Author Topic: the horse crossbowman problem/motf  (Read 11011 times)

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Offline Gricks

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Re: the horse crossbowman problem/motf
« Reply #30 on: March 23, 2012, 03:19:50 am »
+2
Rohy, that might have been one of the dumbest replies I have ever read. Sure you can be a good horse xbow, but a bad horse xbow still makes the games take way too long. Also, as mentioned, you have no real counter. Stop taking it personally and spewing some irrelevant argument.

Offline ROHYPNOL

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Re: the horse crossbowman problem/motf
« Reply #31 on: March 23, 2012, 03:27:21 am »
-3
you sound mad also.. hrm
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Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #32 on: March 23, 2012, 04:21:23 am »
+1
Rohy, that might have been one of the dumbest replies I have ever read.  Also, as mentioned, you have no real counter. Stop taking it personally and spewing some irrelevant argument.

Wrong. This thread is full of people wanting to nerf it into uselessness in order to keep it from being used because.....people are dragging out the rounds. That's a dumb reply and not relevant to the issue, which is the ability of 1 player to make the round go the full time limit or draw the game. They also have very real counters. HA beats HX. Archers with aim kill HX. Xbows with aim kill HX. An effective HX using charge coming in range can be killed by throwing. What it takes is people doing the job their class is good at. HA needs to chase and kill the HX instead of the easy targets. Archers need to target HX instead of spamming into grouped up melee for the easy hits. Xbows need to do the same thing.

The issue is the ability of quite a few classes to draw out the round. (Anyone on horse, kiting archers, people holed up in a small fort) MOTF needs to be changed to address this issue across the board. HX just highlights the issue. So quit calling to nerf a class just because 1: It can be very effective except that 2: 90% of players who try aren't effective but 3: they try anyhow because they see someone being effective.

Nerfing a class isn't the answer to resolve delaying. Though we all know this is the same lobby who has had athletics nerfed to dust to keep those annoying Agility players from dancing, those annoying archers from kiting, and now want those annoying Pew on Pony to stop using their horses. I'm not surprised to see it here.
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Offline Gricks

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Re: the horse crossbowman problem/motf
« Reply #33 on: March 23, 2012, 05:11:35 am »
0
I never said nerf the class. I said the spec allows bad players to make the games take way too long(the part you conveniently deleted in the quote). Rohy is a good horse crossbow. But I was saying that skill has nothing to do with it. I'm all for motf being fixed in order to stop this.

Offline Malaclypse

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Re: the horse crossbowman problem/motf
« Reply #34 on: March 23, 2012, 05:17:30 am »
0
The issue is the ability of quite a few classes to draw out the round. (Anyone on horse, kiting archers, people holed up in a small fort) MOTF needs to be changed to address this issue across the board.
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Offline Crazyi

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Re: the horse crossbowman problem/motf
« Reply #35 on: March 23, 2012, 06:08:30 am »
0
Im not saying HA and HX is easy, but HX has a clear advantage. Keeping level 30 in mind....

HX doesnt need PD which gives 4-6 extra skill points. Can do 8wm 3if, or 5 IF. Advantage, crossbow

Crossbow 6.5k + Bolts 7.5k(Steel x3) = 14k......... Bow 8k + arrows 15k(bodkins x3) = 23k. Advantage, crossbow

(Before WPF, and Xbow can get higher WPF)
Crossbow + bolts = 52p base damage. Horn bow + Bodkin = 24p. Add in 5 PD(70%) = 40.8p base. Advantage, crossbow

36 shots on crossbow at 52p = 1872 damage. 45 shots from a bow at 40.8p = 1836. Close but given that a bow is harder to aim due to the limited shot window AND having to land more while moving, clear advantage for crossbow.

Also due to the fact crossbow can hold their shot and wait for the perfect moment, they have a massive advanatage in picking their shot which is what HA/HX is all about. In what advantage is there in being a HA? I really don't see one. There is a reason there is always a HX is alive at the end of the round. There is a reason they are swarming the servers. If they arent combat effective they wouldn't be making 10v5 turn into 1v5. I have seen ever worse odds get screwed. Whatever, I like to read and it is giving me plenty of time, thank you HX.

Offline Lordark

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Re: the horse crossbowman problem/motf
« Reply #36 on: March 23, 2012, 06:12:25 am »
0
What do we fear more? Horse archer or Horse Xbow men?
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Offline Malaclypse

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Re: the horse crossbowman problem/motf
« Reply #37 on: March 23, 2012, 06:31:29 am »
0
What do we fear more? Horse archer or Horse Xbow men?

I'd honestly say I fear Duke of Discobeats ATS more than I fear Rohypnol, to take two of the more successful players of each class.

What's the most standard Horse Crossbow build anyway? I was using 7/30 which severely limited melee weapon looting ability. The 5 HA was just too nice to pass up although it left me really squishy.
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Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #38 on: March 23, 2012, 06:37:57 am »
0
I'd honestly say I fear Duke of Discobeats ATS more than I fear Rohypnol, to take two of the more successful players of each class.

