cRPG is a TEAM BASED game. It is not a stage where you are supposed to show off your 1337 skillz and your duelling power or your superior bow aim which needs literally years of training to learn to lead your target and calculate bullet drop (
), it's there to win with your team. The killing is not the goal, it's the way. Players are rewarded for achieving the goal (= winning the fucking round).
What I like about cRPG is, that basically not the team with more/better skilled players wins, but the team with more brainpower and tactics. If you want a game where only your reflexes count, then piss off and play counterstrike, there you are rewarded for kills and can jerk off onto your k/d ratio. In cRPG you need brain, which is much more interesting and challenging than having the better reflexes or whatever. In fact having the better reflexes (e.g. for winning those super hard duels with chamberblocking and shit) is like being a body builder, who tries to raise more weight than others. But sooner or later you will reach the maximum performance your body is capable of, and there will always be someone who has a better body than you, with better reflexes or more strength.
Your brain is another story, as every human on the world can catch anything, intelligence only determines the time he needs for this. So I think a game where success is based on thinking and not on being the fastest/strongest is much more interesting.
You make the fatal mistake of assuming that a player with a good k/d ratio is a good player! That's wrong, he is only a good fighter.
Take me for example: I never manage to block more than three hits in a row, and more than often I have negative k/d-ratios. And some time ago I even used to lose most rounds, usually being balanced into the weaker team. Then I started to think about tactics, and also about making my team follow them. So I do things which don't influence my k/d ratio positively, but my (unvisible
) win/loss ratio.
- I equip three ladders for my team to be able to climb the walls of the castle the other team is spawning in (Maps created by total retards). The last slot is for my weapon. Usually I get shot to death with this setup.
- I charge through bottlenecks as first man, with my shield up all the time. Once I crossed it I don't stop but run away further, in the hope of pulling some defenders with me, relieving the bottleneck for my teammates to charge through. Usually I end up gangbanged or stopped by some penisless gaylord using the blockcrush-"feature".
- I ride around the back of the enemy team, drawing attention of enemy archers and pikeman, perhaps even splitting the enemy team up. Usually I end up with my horse being shot away under my ass and then either being shot by 20 arrows before even getting up or being gangbanged by some easy-kill-vultures.
If you want rewards for kills, I would get nothing all the time. Must be I am a bad player, huh? And those guys shooting me without having a shield, or who blockcrush me must be real pros, they deserve the bonus they got for killing me, as they have real skills.
Are you serious?
The shit I am doing usually (next to writing into teamchat while I am STILL ALIVE, to coordinate the team a bit and suggest some tactics or pointing to a mistake the other team makes or shit. Yes, really, it's not "everyone for himself" on the field
) often makes my team win. Which I think makes me a better player than most others. Making kills doesn't change anything. I saw Finn being in the losing team for 10 rounds in a row before the patch. Instead of lolstomping everything he could have written some short commands into teamchat, I bet the team would have followed them (mostly). Of course this would have costed time he could have used for killing people, so his stats would look worse. But he would have won more rounds, I bet.
If chadz would follow your suggestions, Finn would be rewarded for first behaviour (egoistic killing spree, losing the round), and punished for latter (setting up tactics, playing as a team). I think it should be the other way round. And that's the case, at the moment. I hope this will never change, and I am confident it won't.
If you want being rewarded for being the better fighter, go and ask for a special duel server where rewards are distributed by an alternative way. Then you don't have to take care about teammates and tac... oh? You already don't? Well, then it would be the perfect solution for you.
Thread can be closed. Thanks.
Btw: kill stealing WOULD become a problem. Since I am playing cRPG people always complained about teammates shooting into meele. Do your really think this wouldn't get worse if kills would be rewarded? Are you serious? And did you ever try to play as pikeman, and kill the enemy rider you just dismounted, who is lying on the ground? Before you can stab him another time with the pike 5 vultures came by, gangraped him and teamattacked you, leaving you with 10 HP.