Author Topic: the horse crossbowman problem/motf  (Read 11078 times)

0 Members and 2 Guests are viewing this topic.

Offline a_bear_irl

  • Duke
  • *******
  • Renown: 540
  • Infamy: 252
  • cRPG Player A Gentleman and a Scholar
    • View Profile
the horse crossbowman problem/motf
« on: March 22, 2012, 04:00:29 am »
+25
i can't speak for EU, so if things are different on EU, well, that's how it is. anyway

on NA it has become the norm for the last 2-3 minutes of a round to be 10-15 guys against 1 horse crossbowman, riding around shooting, fighting, but of course due to the nature of the class he is very difficult to kill even if the "winning" team has ranged of its own. nobody really enjoys this except for the one HA. i suggest motf be changed to automatically pop if 35% of one team is ranged, as this would force the HA (and other delaying ranged) into confrontation.
FREE ALLERS

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: the horse crossbowman problem/motf
« Reply #1 on: March 22, 2012, 04:06:27 am »
+8
MOTF needs a change, period. It isn't just Horse Xbowman. It's anyone who isn't engaging or is dragging out the round. (Hiding in buildings) There should be a mechanic that doesn't require an admin or kick poll to be used.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login

Offline Tanken

  • King
  • **********
  • Renown: 1463
  • Infamy: 395
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: KUTT
  • Game nicks: Tanken
Re: the horse crossbowman problem/motf
« Reply #2 on: March 22, 2012, 04:08:22 am »
+1
Yep. Fix it.
Below is a Collection of Finalists in my Design my Avatar contest -- They all did Awesome!
Thanks to all of those who contributed.

visitors can't see pics , please register or login

Offline JihadistMexican

  • Knight
  • ***
  • Renown: 65
  • Infamy: 26
  • cRPG Player
  • God Bless
    • View Profile
  • Faction: The Gay One
Re: the horse crossbowman problem/motf
« Reply #3 on: March 22, 2012, 04:18:48 am »
0
I counted about 6-8 Wannabe Rohypnols ( ON THE SAME TEAM. Hope that makes it clearer for some of you ) We even watched Semenstrom 89 try to kill an unarmed peasant while he was on horse back.  It took 2 minutes and the peasant landed more blows.
« Last Edit: March 23, 2012, 02:07:26 am by JihadistMexican »
"I know were gona lose strat, but lets leech all the xp we can."

Offline Tanken

  • King
  • **********
  • Renown: 1463
  • Infamy: 395
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: KUTT
  • Game nicks: Tanken
Re: the horse crossbowman problem/motf
« Reply #4 on: March 22, 2012, 04:51:47 am »
+4
Here's an idea. Make a Crossbow that has a crank on it and is the only one usable on horseback. Then make it horribly inaccurate and do less damage.

Problem solved! :D
Below is a Collection of Finalists in my Design my Avatar contest -- They all did Awesome!
Thanks to all of those who contributed.

visitors can't see pics , please register or login

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: the horse crossbowman problem/motf
« Reply #5 on: March 22, 2012, 04:52:01 am »
+2
Horse XBow vs:

1H + shield: bump, then shoot
2H: avoid, shoot
Pikes: avoid, shoot
Throwing: avoid, shoot
Archery: bump and shoot repeatedly (or avoid)
Xbows: bump and shoot repeatedly (or avoid)
Cav: avoid, shoot


They have no true counter.
« Last Edit: March 22, 2012, 06:44:51 am by Slamz »
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline Xol!

  • Earl
  • ******
  • Renown: 428
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: CHAOS
  • Game nicks: Xol_of_Chaos
  • IRC nick: Xol
Re: the horse crossbowman problem/motf
« Reply #6 on: March 22, 2012, 05:09:33 am »
+11
Make MOTF pop up at 1:30 regardless of remaining team composition.
boop

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: the horse crossbowman problem/motf
« Reply #7 on: March 22, 2012, 05:46:39 am »
0
Proposal: If there are less than five players remaining on one team have MotF come up at 1:30.  This would likely require checking the placement of the MotF flags on every map currently on the rotation.  Though many maps have sensible MotF spots many still don't. 

I'm personally content for more rounds to draw than other folks seem to want, but I'd prefer if they weren't drawn by practically impotent HA and Xbow duels. 

