I can shoot most (65-85%) of my usual 35 arrows (17 bodkin, 18 tatar) into enemy horses in a round, sometimes without a single horse going down. WITH 8 PD. I stopped playing today when, after doing that, a guy on a chain-mailed horse killed me. Mind you, this is after I plugged that horse 3 times with bodkins, and then got a point blank shot on its throat as it charged at me. So, the horse keeps running, and I get one shotted, despite ultimately dodging it several times, and shooting it much more than I got hit. Bodkins were developed to rip through lesser mails, whether or not a horse or human is wearing the mail. Of course my example leans towards an extreme of the current condition, but you get the idea.
If horses are gonna continue being as fortuitous as they are, can we at least make arrows reduce their max speed by 5 or 10% per connect? I mean, cavs can still ride on -thatched- rooves, and yet archers have lost most roof access across the board.
The fact that xbows can still get 1shot kills, with low or no wpf, as well as no skill point investment, is also a testament to my point.
Archery is balanced right now.
Headshots are really powerful, but they are really hard to get so its not that big of a deal.
The only reason I ever die from archers is if I already got battered up badly in melee and an archer finished me off.
for success.
That is not an indication of balance, it's an indication of unfair and imbalanced expectations on archery as a class.
I agree with
[ptx] MrShine. I'd rather have body shot damage back, and reward archers for skill moreso than luck. Consistently hitting a target anywhere, is more skillful imo, than hitting once on a specific part, once in a while. Cuz unless the build is balanced mostly for precision shooting, headshots are just not a fair expectation of archers to fulfill regularly.
My question to the devs: Is archery ever going to be balanced around effort and investment, or will it continually be balanced by the whining of people who don't even care to play it?
I don't feel this question is unfair, and I think I deserve an answer considering:
1) of my 675 warband hours, literally like 670 were spent playing crpg.
2) Of that time, at least half or more has been spent on archery. My archery skill has gotten greater over that time, and yet my impact with that skill has become consistently less due to nerfs.
3) You seem to be patching archery based on this ideal:
http://nerfguns.net/wp-content/uploads/2009/09/nerf-bow-and-arrow.jpg