Author Topic: Baldurs Gate I & II: Enhanced Edition  (Read 10342 times)

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Offline Everkistus

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Baldurs Gate I & II: Enhanced Edition
« on: March 16, 2012, 09:22:46 am »
+11
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http://www.baldursgate.com/news/2012/03/15/announcing-baldurs-gate-enhanced-edition/

Really looking forward to this.
« Last Edit: March 16, 2012, 09:42:04 am by Everkistus »

Offline Earthdforce

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Re: Baldurs Gate I & II: Enchanted Edition
« Reply #1 on: March 16, 2012, 09:33:26 am »
0
...you just got me hard.
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Offline Vibe

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Re: Baldurs Gate I & II: Enchanted Edition
« Reply #2 on: March 16, 2012, 09:36:43 am »
+1
Can't wait. Would love if they redid Icewind Dale and Planescape: Torment too.

Offline Logen

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #3 on: March 16, 2012, 09:44:21 am »
+1
Whoa, really? This is great.
Planescape: Torment
yes please

Offline bredeus

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #4 on: March 16, 2012, 10:00:06 am »
0
Oh cant waitto see this games refreshed :)

Offline RibaldRon

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #5 on: March 16, 2012, 10:59:51 am »
0
They're making it, and then they're going to release it
Oh my GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD



I hope that it uses the original Baldur's Gate system (AD&D 2.0?) and not the D&D 3.0 or whatever that some of the later games used.  I honestly couldn't even tell you the differences anymore, maybe I never could have, but BG did it SO right.  Oh yeah and the armor looked better in the first game.  :rolleyes:
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USA USA USA

Offline Kafein

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #6 on: March 16, 2012, 11:46:13 am »
0
Many ( and I really mean many ) features of AD&D 2, the system used in Baldur's Gate, were completely brain damaged.

It would be better if they used the 3.5 or Pathfinder 3.75

Those two are tried and widely accepted among roleplayers, and they work quite well in a computer game (NWN 2, despite what some people think of it, got pretty much the best combat out of all BG-likes).

It's quite logical considering the 3.5 was the last official version before D&D became some sort of tabletop MMO (read : D&D 4).

Offline Logen

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #7 on: March 16, 2012, 12:03:30 pm »
0
(NWN 2, despite what some people think of it, got pretty much the best combat out of all BG-likes).
but but rule-wise there was no difference between nwn1 and nwn2?

Offline Kafein

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #8 on: March 16, 2012, 12:06:52 pm »
0
but but rule-wise there was no difference between nwn1 and nwn2?

There was a lot actually. Nwn 1 used the 3.0 system, which is completely different (and usually poorer) in many aspects.

Offline Count_RisArch

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #9 on: March 16, 2012, 12:45:48 pm »
0
YES, YES, YES!

Finally the games that turned me into an rpg nerd are getting an update. Huzzah! Lets hope obsidian actually crunch a significant amount of bugs for release....


...they wont, but it'll still be awesome!
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Offline Druss

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #10 on: March 16, 2012, 12:49:18 pm »
0
I AM SO A FAN OF THIS GAME GOGOOGOGOGOGOOGOGOGO! and yes Remake Icewind Dale as well :D those games were so freakin epic, also i read pretty much all the books.. im so a nerd

Offline Ninja_Khorin

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #11 on: March 16, 2012, 02:30:32 pm »
+5
http://gamebanshee.com/news/107296-baldurs-gate-enhanced-edition-announced.html

Quote
The countdown on the BaldursGate.com website has finished, but even after waiting for the massive slowdown to pass by, we're not left with a whole lot of information to glean from it. Thankfully, Beamdog's Trent Oster has been busy sharing some information via Twitter, which I'll combine snippets from (along with everything else we know) below:

• Overhaul Games (Beamdog's development arm) is heading up the projects, with the support of both Atari and Wizards of the Coast.

• The new Beamdog newsletter states a Summer 2012 release date, at least for Baldur's Gate: Enhanced Edition (no release date for Baldur's Gate II: Enhanced Edition yet).

• Tales of the Sword Coast will be included in the Baldur's Gate: Enhanced Edition and Throne of Bhaal will be included in the Baldur's Gate II: Enhanced Edition.

• There will be "new content for the game you love, made by some of the original team members".

• The team is doing their best to provide support for mods, old and new.

• Baldur's Gate: Enhanced Edition will be exclusive to Beamdog (on PC), though other platforms will be announced next week at the very same time. The very first screenshots will debut then, too.

• The BG:EE will utilize the 2nd Edition D&D ruleset, just as the original games did. Beamdog's motto: "Don't break the fun."

• The "Infinity Enhanced" engine that powers both Baldur's Gate: Enhanced Edition and Baldur's Gate II: Enhanced Edition will be "based off the latest Throne of Bhaal code base". That means we can use class kits and wild mages in the original Baldur's Gate!

• The team is making it a point to support as many languages as they can.

• No new-fangled 3D-rendered graphics, here. They're going "2D isometric all the way", just the way we like it.

• The team is going to stick with the original BG model of limited voiceovers because it "allows for more in-depth writing." Good call.

• As of right now, our old BG1 and BG2 save games should work in the Enhanced Editions. The team hasn't had to change the save game formats... yet, anyway.

• There will be all-new characters for us to meet and recruit into our party in the Enhanced Editions. Voiced by all-new actors, no less.

• The Enhanced Editions will likely only be released digitally, so your old Baldur's Gate boxed copies will have to continue taking up your prized shelf space for now.

• The interface will see some revising, specifically to increase the size of the font (and hopefully the characters) at high resolutions. Elaborating further, Trent states that they have the original source code and are attempting to rework the UI and rendering.

• Once you're finished with the Baldur's Gate: Enhanced Edition, you will be able to import your character into the Baldur's Gate II: Enhanced Edition, just as we could with the original games.

• The team is "looking for new ways" to attach Baldur's Gate + Tales of the Sword Coast and Baldur's Gate II + Throne of Bhaal into one cohesive title. And, yes, that would be nothing short of awesome.

• The outdated DirectPlay network interface used by Baldur's Gate and Baldur's Gate II has been "macheted" to make room for something that is "better". Here's to hoping co-op multiplayer will be vastly improved!

• The ultimate goal? The new Enhanced Editions are "part of the master plan" toward the possibility of a Baldur's Gate III. 

Offline BlameMeForTheNoise

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #12 on: March 16, 2012, 02:31:05 pm »
0
This actually made me a little wet.











But of sweat. I'm a dude. Maybe the 25° C in my office had something to do with that, too.
Also: I remember that awesome flail you got midgame. Which other PC-Game lets you use a flail?
« Last Edit: March 16, 2012, 02:32:31 pm by BlameMeForTheNoise »

Offline Angantyr

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #13 on: March 16, 2012, 02:33:06 pm »
0
 :shock:

Offline Vibe

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Re: Baldurs Gate I & II: Enhanced Edition
« Reply #14 on: March 16, 2012, 02:33:24 pm »
+1
Yay, they are keeping it 2D-isometric