Author Topic: Correlation between reaction time and crpg success  (Read 10172 times)

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Offline Kenji

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Re: Correlation between reaction time and crpg success
« Reply #90 on: February 21, 2012, 11:14:45 am »
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218ms reaction time

1:1 K/D ratio.

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #91 on: February 21, 2012, 11:34:31 am »
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Good point, But your reaction time is averaged over and including extremes.
Hence why you miss some blocks and go "wow I shouldn't have missed that". When really you just reacted slowly that time. Did like a 300 ms reaction when a normal one would be 210, for example.
Reaction times are best described with a box chart and a "normal" rather than "average" reaction time.
my Normal would be within the set: [180, 210]

Dunno, that website isn't very accurate when it comes to M&B reaction times. Whole different mindset, you're not just waiting for a green light. Like you said, blocking is pretty much subconscious. When we're talking about such small time differences, the slightest thing changes a lot. It was about .20-.30 off from the usual bored-waiting-for-green time when I was waiting for something else to happen.

You'll get a very rough approximate though, for sure. Like I don't know how I would get below .230 without falling asleep.
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Offline Son Of Odin

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Re: Correlation between reaction time and crpg success
« Reply #92 on: February 21, 2012, 11:53:08 am »
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You may have good reaction time in the test but you still can suck more than a vacuum cleaner in the game. cRPG is not about your blocking speed. You can block every goddamn hit. You have more than enough time to do so in any situation. Usually what kills you is that you actually block too fast and don't have the patience to hold it when the attacker holds his swing, bam YOU'RE DEAD! If you think about the speed all the time you will die every time you meet someone who knows his shit, period. Patience /thread
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Offline Kafein

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Re: Correlation between reaction time and crpg success
« Reply #93 on: February 21, 2012, 12:40:53 pm »
+2
Staring up at the top right corner of my room with the box barely in peripheral vision: avg: 180  with +-2 every single time. No variance. Weird. This seems to be my accurate reaction time for a non-muscle memory task.
Compared to me staring and concentrating on the box, seeing when it goes green, clicking, i averaged 205  with +- 20 from that every click. That is with me visually waiting for a box to go green then click with visual confirmation.

Keep in mind blocking in M&B is different. Blocking in M&B is subconsciously controlled (once you learn how to do it), like a pro baseball player swinging to hit a fast ball. You Can't visually perceive and then choose to react in time. It is all subconscious & muscle memory regarding a TRAINED stimulus. That is why any good player will agree with me, you don't put any conscious effort to blocking. I don't even know how I block the shit I block. I'll be walking around and get ambushed by a ninja, NOT NOTICE HIM BUT STILL BLOCK IT.

I'm going to go out on a limb and say any top 1% dueler has a subconscious reaction better than 150 ms for blocking.
Knowing this put me on a mission. Timings. What could I train my body to react to? Keeping in mind I have 80 ms. latency delay in game. There has to be a bunch of timings people assumed just weren't possible.
What would be the craziest? Chambering held attacks. Train myself to react to the part of the swing after an attack is released. It took time. relearning how I blocked and mental cues for everything.
I'm almost there: currently I chamber held right swings 80%+ of the time vs 2h and pole arms. Timing window is too small vs 1h, I haven't gotten it down. Held overheads and thrusts are easy. Nobody should miss them with some practice.
I can't chamber my left side reliably. I'm just awful at it. (I play inverse attack directions)
People who wiggle around violently mess up the held-chambering. My brain has trouble telling when they release so far. Saul breaks me with that right now :|, but man serge is easy.

Now If Only I was more reliable and played enough to stop dying to stupid mistakes still :)
I think a really good dueler with good reaction time and less than 30 ping should theoretically be able to chamber every held attack every time. Every time. Theoretically. There is just enough time to react.
Wonder if anyone ever will do it.





So uhmmm back on topic: There isn't much of a correlation between these tests on general reaction time, since in game we don't use that. We are subconsciously reacting to trained stimuli.


This.


