Author Topic: Solution to the Strength Madness???  (Read 12873 times)

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Offline Xant

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Re: Solution to the Strength Madness???
« Reply #180 on: March 25, 2012, 01:10:18 am »
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Yeah, I was totally saying you can't hiltslash without glancing with a strength build. And you don't know what you're talking about.
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Offline Logen

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Re: Solution to the Strength Madness???
« Reply #181 on: March 25, 2012, 01:40:29 am »
+1
And I don't know what I'm talking about.
as always
« Last Edit: March 25, 2012, 10:51:45 am by Logen »

Offline Elindor

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Re: Solution to the Strength Madness???
« Reply #182 on: April 13, 2012, 09:13:43 pm »
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sure this has been said but 2 things make sense to me:

- people get too much WPF without WM or low WM investment
- why does str give HP?  What if str gave 0 HP and IF gave 3 or 4 HP instead of 2?


and I hate agi and str whores equally ;) 
Im 18/21 6PS 7 ATH 7 WPM 3 IF with +3 longsword and +3 transitional....works pretty well, sometimes I get crushed by a str build after I hit them 6 times and they hit me once....sometimes I get out paced by an agi whore weaboo :)  Sometimes I beat both kinds...

its player skill and situations, some situations cater to diff builds....tops of ladders SUCK for me, courtyards rock for me. 

but the 2 suggestions above DO make sense to me and I think would be better balancing.
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Offline Ronin

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Re: Solution to the Strength Madness???
« Reply #183 on: April 13, 2012, 10:39:57 pm »
+1
I think AGI and STR are quite balanced. Dunno why really but practice proves it. A character with high AGI is a force to be reckoned with as well as a character with high STR and character with a balanced build. Otherwise the term "Agiwhore" wouldn't exist at all. Or it would be "agifail" or such. Yes a STR build hits hard, can take much more hits. But hey! That's all.

Mobility is very important in battlefield as well as strength. These two are both important thingies.

Yeah, I totally don't hiltslash people with 12 PS on Brunchlady all day long without glancing. It ups my base damage so high it rarely if ever glances.
Besides, strength builds can match movement direction of an agi player, it really isn't a big deal. Direction > speed. The bonus movement speed of an agi build is a double-edged sword. A good player will always use it against them -- or negate it back to square one if both players counter move/swing.
While this is very true, the guy with the high agility has the actual control of it. Other than that, the guy with the AGI is with the high athletics, while the guy with the high STR is dependent. Meaning the guy with the high AGI can benefit more from this, including moving swiftly in the battlefield. This relationship is also a bit similiar to the relationship between a chevalier and a spearmen though.
« Last Edit: April 13, 2012, 10:44:33 pm by Ronin »
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Offline zagibu

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Re: Solution to the Strength Madness???
« Reply #184 on: April 14, 2012, 02:01:16 pm »
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sure this has been said but 2 things make sense to me:

- people get too much WPF without WM or low WM investment
- why does str give HP?  What if str gave 0 HP and IF gave 3 or 4 HP instead of 2?


I think that's a good idea. Toughness != physical strength. I know some pretty light dudes that could take a whole lot more pain than one of those overblown gym room pussies.
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Offline Bobthehero

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Re: Solution to the Strength Madness???
« Reply #185 on: April 15, 2012, 01:51:34 am »
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sure this has been said but 2 things make sense to me:

- people get too much WPF without WM or low WM investment
- why does str give HP?  What if str gave 0 HP and IF gave 3 or 4 HP instead of 2?




That's about the only change I wouldn't mind, since it wouldn't fuck my build up, at all.
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Offline TurmoilTom

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Re: Solution to the Strength Madness???
« Reply #186 on: April 15, 2012, 08:18:31 pm »
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Strength builds could be weakened considerably with an effectiveness cap similar to what power draw has.

Effective only up to 4 or 5 power strike than the maximum power strike allowed by the weapon's difficulty, for example.

Just an idea.  :D

Offline Leshma

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Re: Solution to the Strength Madness???
« Reply #187 on: April 15, 2012, 09:20:18 pm »
+1
Give 1 HP per AGI but only to players who use 1H without shield :D

Offline Logen

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Re: Solution to the Strength Madness???
« Reply #188 on: April 15, 2012, 11:18:04 pm »
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and buff leftswing for them

Offline Gurnisson

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Re: Solution to the Strength Madness???
« Reply #189 on: April 16, 2012, 02:05:08 am »
+1
Strength is overrated. Balanced builds are a lot better for anyone moderately skilled
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Offline FRANK_THE_TANK

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Re: Solution to the Strength Madness???
« Reply #190 on: April 16, 2012, 02:12:34 am »
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just remove stranth as an option from the game. Simple.
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Offline Bobthehero

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Re: Solution to the Strength Madness???
« Reply #191 on: April 16, 2012, 07:34:52 am »
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Give 1 HP per AGI but only to players who use 1H without shield :D

NO
« Last Edit: April 16, 2012, 10:01:40 pm by Bobthehero »
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Offline Leshma

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Re: Solution to the Strength Madness???
« Reply #192 on: April 16, 2012, 06:13:03 pm »
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STR chars suck against cavalry and ranged but they are kings of melee.

Recently I've made 36/3 peasant using cudgel. Muffin was on his agi 1H/buckler alt (he was killing almost everyone in melee combat). I had 95 HP and 8 body armor. He hit me two or three times with his super fast sword, I hit him once with my 12 PS cudgel, knocked him down and killed him with another overhead while he was lying defenseless.

That is major problem with STR builds. You need 5-20 hits to kill them and all they need to do is to hit you once or twice. And due to messed up weapon hitbox, lag, lucky chambers etc. STR builds are able to kill AGI chars quite often, and not because they were better opponent.

Smart players will simply abuse animations and the fact that chambered weapon speed is similar for all builds. Hold your weapon, block few attacks of an AGI whore, wait for your chance and release it, killing him with one blow. GG.
« Last Edit: April 16, 2012, 06:15:26 pm by Leshma »

Offline Elindor

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Re: Solution to the Strength Madness???
« Reply #193 on: April 16, 2012, 06:25:31 pm »
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Unfortunately, what Leshma describes above is largely true.
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Offline zagibu

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Re: Solution to the Strength Madness???
« Reply #194 on: April 16, 2012, 06:58:25 pm »
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And this could be countered by removing extra HP from strength. And maybe increasing damage bonus from WPF.
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