Author Topic: Walls  (Read 17698 times)

0 Members and 1 Guest are viewing this topic.

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: Walls
« Reply #30 on: March 15, 2011, 03:40:06 pm »
0
:mrgreen:

(click to show/hide)

Offline krampe

  • Knight
  • ***
  • Renown: 29
  • Infamy: 4
  • cRPG Player A Gentleman and a Scholar
  • Count Palatine of the Rhine
    • View Profile
  • Faction: Pony
  • Game nicks: krampe and the moons
Re: Walls
« Reply #31 on: March 15, 2011, 04:21:11 pm »
0
Oh yeah! You're making me dizzy o.0
Sacrum Romanum Imperium

Yeah, well you know, that's just like, your opinion, man.

Offline Bjarky

  • Earl
  • ******
  • Renown: 352
  • Infamy: 31
  • cRPG Player A Gentleman and a Scholar
  • U got gold? I bring tea, silk, hemp, camels +more!
    • View Profile
  • Faction: Caravan Guild (Leadership member)
  • Game nicks: Guard_BD_Bjarky, Guard_the_Lederhosen
  • IRC nick: bjarky
Re: Walls
« Reply #32 on: March 15, 2011, 07:03:59 pm »
0
nice  :mrgreen:

Offline Reinhardt

  • Count
  • *****
  • Renown: 274
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Crusaders of Acre
  • IRC nick: Reinhardt
Re: Walls
« Reply #33 on: March 16, 2011, 03:08:06 am »
0
:mrgreen:

(click to show/hide)

 :shock:

Excuse me while I go... well... you know....
"A leader is a dealer in hope."

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: Walls
« Reply #34 on: March 16, 2011, 04:27:51 pm »
0
:shock:

Excuse me while I go... well... you know....

Adopt kitties?

And nice destroyable wall you got there :D

Offline Reinhardt

  • Count
  • *****
  • Renown: 274
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Crusaders of Acre
  • IRC nick: Reinhardt
Re: Walls
« Reply #35 on: March 16, 2011, 06:45:23 pm »
0
Adopt kitties?

And nice destroyable wall you got there :D

yes. Hundreds.
"A leader is a dealer in hope."

Offline DrKronic

  • Knight
  • ***
  • Renown: 67
  • Infamy: 39
  • cRPG Player
  • Arch Villain of cRPG
    • View Profile
  • Faction: I do what I want
Re: Walls
« Reply #36 on: March 16, 2011, 09:06:00 pm »
0
I totally didn't understand this till now

That sounds very cool
Greed is for amateurs...Chaos, Disorder, Anarchy now that's fun!

Offline AdNecrias

  • Peasant
  • *
  • Renown: 6
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Enuma Elish, Thar the Unready
Re: Walls
« Reply #37 on: March 17, 2011, 03:22:48 am »
0
:mrgreen:

(click to show/hide)

Idk if you've realised it already but it isn't the best idea to have the wooden debrees on the "ground" after falling off. Most walls on terrain aren't exactly leveled and it would lead to some debries being underground and, worse, some floating in thin air.

Otherwise awesome job, this'd be nice to see implemented. I take it you're replacing the current walls with these in a way that you won't need to remake maps? Not that i'd mind having all strategus siege maps balanced along the process...
visitors can't see pics , please register or login

Offline Judgement

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Loghain
Re: Walls
« Reply #38 on: March 17, 2011, 11:50:14 am »
0
I support what AdNecrias said. Unless you can suddenly implement proper physics etcetera in the game I wouldn't use debris on the floor either. I do have to say done a great job something I know we've all been looking forward to :)

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: Walls
« Reply #39 on: March 17, 2011, 11:52:54 am »
0
true i didn't think about the walls being on different terrain which makes the stick out or sing into the ground a bit.

deleting those is easy tho  :mrgreen:

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Walls
« Reply #40 on: March 23, 2011, 10:15:44 pm »
0
I support what AdNecrias said. Unless you can suddenly implement proper physics etcetera in the game I wouldn't use debris on the floor either. I do have to say done a great job something I know we've all been looking forward to :)

Uhm the game is already running Havok's engine. I think it wouldn't be impossible to implement viable physics.
When you stare into the abyss, the abyss stares back.

Offline IG_Saint

  • Count
  • *****
  • Renown: 196
  • Infamy: 20
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
    • View Profile
  • Faction: IG
Re: Walls
« Reply #41 on: March 23, 2011, 10:47:06 pm »
0
Uhm the game is already running Havok's engine. I think it wouldn't be impossible to implement viable physics.

They tried that back in the beta. They added a box that you could jump on and throw around. Then they removed it because there were too many bugs involved with it.

Offline Bjord

  • Amateur heretic
  • King
  • **********
  • Renown: 1328
  • Infamy: 1109
  • cRPG Player A Gentleman and a Scholar
  • salty turks
    • View Profile
Re: Walls
« Reply #42 on: March 23, 2011, 11:04:38 pm »
0
They tried that back in the beta. They added a box that you could jump on and throw around. Then they removed it because there were too many bugs involved with it.

Ah yes, dynamic_box. I tried it out in the scene editor.

Well it was an assumption, really. Too bad, in that case.
When you stare into the abyss, the abyss stares back.

Offline Glyph

  • Baron
  • ****
  • Renown: 143
  • Infamy: 40
  • cRPG Player Sir White Pawn
  • Turbulence incoming
    • View Profile
  • IRC nick: Horris
Re: Walls
« Reply #43 on: April 20, 2011, 04:05:14 pm »
0
this is an awsome thing to put in and make it realistic as del.

though a few things have to be done:
the trebuchet has to be made useable
the catapult has to be made differently qua working(or make another catapult)
and all the models have to be replaced
visitors can't see pics , please register or login
 
Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline Palian555

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Hobo!
  • Game nicks: Palian_the_Tincan_Hobo
  • IRC nick: Palian
Re: Walls
« Reply #44 on: April 27, 2011, 06:40:16 pm »
0
this is awesome mew!

Mhhhm is it difficult to make Maps on my Own, because i already solved Betestda's: The Elder Scrolls IV Mod Editor(yes i made my own Mods)
So why not make some Maps and maybe one will get ingame :D

Lucks greetings
Palian aka Mr_Stinson
Mount and Blade Warband for MAC!