Author Topic: Baldurs Gate I & II: Enhanced Edition  (Read 10336 times)

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Offline Tears of Destiny

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #15 on: March 16, 2012, 02:35:29 pm »
+2
Oh wow... still 2D, all original content plus even more stuff?! Oh... I am going to have to get this! <3

I loved BG so much. Such a good series.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Druss

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #16 on: March 16, 2012, 02:35:59 pm »
+1
This actually made me a little wet.











But of sweat. I'm a dude. Maybe the 25° C in my office had something to do with that, too.
Also: I remember that awesome flail you got midgame. Which other PC-Game lets you use a flail?

Diablo 2 ? :D

Oh wow... still 2D, all original content plus even more stuff?! Oh... I am going to have to get this! <3

I loved BG so much. Such a good series.

YES

Offline Angantyr

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #17 on: March 16, 2012, 02:50:47 pm »
+2
The old-school game companies retaliate against the usually pretty horrible FPS, arcade-console 'reimaginations' (destruction) of old classics (like the new Fallouts, XCOM and Syndicate to just name a few).

Games like Wasteland 2, Baldur's Gate Enhanced Edition and XCOM: Enemy Unknown may herald fair new winds sweeping through the game industry, where words like '2D isometric' and 'tactical turn-based' won't stop a project dead in its tracks.

Offline Tears of Destiny

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #18 on: March 16, 2012, 03:08:12 pm »
+1
BG did ruin me in a sense, for that flail comment earlier. Ever since I played it, I sorely wished other games allowed you to use flails. BG2 even had a three-headed magical flail that you could collect the pieces for! Such sexy weapons...

Flails are so cool...  :oops:

More games need flails.  :!:
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Druss

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #19 on: March 16, 2012, 03:09:28 pm »
0
BG did ruin me in a sense, for that flail comment earlier. Ever since I played it, I sorely wished other games allowed you to use flails. BG2 even had a three-headed magical flail that you could collect the pieces for! Such sexy weapons...

Flails are so cool...  :oops:

More games need flails.  :!:

crpg needs flails

Offline Angantyr

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #20 on: March 16, 2012, 03:10:46 pm »
+3
Quote
The team is going to stick with the original BG model of limited voiceovers because it "allows for more in-depth writing." Good call.
Yes, nice reasoning, I'm currently replaying Fallout 2 and the dialogues are just incredible in such a way that you'd never be able to capture with voice actors. It reminds me of when I couldn't wait for the mail with Dance of Dragons and listened to the first few chapters of the audiobook (only fiction audio book I've heard since I was a kid) and it was (of course) evident how superior your own imagination is compared to some random voice actors take on characters and scenes.

Offline Nehvar

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #21 on: March 16, 2012, 05:15:13 pm »
0
One of my favorite games.  I won't get my hopes up just yet though, they could really screw this up.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Krakatit

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #22 on: March 16, 2012, 08:12:32 pm »
0
The old-school game companies retaliate against the usually pretty horrible FPS, arcade-console 'reimaginations' (destruction) of old classics (like the new Fallouts, XCOM and Syndicate to just name a few).

Games like Wasteland 2, Baldur's Gate Enhanced Edition and XCOM: Enemy Unknown may herald fair new winds sweeping through the game industry, where words like '2D isometric' and 'tactical turn-based' won't stop a project dead in its tracks.

http://www.xenonauts.com/

http://www.youtube.com/watch?v=nc7IVbY3UYg

I posted this project before on this forum but i would like to point it out again as you mentioned X-Com.

Offline Kafein

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #23 on: March 16, 2012, 09:22:08 pm »
0
Yay, they are keeping it 2D-isometric

I think most fans love that :D

Offline Mustikki

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #24 on: March 16, 2012, 09:42:19 pm »
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If they would made BG3 that would be best sold game of the year.

But Tutu made this enchanted thing years ago.

Offline Krakatit

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #25 on: March 19, 2012, 07:02:03 pm »
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I wonder what BG3 would be about. The plot was finished at throne of baal and i dont think you would play as a god in bg3 :)

Offline CrazyCracka420

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #26 on: March 19, 2012, 07:55:21 pm »
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I never like RPG games where you control multiple characters (like BG 1 and 2).  I really enjoyed Baldur's Gate Dark Alliance games on  XBOX.

For example, Dragon Warrior was way better than Final Fantasy games on NES.  Fuck controlling multiple characters for RPG games. Boycotted.   :P
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Offline Krakatit

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #27 on: March 19, 2012, 10:51:33 pm »
+1
I never like RPG games where you control multiple characters (like BG 1 and 2).  I really enjoyed Baldur's Gate Dark Alliance games on  XBOX.

For example, Dragon Warrior was way better than Final Fantasy games on NES.  Fuck controlling multiple characters for RPG games. Boycotted.   :P

pros soloed baldurs gate ;)

Offline CrazyCracka420

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #28 on: March 19, 2012, 11:53:04 pm »
0
Good to know, maybe I'll go back and try to solo then.  I tried to play the first one and as soon as they started talking about companions and wanting me to party up, I was like fuck this noise and alt+f4'ed.

Same reason I never played that dragon age game (and it's sequel).  Fuck party systems for single player RPGs.

There was another game I played a year or two ago I really was getting into and about half way through they're like "oh btw, now you can play as this other chick, and you have to control both of them at the same time".  I didn't really feel like playing the rest of the game in slow-motion so I could micromanage a bunch of other people.
« Last Edit: March 19, 2012, 11:54:24 pm by CrazyCracka420 »
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Offline Kafein

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #29 on: March 20, 2012, 01:21:29 am »
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Good to know, maybe I'll go back and try to solo then.  I tried to play the first one and as soon as they started talking about companions and wanting me to party up, I was like fuck this noise and alt+f4'ed.

Same reason I never played that dragon age game (and it's sequel).  Fuck party systems for single player RPGs.

There was another game I played a year or two ago I really was getting into and about half way through they're like "oh btw, now you can play as this other chick, and you have to control both of them at the same time".  I didn't really feel like playing the rest of the game in slow-motion so I could micromanage a bunch of other people.

I kinda feel the same. I do play a lot of single player games with party control. But some of them do the trick better than others. In most western games, the battle is done in real time and you get an active pause. That's fine, but that system doesn't prevent you to rush things and letting the AI do it's crap. Playing at higher difficulty levels usually means you have to do a lot more of micro, which is just a sign of bad design imo. However, when we look at jap "rpg", there is a much broader range of battle systems. You got everything from the square/hexa turn based tacticals to the action rpgs with just a few menus for items and other shit. But what remains constant is that either you can not control the AI and it does it's thing, or you are forced to control it at some point. Those developpers are not afraid of the words "turn-based" and that makes managing hundreds of unique units work like a charm, and it's a nightmare with real time + active pause games.

Edit : It's even more of a pain when the entire game pushes you towards micromanagement. Like Warcraft 3 and those silly one shot powers that you have to use all the time.
« Last Edit: March 20, 2012, 01:23:11 am by Kafein »