Author Topic: Walls  (Read 17724 times)

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Offline Meow

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Re: Walls
« Reply #30 on: March 15, 2011, 03:40:06 pm »
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:mrgreen:

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Offline krampe

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Re: Walls
« Reply #31 on: March 15, 2011, 04:21:11 pm »
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Oh yeah! You're making me dizzy o.0
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Yeah, well you know, that's just like, your opinion, man.

Offline Bjarky

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Re: Walls
« Reply #32 on: March 15, 2011, 07:03:59 pm »
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nice  :mrgreen:

Offline Reinhardt

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Re: Walls
« Reply #33 on: March 16, 2011, 03:08:06 am »
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:mrgreen:

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 :shock:

Excuse me while I go... well... you know....
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Offline Polobow

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Re: Walls
« Reply #34 on: March 16, 2011, 04:27:51 pm »
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:shock:

Excuse me while I go... well... you know....

Adopt kitties?

And nice destroyable wall you got there :D

Offline Reinhardt

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Re: Walls
« Reply #35 on: March 16, 2011, 06:45:23 pm »
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Adopt kitties?

And nice destroyable wall you got there :D

yes. Hundreds.
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Offline DrKronic

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Re: Walls
« Reply #36 on: March 16, 2011, 09:06:00 pm »
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I totally didn't understand this till now

That sounds very cool
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Offline AdNecrias

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Re: Walls
« Reply #37 on: March 17, 2011, 03:22:48 am »
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:mrgreen:

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Idk if you've realised it already but it isn't the best idea to have the wooden debrees on the "ground" after falling off. Most walls on terrain aren't exactly leveled and it would lead to some debries being underground and, worse, some floating in thin air.

Otherwise awesome job, this'd be nice to see implemented. I take it you're replacing the current walls with these in a way that you won't need to remake maps? Not that i'd mind having all strategus siege maps balanced along the process...
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Offline Judgement

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Re: Walls
« Reply #38 on: March 17, 2011, 11:50:14 am »
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I support what AdNecrias said. Unless you can suddenly implement proper physics etcetera in the game I wouldn't use debris on the floor either. I do have to say done a great job something I know we've all been looking forward to :)

Offline Meow

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Re: Walls
« Reply #39 on: March 17, 2011, 11:52:54 am »
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true i didn't think about the walls being on different terrain which makes the stick out or sing into the ground a bit.

deleting those is easy tho  :mrgreen:

Offline Bjord

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Re: Walls
« Reply #40 on: March 23, 2011, 10:15:44 pm »
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I support what AdNecrias said. Unless you can suddenly implement proper physics etcetera in the game I wouldn't use debris on the floor either. I do have to say done a great job something I know we've all been looking forward to :)

Uhm the game is already running Havok's engine. I think it wouldn't be impossible to implement viable physics.
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Offline IG_Saint

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Re: Walls
« Reply #41 on: March 23, 2011, 10:47:06 pm »
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Uhm the game is already running Havok's engine. I think it wouldn't be impossible to implement viable physics.

They tried that back in the beta. They added a box that you could jump on and throw around. Then they removed it because there were too many bugs involved with it.

Offline Bjord

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Re: Walls
« Reply #42 on: March 23, 2011, 11:04:38 pm »
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They tried that back in the beta. They added a box that you could jump on and throw around. Then they removed it because there were too many bugs involved with it.

Ah yes, dynamic_box. I tried it out in the scene editor.

Well it was an assumption, really. Too bad, in that case.
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Offline Glyph

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Re: Walls
« Reply #43 on: April 20, 2011, 04:05:14 pm »
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this is an awsome thing to put in and make it realistic as del.

though a few things have to be done:
the trebuchet has to be made useable
the catapult has to be made differently qua working(or make another catapult)
and all the models have to be replaced
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Offline Palian555

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Re: Walls
« Reply #44 on: April 27, 2011, 06:40:16 pm »
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this is awesome mew!

Mhhhm is it difficult to make Maps on my Own, because i already solved Betestda's: The Elder Scrolls IV Mod Editor(yes i made my own Mods)
So why not make some Maps and maybe one will get ingame :D

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