Author Topic: Correlation between reaction time and crpg success  (Read 10178 times)

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Offline Polobow

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Re: Correlation between reaction time and crpg success
« Reply #75 on: February 21, 2012, 01:35:47 am »
0
CRPG is slow, try Native

Yeah i go Nditions sometimes, i do okay there.

Offline Polobow

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Re: Correlation between reaction time and crpg success
« Reply #76 on: February 21, 2012, 04:20:17 am »
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286.6 first try. I am below average? And here i thought warband would've increased it somehow.

After 2 hours of native, i got 245.6 average ( first try after the 2 hours)

Offline Huey Newton

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Re: Correlation between reaction time and crpg success
« Reply #77 on: February 21, 2012, 04:31:56 am »
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200-210ish

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Offline Serfonz

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Re: Correlation between reaction time and crpg success
« Reply #78 on: February 21, 2012, 05:15:29 am »
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(click to show/hide)
Kills238
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Proves nothing probably most of the people in this thread are better than me.

If there was one that did reaction time and accuracy  would be better I think.
« Last Edit: February 21, 2012, 05:23:08 am by Serfonz »
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Offline Nehvar

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Re: Correlation between reaction time and crpg success
« Reply #79 on: February 21, 2012, 06:51:58 am »
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190.2 -- mostly due to this...

(click to show/hide)

...a freak spasm coincided with the box turning green.

Subsequent tests average around 210 to 230.
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Offline Espu

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Re: Correlation between reaction time and crpg success
« Reply #80 on: February 21, 2012, 07:14:02 am »
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209 after 10 tries. Makes sense.

Now someone make some graphs and stuff.

Offline Cyclopsided

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Re: Correlation between reaction time and crpg success
« Reply #81 on: February 21, 2012, 08:04:44 am »
+1
Staring up at the top right corner of my room with the box barely in peripheral vision: avg: 180  with +-2 every single time. No variance. Weird. This seems to be my accurate reaction time for a non-muscle memory task.
Compared to me staring and concentrating on the box, seeing when it goes green, clicking, i averaged 205  with +- 20 from that every click. That is with me visually waiting for a box to go green then click with visual confirmation.

Keep in mind blocking in M&B is different. Blocking in M&B is subconsciously controlled (once you learn how to do it), like a pro baseball player swinging to hit a fast ball. You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus. That is why any good player will agree with me, you don't put any conscious effort to blocking. I don't even know how I block the shit I block. I'll be walking around and get ambushed by a ninja, NOT NOTICE HIM BUT STILL BLOCK IT.

I'm going to go out on a limb and say any top 1% dueler has a subconscious reaction better than 150 ms for blocking.
Knowing this put me on a mission. Timings. What could I train my body to react to? Keeping in mind I have 80 ms. latency delay in game. There has to be a bunch of timings people assumed just weren't possible.
What would be the craziest? Chambering held attacks. Train myself to react to the part of the swing after an attack is released. It took time. relearning how I blocked and mental cues for everything.
I'm almost there: currently I chamber held right swings 80%+ of the time vs 2h and pole arms. Timing window is too small vs 1h, I haven't gotten it down. Held overheads and thrusts are easy. Nobody should miss them with some practice.
I can't chamber my left side reliably. I'm just awful at it. (I play inverse attack directions)
People who wiggle around violently mess up the held-chambering. My brain has trouble telling when they release so far. Saul breaks me with that right now :|, but man serge is easy.

Now If Only I was more reliable and played enough to stop dying to stupid mistakes still :)
I think a really good dueler with good reaction time and less than 30 ping should theoretically be able to chamber every held attack every time. Every time. Theoretically. There is just enough time to react.
Wonder if anyone ever will do it.





So uhmmm back on topic: There isn't much of a correlation between these tests on general reaction time, since in game we don't use that. We are subconsciously reacting to trained stimuli.
« Last Edit: February 21, 2012, 08:21:59 am by Marathon »
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Offline Huey Newton

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Re: Correlation between reaction time and crpg success
« Reply #82 on: February 21, 2012, 08:25:38 am »
+1
Brunchlady
pretty much everything you said.
Quote
You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus

All too true.
When you are in "Zone" completely focused on the game an literally nothing else, your mind does some insane things. On several occasions when i'm in the "Zone" I've gone into 1 v 6 situations and find myself not only blocking everything thrown at me, but footworking perfectly to set myself up to stay alive. Of course I have no way of thinking of such things. Sitting down and figuring out where I wanna be and when I wanna throw which particular block would slow any human down way to much. Blocking just as important as footwork. Raw reaction time is never enough for someone to succeed in this game. Experience and training your mind will give you success however. 