What's the most standard Horse Crossbow build anyway? I was using 7/30 which severely limited melee weapon looting ability. The 5 HA was just too nice to pass up although it left me really squishy.

I've tried it with 9/27 and it works well. You don't need a whole lot of HA because you get fairly close (but out of melee and pike range) and use the speed bonus on charge for damage.

@Crazyi - The HX gets one shot at the HA. After that the HA fast shooting and similar horse type keeps up with and interrupts the HX reload and game over.
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Offline Slamz

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Re: the horse crossbowman problem/motf
« Reply #39 on: March 23, 2012, 06:41:46 am »
+2
If you would get off your horse at the end of the round or at least switch to melee cav or lancer mode, nobody would care about HX.

When you ride around, never coming within 50m of anyone and there's 3 minutes left on the clock and it's you versus 20 enemies and you drag it out into a draw, that's when we declare you are a troll and HX needs to be dealt with.

It's the same thing as archers on roofs, only worse.

They nerfed archers on roofs and that had more direct counters than what you're doing.


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Offline Crazyi

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Re: the horse crossbowman problem/motf
« Reply #40 on: March 23, 2012, 07:14:38 am »
0
at 9/27 a HA is keeping up with you....and you cant out manuever his shots on an arabian? really? Second I NEVER see a HA riding on an arabian or courser.... So the one advantage a HA has is it can beat a HX, which I dont personally agree with. Every other category is in favor of the HX. How many HA are there on the daily basis(0-2)? How many HX are there(6+)? Lets have Rohy and the best HA you find have a duel? It's not easy, but its cheesy.

Offline MrShine

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Re: the horse crossbowman problem/motf
« Reply #41 on: March 23, 2012, 12:05:45 pm »
+4
This is a MOTF issue.

This is not a horse xbow issue.
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Offline Kyza

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Re: the horse crossbowman problem/motf
« Reply #42 on: March 23, 2012, 02:30:51 pm »
0
here my sweet perspective...

Oh hi. 

Way to post a troll post in a thread about you trolling in game.  As the majority of the thread indicates, and the majority of the hate in-game shows, the problem is not the balance of the HX.  The problem is you and clan running around 1 v xx for 2-3 min while you run out of bolts, then suicide while 80+ people get to watch you trolling.  I couldn't give a shit if you kill the entire team as a HX, go for it, just don't waste everyone's sweet time delaying when it's obvious you will lose.  Continue to play out those rounds you have a chance (and 1v17 is clearly not a chance), I've seen some great endings by ss.

If you didn't continuously troll in-game, all day, almost every match until an admin hops on, and continue to pull that trolling into the forums, this thread wouldn't exist specific to HX. 

So either you are trying to prove a point, or you believe winning the internetz is cool.
« Last Edit: March 23, 2012, 02:32:28 pm by Kyza »

Offline Achelous

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Re: the horse crossbowman problem/motf
« Reply #43 on: March 23, 2012, 04:12:09 pm »
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i have so much shit to talk on this thread , im done my brain farted. i just wanna say i seen fully armored players get baned for  a simple teamwound without warning (OLD ATS DAYS). i like to think killing a HAX is like going to a carnival and tryin to score a loop around a bottle when you know the bottle is perfect size with the loop so it makes it almost impossible to get, so you try leaning foward to get a closer shot but this bottle runs away. i dont see the difference in being nekkid without a weapon, killing mutiple people but NOT ENOUGH and just giving up and suicide. i like to quote an ADMIN on why they cant ban such SATANS.QUOTE ( oh its because hes still engaged ) END QUOTE. So your saying if im completly nekkid running around punching and typing thats not being engaged. HMMMMMM  derp wait HMMMMMMMM omg my brain doesnt wanna HMMM IT BROKE *EXPLODE* :evil:

Offline CrazyCracka420

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Re: the horse crossbowman problem/motf
« Reply #44 on: March 23, 2012, 04:52:06 pm »
0
I agree, the problem with rounds dragging out has nothing to do with horse crossbow, it has to do with MotF needing to spawn at random intervals EVERY SINGLE ROUND.  A round should never draw, ever.

I honestly am frustrated with horse crossbowmen because I can't do shit against them with my champ courser and balanced heavy lance.  I can either block the whole way into them, or try to stab then and I get killed (my speed going right into their bolt). 

I don't think they really need to be balanced.  They have counters, the horse archer.  It's just that not many people are horse archer these days (probably has a lot to do with the developers constantly nerfing shit, like archery, so now instead of horse archers you have horse crossbows).

Also, other horse crossbows can easily counter another horse crossbow...but since it's mainly SemenStorm banners who are the horse crossbows, they are always on the same team. 

I think the other issue besides MotF needs to brought up:  team balance.  Banner balance is great, and I agree you should try to balance by banner (when possible), that being said, teams should be balanced evenly based on the equipment people have equipped. 
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