Author Topic: archery..  (Read 55686 times)

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Offline Leshma

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Re: archery..
« Reply #105 on: February 16, 2012, 03:18:16 pm »
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Does anyone know what kind of armor/hp combination you need to survive headshot from average archer at medium distance?

Offline Teeth

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Re: archery..
« Reply #106 on: February 16, 2012, 03:27:22 pm »
+2
Does anyone know what kind of armor/hp combination you need to survive headshot from average archer at medium distance?
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Offline [ptx]

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Re: archery..
« Reply #107 on: February 16, 2012, 03:30:15 pm »
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Which is basically your average ez-mode str/if 2h crutcher. When playing on my archer alt, people routinely survive headshots from my +3 longbow and +2 bodkins at 6PD. That is at close distance though. Likewise i survive headshots on my 2h alt with 8 IF and 47 head armor, losing ~ 2/3rds of my health.
« Last Edit: February 16, 2012, 03:32:21 pm by [ptx] »

Offline Leshma

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Re: archery..
« Reply #108 on: February 16, 2012, 03:32:38 pm »
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How do you know those were headshots?

Offline [ptx]

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Re: archery..
« Reply #109 on: February 16, 2012, 03:34:23 pm »
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Arrow goes into your head, no arrow sticking out of you, head all bloody? Body shots i generally ignore. Playing with alts in various classes gives perspective, something you lack.

Offline Leshma

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Re: archery..
« Reply #110 on: February 16, 2012, 03:35:39 pm »
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What is the name of your archer alt?

Offline [ptx]

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Re: archery..
« Reply #111 on: February 16, 2012, 03:37:27 pm »
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YetAnotherDayAtTheBeach? Generally have positive K/D, have occasionally topped scoreboards, especially after some nerfs, where other archers declared archery dead.

Offline Angantyr

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Re: archery..
« Reply #112 on: February 16, 2012, 04:05:59 pm »
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Some screens I've taken since last patch. All are before any other damage taken, melee or otherwise, limb and torso shots (have yet to survive a headshot), and all shots where you can clearly see the projectile itself. All are of course including a probably substantial speed bonus because only fools don't move around in midst battle. High level and well-geared arbalest not included either as they also one-shot on torso.

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« Last Edit: February 16, 2012, 04:12:43 pm by Angantyr »

Offline Rubicon

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Re: archery..
« Reply #113 on: February 16, 2012, 04:13:28 pm »
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Let me guess, no IF?
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Offline Angantyr

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Re: archery..
« Reply #114 on: February 16, 2012, 04:41:56 pm »
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5IF, as I mentioned in my previous post.

Offline Gnjus

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Re: archery..
« Reply #115 on: February 16, 2012, 04:48:42 pm »
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Does anyone know what kind of armor/hp combination you need to survive headshot from average archer at medium distance?

The other day i got a bolt to the face and survived, too bad i failed to take a screenshot of that bolt sticking parallel to my nose.  :wink:

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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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Offline MrShine

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Re: archery..
« Reply #116 on: February 16, 2012, 05:07:21 pm »
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Some screens I've taken since last patch. All are before any other damage taken, melee or otherwise, limb and torso shots (have yet to survive a headshot), and all shots where you can clearly see the projectile itself. All are of course including a probably substantial speed bonus because only fools don't move around in midst battle. High level and well-geared arbalest not included either as they also one-shot on torso.

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In some of those pics you are coated with blood, it could be other people's but there is no way to confirm that all that damage is being dealt by arrows... you could have taken a little damage in a melee and not realized it.

But regardless it's hard to say where that damage is coming from and what the build of the archer is, where they hit you, how close etc.  I'm not going to lie and pretend that 50% arrow hits don't happen when you have a high end bow and some healthy PD - they do occasionally, and with bodkin piercing damage and MW equipment it's going to put some hurt on heavily armored people as well. 

But just because you took a high damage shot doesn't mean that all archers can do that, or that the archer was accurate, or how many other shots were dodged.   

I occasionally take a 40-50% shot, but most of the time it's small 15-20% shots that I can essentially shrug off.

For the record I suppose I could be considered part of the "archer lobby", but I've also made no attempt at deception.  Check out my videos on recorded damage if you don't believe me.
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Offline v/onMega

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Re: archery..
« Reply #117 on: February 16, 2012, 05:22:59 pm »
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Rufio is on spot.

Rest is useless defending, lobbying.

As long as random armor calc exists, this archery dmg is op.

They had a good idea about archery before, did it too harsh....and reverted it, again too harsh.

Offline Rumblood

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Re: archery..
« Reply #118 on: February 16, 2012, 05:44:53 pm »
+1
Some screens I've taken since last patch. All are before any other damage taken, melee or otherwise, limb and torso shots (have yet to survive a headshot), and all shots where you can clearly see the projectile itself. All are of course including a probably substantial speed bonus because only fools don't move around in midst battle. High level and well-geared arbalest not included either as they also one-shot on torso.

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Are these screens of every torso shot you've taken from an arrow? If not, the don't mean much by themselves. It just means that there is an archer with a build and equipment and a given situation that can do that much damage. Nothing more.
Damage varies widely based up on the bow you are using, the arrow you are using, how many times those items have been heirloomed, the level of the archer, the build of the archer, whether he is above you or below you in terrain, whether it is raining or not, and the movement speed difference between the two of you.

When you can post  the screenshots including the information above that is required to have an actual conversation about whether the damage was justified, we might move closer to actual agreement on where tweaks need to occur.
The current trend regarding archers and indeed all ranged that wants to lump them into a one nerf fits all category makes as much sense as lumping 2 handers, polearms, and shielders all into one category when making changes to how thrusts or swings or blocking  work, or how much damage the weapons do. You wouldn't nerf the katana because the bec de corbin is OP, or nerf the sickle because the longsword is too good.

It's time for rational, in-depth looks at balancing.



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Offline MrShine

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Re: archery..
« Reply #119 on: February 16, 2012, 05:47:50 pm »
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They had a good idea about archery before, did it too harsh....and reverted it, again too harsh.

And the constant complaining from melee about ranged isn't lobbying?  Please... ranged is still nerfed from where it was in the past.  Archery took a 33% body damage reduction last patch and some people still weren't satisfied.  I don't think any hard numbers have been given as to where damage stands right now, but it is still worse than it was in the past. 

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