map with one shot.

Offline Vibe

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Re: Day Z mod for ARMA II
« Reply #535 on: May 29, 2012, 04:13:44 pm »
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It does oneshot everything but I think military weapons will probably be better.

Also, it's me or the lee enfield is total garbage ? I aggro half the map with one shot.

Oh yeah, I used Lee Enfield near the Balota military camp and it pulled like 30 zombies or more... I'm not using it anymore :D

Offline cmp

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Re: Day Z mod for ARMA II
« Reply #536 on: May 29, 2012, 04:37:03 pm »
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Puny? It one shots everything  :P

Yeah, and the sound is fairly quiet so other players will hardly hear it (the actual sound, not the zombie noise range that was increased with one of the latest patches).

Offline Darkkarma

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Re: Day Z mod for ARMA II
« Reply #537 on: May 29, 2012, 04:44:44 pm »
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Im starting to notice that half of the fun in this game is the internet drama. There is a large that plays in and provides for the server we play in. They decided to team up with a clan of swedes that also like to play on our server. We all play in the server's official teamspeak and for about 2 weeks this group of about twelve guys would be in their own private channel organizing raids and attacks on other areas. Keep in mind that this is only a 35 man server too. Yesterday one of the guys hops into our channel all angry,dejected and sad and proceeds to tell us how the group killed him off in game and banished him when he accidentally brought in an outsider to their camp location. There is now a vendetta in TS and this guy is trying to make his own group to try and counter the big server alliance. Of course the big clan group came to our group,(the second/third largest in the server) and asked us not to get involved as they dont wanna fight us. Delicious internet drama!

Goldor I think you play in the same server as me. (I am MangoDice in game) Ask about what happened to vlad when you see hunter.  :wink:
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Offline Tor!

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Re: Day Z mod for ARMA II
« Reply #538 on: May 29, 2012, 04:56:45 pm »
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Man... I had epic time tonight. I was down to 1.6k blood, crawling in the woods near NW airport after a fierce firefight at the airport itself. But not to worry, after few minutes Nordmen rescue party(Tor, Cooties und Xant) was on its way, and I was saved! After that we did a quiet barracks raid and I got myself a DMR, M16 with M203 and an actual frag round for it. Cheers!  :D

Too bad I couldn't be of much help, most of the time they had to guide me, because I was wandering in the dark like a fool.

It was great, and last night I found another HE grenade for you! I feel sorry for the ones those are destined for  :mrgreen:
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Herra Hakkarainen

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Re: Day Z mod for ARMA II
« Reply #539 on: May 29, 2012, 05:05:34 pm »
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Oh wow this sounds / looks very cool. I've never really played ARMA 2 for some reason, but I've played OFP & ARMA 1 a lot... I'm getting ARMA 2 today just to test this mod out.  8-)