Music, high level sports, games (from action videogames to chess)... to get to the highest level, you need to use the true power of your brain and, more importantly, spinal cord. Can you explain how you walk or talk ? No you can't. You can describe the actions you make in a very unprecise and qualitative manner, but you can't analyse the extremely complex "calculations" you had to do to get the correct voice tone or to maintain your gravity center exactly where it should be given your movement.

All those are "wired" reflexes. When you learned to talk or to walk, at first you had to think about it consciously. With a very long training, the workload required got transfered from your brain to your spinal cord for these tasks, which reacts a lot faster. Just like a dedicated microcontroller compared to a general use PC.

Compared to this, blocking and footwork are quite simple mechanics. As such, they are rather easy to integrate into your reflexes, unlocking your true resources for them as well as extremely short reaction times.

Many chess players and many musicians learn like this (not all, as some people are actually able to use a greater part of their "intelligence" in a completely conscious manner, but that also usually means that integrating reflexes is harder for them), by dumbly repeating the same sequences of correct stimuli-reaction pairs. Leading to chess players that "see" the correct movement without being able to explain it at first, or musicians that are lost if they are interrupted.

Offline Kalam

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Re: Correlation between reaction time and crpg success
« Reply #94 on: February 21, 2012, 12:51:02 pm »
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333.4

Slow as fuuuuck

2:1 k/d

I should add that I'm generally a fully conscious (as opposed to reflexive) infantry player, unless I'm in battle with a bunch of clannies.

Offline Gurnisson

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Re: Correlation between reaction time and crpg success
« Reply #95 on: February 21, 2012, 12:56:19 pm »
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211. 4.6 K/D. Was faster when I was younger. :P

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Offline Son Of Odin

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Re: Correlation between reaction time and crpg success
« Reply #96 on: February 21, 2012, 03:03:42 pm »
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Average time 236.4ms. k/d about 1.42 so that only tells what? It tells that I am not kill oriented player, but a teamplayer with my courser, bumping enemies and helping out. Also the countless enemy horses I've killed are not in that number (which is what I am killing most of the time)... I still don't see correlation between reaction time and crpg success...
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Offline Adamar

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Re: Correlation between reaction time and crpg success
« Reply #97 on: February 21, 2012, 03:23:48 pm »
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284, Im just that awsome.

Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #98 on: February 21, 2012, 03:45:52 pm »
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This is addictive. #27's the highest I've managed to get on the scoreboard so far.

Edit: #26 now.

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« Last Edit: February 21, 2012, 03:56:36 pm by Xant »
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Offline Serfonz

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Re: Correlation between reaction time and crpg success
« Reply #99 on: February 21, 2012, 04:11:59 pm »
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Sorry Xant
I don't have to sit there and try for an hour either.
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Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #100 on: February 21, 2012, 04:14:32 pm »
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Sorry Xant
I don't have to sit there and try for an hour either.

Yeah, it took me all of 2 minutes to beat that after you informed me of it:

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« Last Edit: February 21, 2012, 04:15:37 pm by Xant »
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Offline Serfonz

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Re: Correlation between reaction time and crpg success
« Reply #101 on: February 21, 2012, 04:15:42 pm »
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Yeah, it took me all of 2 minutes to beat that after you informed me of it:

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Your link is broken.

Also

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Better luck next time me ole son.
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Offline Xant

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Re: Correlation between reaction time and crpg success
« Reply #102 on: February 21, 2012, 04:16:44 pm »
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You should try lottery, Serfonz.
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Offline Serfonz

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Re: Correlation between reaction time and crpg success
« Reply #103 on: February 21, 2012, 04:19:01 pm »
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You should try lottery, Serfonz.

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Offline BaleOhay

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Re: Correlation between reaction time and crpg success
« Reply #104 on: February 21, 2012, 04:45:06 pm »
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Also I noticed in game as I duel and play over the last year based on footwork the other player uses I know what swing they wil use before they release. It makes up for a lot when you see it coming.

There are a few that I know its coming and still can not seem to block it but not that many. Overall as was stated it has some to do with fast reaction time but more to do with muscle memory and instintive reflexes.
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