Offline Penguin

  • Duke
  • *******
  • Renown: 670
  • Infamy: 121
  • cRPG Player
  • JesusChrist
    • View Profile
  • Faction: [A]rrows Incoming!
  • Game nicks: [Y]Retreat!
Re: the horse crossbowman problem/motf
« Reply #8 on: March 22, 2012, 05:49:33 am »
+12
I don't know if you guys have played deluge, but in order to reload their weapons, their horses have to be going at a slow trot. That is the huge problem with horse xbow imo, they can run you over, while shooting you, and immediately reload before you even get up. Realism-wise, it makes perfect sense for the moderately difficult task of reloading a bolt on a moving horse require slow speeds, and balance-wise, you would fix all these sport-car xbowmen.
"As you gaze upon the cross, and long for conformity to him, be not weary or fearful because you cannot express in words what you seek. Ask him to plant the cross in your heart. Believe in him, the crucified and now living one, to dwell within you, and breathe his own mind there."

Offline Uumdi

  • Duke
  • *******
  • Renown: 651
  • Infamy: 59
  • cRPG Player A Gentleman and a Scholar
  • Ready to Die
    • View Profile
  • Faction: CHAOS
  • Game nicks: Uumdi_of_Chaos
  • IRC nick: Uumdi
Re: the horse crossbowman problem/motf
« Reply #9 on: March 22, 2012, 06:11:19 am »
+2
I don't know if you guys have played deluge, but in order to reload their weapons, their horses have to be going at a slow trot. That is the huge problem with horse xbow imo, they can run you over, while shooting you, and immediately reload before you even get up. Realism-wise, it makes perfect sense for the moderately difficult task of reloading a bolt on a moving horse require slow speeds, and balance-wise, you would fix all these sport-car xbowmen.

You know, that's a pretty decent suggestion.  Thanks for pointin that out, hope its implemented.
visitors can't see pics , please register or login

Ten shots of prayers, ten shots a day
A shot of thrill to hide the pain.
They can`t win, they just don`t cry,
The troopers know they live to die.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: the horse crossbowman problem/motf
« Reply #10 on: March 22, 2012, 09:51:37 am »
+2
I've been banging on about the MOTF kicking in earlier for an aeon. I think it would be really interesting for it to kick in say 2min into a battle, there should still be heaps of people alive and it could create a great fight (or be a total shit storm).
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: the horse crossbowman problem/motf
« Reply #11 on: March 22, 2012, 12:14:15 pm »
0
Make MOTF pop up at 1:30 regardless of remaining team composition.

This is all that needs to be done.  There doesn't need to be a nerf to horse crossbowmen honestly... the issue of late has simply been the fact that due to banner balance one team ends up getting stacked with a bunch of horse xbowmen which is just as gamebreaking as if one team has all the archers or all the cavalry or all the pikemen etc.  I know that I've had to pick up a crossbow sidearm lately and honestly if more people did that it wouldn't be as much of a problem.

Anyways, having MOTF as a target to shoot for the end of most maps would put an interesting twist on battle... the important thing would be that it randomly  spawns on every map to prevent early round camping.
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: the horse crossbowman problem/motf
« Reply #12 on: March 22, 2012, 12:51:57 pm »
0
i suggest motf be changed to automatically pop if 35% of one team is ranged

Flags would spawn immediately on the small EU servers then. :lol:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: the horse crossbowman problem/motf
« Reply #13 on: March 22, 2012, 03:29:01 pm »
-1
Horse XBow vs:

1H + shield: bump, then shoot
2H: avoid, shoot
Pikes: avoid, shoot
Throwing: avoid, shoot
Archery: bump and shoot repeatedly (or avoid)
Xbows: bump and shoot repeatedly (or avoid)
Cav: avoid, shoot


They have no true counter.

Horse archers counter horse crossbows very nicely, but with the archer nerfs they made horse xbow have less natural counters on the battle field (I've seen maybe 6 horse archers in the last 4 months).

Also MotF needs to spawn a certain time in the map, I don't care what fancy math or algorithm you use, or if you just make it spawn at 1:30 left (or another time).  Just fucking do it already.

I counted about 6-8 Wannabe Rohypnols.  We even watched Semenstrom 89 try to kill an unarmed peasant while he was on horse back.  It took 2 minutes and the peasant landed more blows. CAP THE HORSE XBOW LIMIT!!

Nothing wrong with horse crossbow.  The problem (for me) is when they are all on the same team because they all have the same banner. 6 horse crossbows on one team is unbalanced.  They would at least be able to "counter" each other some what if they were on opposite teams.

Banner balance is nice, but teams need to be balanced first on what equipment is equipped.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Rumblood

  • King
  • **********
  • Renown: 1199
  • Infamy: 420
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: GrannPappy
Re: the horse crossbowman problem/motf
« Reply #14 on: March 22, 2012, 05:09:09 pm »
0
They should script MOTF so that it appears randomly every time at a set time so that it can't be camped. Then having it spawn at 1:30 would be fine.
Otherwise, it will turn into "Battle over the MOTF spawn point" every round.
"I don't think much of a man who is not wiser today than he was yesterday" – Abraham Lincoln

visitors can't see pics , please register or login