Author Topic: the horse crossbowman problem/motf  (Read 11010 times)

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Offline a_bear_irl

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the horse crossbowman problem/motf
« on: March 22, 2012, 04:00:29 am »
+25
i can't speak for EU, so if things are different on EU, well, that's how it is. anyway

on NA it has become the norm for the last 2-3 minutes of a round to be 10-15 guys against 1 horse crossbowman, riding around shooting, fighting, but of course due to the nature of the class he is very difficult to kill even if the "winning" team has ranged of its own. nobody really enjoys this except for the one HA. i suggest motf be changed to automatically pop if 35% of one team is ranged, as this would force the HA (and other delaying ranged) into confrontation.
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Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #1 on: March 22, 2012, 04:06:27 am »
+8
MOTF needs a change, period. It isn't just Horse Xbowman. It's anyone who isn't engaging or is dragging out the round. (Hiding in buildings) There should be a mechanic that doesn't require an admin or kick poll to be used.
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Offline Tanken

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Re: the horse crossbowman problem/motf
« Reply #2 on: March 22, 2012, 04:08:22 am »
+1
Yep. Fix it.
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Offline JihadistMexican

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Re: the horse crossbowman problem/motf
« Reply #3 on: March 22, 2012, 04:18:48 am »
0
I counted about 6-8 Wannabe Rohypnols ( ON THE SAME TEAM. Hope that makes it clearer for some of you ) We even watched Semenstrom 89 try to kill an unarmed peasant while he was on horse back.  It took 2 minutes and the peasant landed more blows.
« Last Edit: March 23, 2012, 02:07:26 am by JihadistMexican »
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Offline Tanken

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Re: the horse crossbowman problem/motf
« Reply #4 on: March 22, 2012, 04:51:47 am »
+4
Here's an idea. Make a Crossbow that has a crank on it and is the only one usable on horseback. Then make it horribly inaccurate and do less damage.

Problem solved! :D
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Offline Slamz

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Re: the horse crossbowman problem/motf
« Reply #5 on: March 22, 2012, 04:52:01 am »
+2
Horse XBow vs:

1H + shield: bump, then shoot
2H: avoid, shoot
Pikes: avoid, shoot
Throwing: avoid, shoot
Archery: bump and shoot repeatedly (or avoid)
Xbows: bump and shoot repeatedly (or avoid)
Cav: avoid, shoot


They have no true counter.
« Last Edit: March 22, 2012, 06:44:51 am by Slamz »
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Offline Xol!

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Re: the horse crossbowman problem/motf
« Reply #6 on: March 22, 2012, 05:09:33 am »
+11
Make MOTF pop up at 1:30 regardless of remaining team composition.
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Offline Diomedes

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Re: the horse crossbowman problem/motf
« Reply #7 on: March 22, 2012, 05:46:39 am »
0
Proposal: If there are less than five players remaining on one team have MotF come up at 1:30.  This would likely require checking the placement of the MotF flags on every map currently on the rotation.  Though many maps have sensible MotF spots many still don't. 

I'm personally content for more rounds to draw than other folks seem to want, but I'd prefer if they weren't drawn by practically impotent HA and Xbow duels. 

Offline Penguin

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Re: the horse crossbowman problem/motf
« Reply #8 on: March 22, 2012, 05:49:33 am »
+12
I don't know if you guys have played deluge, but in order to reload their weapons, their horses have to be going at a slow trot. That is the huge problem with horse xbow imo, they can run you over, while shooting you, and immediately reload before you even get up. Realism-wise, it makes perfect sense for the moderately difficult task of reloading a bolt on a moving horse require slow speeds, and balance-wise, you would fix all these sport-car xbowmen.
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Offline Uumdi

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Re: the horse crossbowman problem/motf
« Reply #9 on: March 22, 2012, 06:11:19 am »
+2
I don't know if you guys have played deluge, but in order to reload their weapons, their horses have to be going at a slow trot. That is the huge problem with horse xbow imo, they can run you over, while shooting you, and immediately reload before you even get up. Realism-wise, it makes perfect sense for the moderately difficult task of reloading a bolt on a moving horse require slow speeds, and balance-wise, you would fix all these sport-car xbowmen.

You know, that's a pretty decent suggestion.  Thanks for pointin that out, hope its implemented.
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Offline FRANK_THE_TANK

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Re: the horse crossbowman problem/motf
« Reply #10 on: March 22, 2012, 09:51:37 am »
+2
I've been banging on about the MOTF kicking in earlier for an aeon. I think it would be really interesting for it to kick in say 2min into a battle, there should still be heaps of people alive and it could create a great fight (or be a total shit storm).
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Offline MrShine

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Re: the horse crossbowman problem/motf
« Reply #11 on: March 22, 2012, 12:14:15 pm »
0
Make MOTF pop up at 1:30 regardless of remaining team composition.

This is all that needs to be done.  There doesn't need to be a nerf to horse crossbowmen honestly... the issue of late has simply been the fact that due to banner balance one team ends up getting stacked with a bunch of horse xbowmen which is just as gamebreaking as if one team has all the archers or all the cavalry or all the pikemen etc.  I know that I've had to pick up a crossbow sidearm lately and honestly if more people did that it wouldn't be as much of a problem.

Anyways, having MOTF as a target to shoot for the end of most maps would put an interesting twist on battle... the important thing would be that it randomly  spawns on every map to prevent early round camping.
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Offline Gurnisson

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Re: the horse crossbowman problem/motf
« Reply #12 on: March 22, 2012, 12:51:57 pm »
0
i suggest motf be changed to automatically pop if 35% of one team is ranged

Flags would spawn immediately on the small EU servers then. :lol:
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Offline CrazyCracka420

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Re: the horse crossbowman problem/motf
« Reply #13 on: March 22, 2012, 03:29:01 pm »
-1
Horse XBow vs:

1H + shield: bump, then shoot
2H: avoid, shoot
Pikes: avoid, shoot
Throwing: avoid, shoot
Archery: bump and shoot repeatedly (or avoid)
Xbows: bump and shoot repeatedly (or avoid)
Cav: avoid, shoot


They have no true counter.

Horse archers counter horse crossbows very nicely, but with the archer nerfs they made horse xbow have less natural counters on the battle field (I've seen maybe 6 horse archers in the last 4 months).

Also MotF needs to spawn a certain time in the map, I don't care what fancy math or algorithm you use, or if you just make it spawn at 1:30 left (or another time).  Just fucking do it already.

I counted about 6-8 Wannabe Rohypnols.  We even watched Semenstrom 89 try to kill an unarmed peasant while he was on horse back.  It took 2 minutes and the peasant landed more blows. CAP THE HORSE XBOW LIMIT!!

Nothing wrong with horse crossbow.  The problem (for me) is when they are all on the same team because they all have the same banner. 6 horse crossbows on one team is unbalanced.  They would at least be able to "counter" each other some what if they were on opposite teams.

Banner balance is nice, but teams need to be balanced first on what equipment is equipped.
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Offline Rumblood

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Re: the horse crossbowman problem/motf
« Reply #14 on: March 22, 2012, 05:09:09 pm »
0
They should script MOTF so that it appears randomly every time at a set time so that it can't be camped. Then having it spawn at 1:30 would be fine.
Otherwise, it will turn into "Battle over the MOTF spawn point" every round.
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