Author Topic: Correlation between reaction time and crpg success  (Read 10086 times)

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Offline Renten

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Re: Correlation between reaction time and crpg success
« Reply #60 on: February 21, 2012, 12:25:40 am »
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199.6, on a good day I have 18 ping, 1/1.2 K/d. I almost always kill myself each round though, so I don't really fit in to the test data.

I believe ping would be a greater determining factor than your reaction time. Even 50 ping could really be hampering your abilities to the point you will miss a block if your reaction time isn't less than the average. 50 ping would be adding something like 100 to your reaction time.

Also experience is much better than being fast. Many situations I survive simply because I know what's going to happen next, blocking it as it happens is a sure fire way to die to another's experience/trap simply because there is way more information to process than just swing direction.

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #61 on: February 21, 2012, 12:36:24 am »
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Xant, it had wanted me to press "stop" about three times before I had even put my cursor over it. That and I was bitter over the fact that my reaction time doesn't seem to be up to snuff with what it used to be and the one you posted would say things like "you could do better..".

Ah, it went and hurt your feelings. Roger.
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Offline BootyBuster

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Re: Correlation between reaction time and crpg success
« Reply #62 on: February 21, 2012, 12:44:25 am »
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yah this test isn't measuring anything worthwhile. said mine was 220s but it doesn't matter.

cause it isnt about a simple click, its about aiming combined with reaction time, as well as awareness of everything on your screen.

Like a shooter.

Aim speed reaction. And this tests numbers don't show anything worth even looking at

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #63 on: February 21, 2012, 12:45:58 am »
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All the butthurt when people realize they're average or even below average. Delicious. It's hard when mommy's always told you you're the best in the world and then you get cold, hard numbers that prove otherwise. Of course those numbers aren't even worth looking at!
Meaning lies as much
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Offline Christo

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Re: Correlation between reaction time and crpg success
« Reply #64 on: February 21, 2012, 12:48:11 am »
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Haha, you're so mean.  :mrgreen:

What happened to ya, I don't recall you being so bitter.
« Last Edit: February 21, 2012, 12:49:33 am by Christo »
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Offline Phew

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Re: Correlation between reaction time and crpg success
« Reply #65 on: February 21, 2012, 12:52:53 am »
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well, I'd say we don't play the same game and reaction time for sure has no impact on KDR or success in battle mode.

The best players on siege are apparently still the best players on battle, so the game modes can't be that different. The only skill that Battle tests that Siege doesn't is the ability to tolerate tedium.

The high KDR players always wreck me in 1v1, so the number isn't meaningless. Not that a low KDR can't be equally good 1v1. Winning percentage would be a more meaningful number, but that stat isn't kept to my knowledge.

Offline BootyBuster

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Re: Correlation between reaction time and crpg success
« Reply #66 on: February 21, 2012, 12:56:56 am »
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All the butthurt when people realize they're average or even below average. Delicious. It's hard when mommy's always told you you're the best in the world and then you get cold, hard numbers that prove otherwise. Of course those numbers aren't even worth looking at!

When people realize they're average or below on a test that show's clicking speed they get butthurt? I was average and so is everyone that clicked it 5 times on that account. Some people continue to try to get a higher number number, which doesn't mean shit. It's completely different then actually hand speed reaction in a shooter or Crpg. Your assumption of thinking I or anyone else was "butthurt" because I commented about this topic makes no sense.

If you on the other hand want to feel butthurt, just sit back and reminisce about the times your stepdad was over

Offline Paul

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Re: Correlation between reaction time and crpg success
« Reply #67 on: February 21, 2012, 12:59:06 am »
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189ms average first try, 186ms second.
182ms third, gonna stop now before I break causality.
« Last Edit: February 21, 2012, 01:01:41 am by Paul »

Offline Christo

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Re: Correlation between reaction time and crpg success
« Reply #68 on: February 21, 2012, 01:01:50 am »
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 :)

Now I did a 175ms one on first try.

Looks like I REALLY have to concentrate on it.
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Offline Jambi

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Re: Correlation between reaction time and crpg success
« Reply #69 on: February 21, 2012, 01:10:47 am »
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Not the best reaction timer app in my oppinion.

APM > REACTION  8-)

SC2 ftw! Join the Zerg Hive mind  :shock:

Or play Guitar Hero  :lol:

(click to show/hide)
« Last Edit: February 21, 2012, 04:40:46 am by Jambi »
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Offline Casimir

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Re: Correlation between reaction time and crpg success
« Reply #70 on: February 21, 2012, 01:16:31 am »
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Oh dear lord
Turtles

Offline Polobow

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Re: Correlation between reaction time and crpg success
« Reply #71 on: February 21, 2012, 01:18:04 am »
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286.6 first try. I am below average? And here i thought warband would've increased it somehow.

Offline FRANK_THE_TANK

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Re: Correlation between reaction time and crpg success
« Reply #72 on: February 21, 2012, 01:18:35 am »
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My score was 290 after 17 attempts, it levelled out after about 7. My friend got 290 as well. He kicks my arse with his 2h shinanangans, I assumed he would be much faster than me but we are on par.

What you have to take into account is learning styles and pattern recognition. I can't react fast enough to stop a whole load of different shit. But I can still chamber the crap out of people. I anticipate when its coming and react ahead of my ability to respond to the stimulus. That's the only conclusion I can come to...
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Offline Jambi

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Re: Correlation between reaction time and crpg success
« Reply #73 on: February 21, 2012, 01:18:42 am »
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286.6 first try. I am below average? And here i thought warband would've increased it somehow.

CRPG is slow, try Native
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Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline Mordand

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Re: Correlation between reaction time and crpg success
« Reply #74 on: February 21, 2012, 01:25:00 am »
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244

i'm o.k. at crpg