@ Warcat
basically the walls still have hp like before after they lose a certain amount the wall model will switch to the damaged state with some visual effect.
after it takes more damage it will at some point switch to the destroyed state which will open up a v shaped opening in the wall.
real physics and destruction is pretty much impossible in this engine.
@ MrShovelFace
i don't see why not
kinda depends on the other devs.
i'd like it might unbalance some maps tho.