ALso
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Offline Vibe

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Re: Correlation between reaction time and crpg success
« Reply #83 on: February 21, 2012, 08:40:28 am »
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102.6

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Offline obitus

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Re: Correlation between reaction time and crpg success
« Reply #84 on: February 21, 2012, 08:47:22 am »
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205.5ms average

KD is always about 1.8:1

if everyone didn't know, YOUR MONITORS INPUT LAG IS HURTING YOUR SCORES!  just a fyi.

Offline Son Of Odin

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Re: Correlation between reaction time and crpg success
« Reply #85 on: February 21, 2012, 09:26:58 am »
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205.5ms average

KD is always about 1.8:1

if everyone didn't know, YOUR MONITORS INPUT LAG IS HURTING YOUR SCORES!  just a fyi.
My monitor's inbut lag it 2ms if I remember right. Yet still I think there is something fishy about this test...

But another thing. Because it is clear, reaction time is not going to make you a good player, I would like to suggest you to change the name of the thread to: "Correlation between reaction time and marketplace theft" and then put TurmoilTom and friends to test their speed.
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Offline Slamz

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Re: Correlation between reaction time and crpg success
« Reply #86 on: February 21, 2012, 10:35:14 am »
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Reaction time is a big deal in cRPG, and M&B in general -- you need it for parrying.  You have to see the attack coming, figure the direction and then parry the correct direction.  What top infantry are not pro parryers?  (I know there are always jokes like "So-and-so never parries" because so many of their kills come from timing and position, but when it's down to 1v1 with two top infantry, it's usually 10 parries per hit -- something the average player can't do.)

Granted, footwork and understanding the weapons can take out a lot of the guesswork (i.e., I know you can only reach me with a right-handed swing on your stubby one-hander from this range), and the game itself does some fudging for network lag reasons, but I would bet that someone who can score 180ms generally is better at parrying than someone who scores 300ms.  A 120ms gap can be the difference in a parry and getting hit in the face with an axe.

I got 275ms and consider myself to be fairly mediocre at parrying.  If I have a string of 6 parries in a row, it's a miracle, but I see top players do it all the time.

I do agree that this doesn't necessarily lead to "success" though.  How much reaction time does a cav player need?  Or an armor crutching great maul wielder.  And I think all ranged combat is much more about your ability to gauge motion, distance, speed and timing than reaction time (my axes aren't on a timer -- I just have to pick the right direction and angle, and then have a little luck on the cone-of-uncertainty).  But reaction time is surely a factor.
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Offline Apostata

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Re: Correlation between reaction time and crpg success
« Reply #87 on: February 21, 2012, 10:51:29 am »
+4
Quote
"Correlation between reaction time and marketplace theft"

+1

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #88 on: February 21, 2012, 10:55:18 am »
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More accurate than checking the average of 5 or whatever would be looking at the scores you get when you feel that you reacted at about your limits. I get quite a lot of 200-220 , but it's always if I'm either thinking too much or going "red - hmm, should click - click" instead of "red - click". It'd take lots of tries and focus to get a true average. Good technique decreases the time a bit, too. 156-179 is where I feel I'm reacting fast.
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Offline Cyclopsided

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Re: Correlation between reaction time and crpg success
« Reply #89 on: February 21, 2012, 11:10:48 am »
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More accurate than checking the average of 5 or whatever would be looking at the scores you get when you feel that you reacted at about your limits. I get quite a lot of 200-220 , but it's always if I'm either thinking too much or going "red - hmm, should click - click" instead of "red - click". It'd take lots of tries and focus to get a true average. Good technique decreases the time a bit, too. 156-179 is where I feel I'm reacting fast.
Good point, But your reaction time is averaged over and including extremes.
Hence why you miss some blocks and go "wow I shouldn't have missed that". When really you just reacted slowly that time. Did like a 300 ms reaction when a normal one would be 210, for example.
Reaction times are best described with a box chart and a "normal" rather than "average" reaction time.
my Normal would be within the set: [180, 210]
« Last Edit: February 21, 2012, 11:13:42 am by Marathon »
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.