With the highly increased damage range receive for headshots they are far more likely to get a 1 hit kill with a headshot than melee has the potential too.
In reality, while focussing in melee, coordinating footwork, blocking, timing, range control, chambering, feinting and situational awareness it is far less easy to reliably achieve headshots.
No.
I think melee should be more fast-paced and while I'm for an increase in damage 1-shotting in melee or ranged shouldn't be standard imho. Increasing the stats/speed of weapons and such is a change I'd welcome.
I'm in no way advocating 1 hitting for melee, it spoils the game play and makes it generally less fun. In fact i agree that there should be a faster speed with a distinction between polearms and 2hs which offers a real difference. E.G one holds superior damage the other superior speed.
First off, hitting the head in melee is far, far easier than hitting the head at ranged. Hitting the head at ranged is mostly luck.
Second, since when do archers easily 1 or 2 shot at range? I thought we just went over 'best case' numbers with the cRPG calculator.
Melee damage far outpaces archery in raw potential, and usually in practice too.
It seems my game play experience is very different to yours, but that might be the NA / EU divide shinning through? I believe (very generally speaking) NA favours Str / IF while EU Agi / Ath?
The damage calculator is a tool which really needs to be used with caution, as there are many extraneous variables that the raw damage calculator doesn't accurately represent.
Considering the more beneficial position archers can take, away from the mass of incoming attacks they posses a far greater ability to focus their attacks than the melee player base.
1hits are only possible to farmers with under 18 bodyarmor.
My experience of playing with you arrowblood is that you 2 shot with body shots while i roam around in my Lordly Brigandine, so i think your comments may be a bit unfounded.