Author Topic: Walls  (Read 17704 times)

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Offline Fyre

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Re: Walls
« Reply #45 on: April 27, 2011, 09:47:58 pm »
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Hmm, I wonder, is it a moving scene prop? Or perhaps several different scene props? If it's a moving scene prop, could it begin at any phase, or just the beginning? Or if it's several scene propa, would the prop of each phase be available to the mappers?
Sigspace to be filled later.

Offline Kafein

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Re: Walls
« Reply #46 on: April 28, 2011, 01:24:31 am »
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this is awesome mew!

Mhhhm is it difficult to make Maps on my Own, because i already solved Betestda's: The Elder Scrolls IV Mod Editor(yes i made my own Mods)
So why not make some Maps and maybe one will get ingame :D

Lucks greetings
Palian aka Mr_Stinson

The warband map editor is REALLY a joke, compared to the complexity and power of the TESCS 2. You just have to generate a terrain, then place scene objects, turn and resize them. It can be technically tricky to make everything work (you can find a very good tutorial in the map dev section). But the only real challenge is to create balanced and interesting maps.


@Fyre : is your avatar directed against me ?

Offline Meow

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Re: Walls
« Reply #47 on: April 28, 2011, 12:18:58 pm »
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no idea about the map editor but i am pretty sure they are available in all stages.
also stop posting here as it makes me feel bad about doing nothing for the soonish to be released patch  :mrgreen:

Offline ManOfWar

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Re: Walls
« Reply #48 on: April 28, 2011, 12:36:09 pm »
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What does soonish mean to you meow? Do you also follow chadz(valve) time?
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Offline Meow

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Re: Walls
« Reply #49 on: April 28, 2011, 12:48:18 pm »
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nah i am working in aventurin time.
so soonish is slightly soonerisher than soon but still not the really soon type :mrgreen:

Offline Christo

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Re: Walls
« Reply #50 on: April 28, 2011, 01:03:08 pm »
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nah i am working in aventurin time.
so soonish is slightly soonerisher than soon but still not the really soon type :mrgreen:

lol. Can't you be more cryptic?

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Offline ManOfWar

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Re: Walls
« Reply #51 on: April 28, 2011, 08:58:55 pm »
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nah i am working in aventurin time.
so soonish is slightly soonerisher than soon but still not the really soon type :mrgreen:

Ha I like you :D
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Offline MrShovelFace

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Re: Walls
« Reply #52 on: April 29, 2011, 12:45:04 am »
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nah i am working in aventurin time.
so soonish is slightly soonerisher than soon but still not the really soon type :mrgreen:

soonish is slightly soonerisher...

than soon..

so soonish is quicker than soon


but since it isnt really soon type.. this is all irrelevent?
Nobody cares about who I am or what I think

Offline Meow

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Re: Walls
« Reply #53 on: April 29, 2011, 03:21:52 am »
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soon it will be  :mrgreen:

Offline Glyph

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Re: Walls
« Reply #54 on: August 11, 2011, 08:34:55 pm »
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will it actually be implemented or not?
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Offline MrShovelFace

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Re: Walls
« Reply #55 on: August 11, 2011, 10:56:17 pm »
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THOU SHALT NOT NECRO TOPICS
Nobody cares about who I am or what I think

Offline MaHuD

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Re: Walls
« Reply #56 on: August 16, 2011, 01:22:33 pm »
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Smells like working trebuchets/catapults with different stages that the scene prop can be in (Not damaged, damaged, ruined).

Very nice :)

Offline Casimir

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Re: Walls
« Reply #57 on: August 16, 2011, 02:08:22 pm »
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quick question, will you be able to ladder through parts of the broken wall or will it stick to where the old wall once stood?

Sorry if this has already been asked?
Turtles

Offline Ujin

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Re: Walls
« Reply #58 on: August 16, 2011, 02:13:36 pm »
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nah i am working in aventurin time.
so soonish is slightly soonerisher than soon but still not the really soon type :mrgreen:
This is like predicting Fidel Castro's death.

Offline KaMiKaZe_JoE

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Re: Walls
« Reply #59 on: August 16, 2011, 06:18:04 pm »
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good shit
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