To revive this thread...
Dezilagel, I agree on most of what you said, about teamwork and skill not being polar opposites and having the problem of 50 random players on the server who are (mainly) not interested in teamwork and all the other stuff.
But there are two points I disagree:
- that this can't be changed, or at least that you shouldn't even try to change this
and
- that clans and strategus are "tools" for teamplay and that it is my own problem if I don't use them.
I already wrote about point one several times on other places in this forum, so I will keep it (rather) short.
- playing relaxedly doesn't mean you can't follow tactics. If you just want to have some random fights, would you mind so much to have them at the barn where you commander sends you, instead of next to the tower, where you wanted to run to initially? And even if you would mind, noone forces you to stay in the command system. Just press the right key and leave it.
- offering a reward for following tactics will hopefully create some interest in teamwork, although the motivation is the completely wrong one. My hope is that it develops as some kind of "bait" for the uninterested, to test if teamplay makes their gameplay worse, like they imagine it, or perhaps improves it, contrary to their expectations. And after some time they should be "used" to teamwork, and should have developed some good habits like always checking what the current plan of the team is and so on, and if we are really lucky, then they will even realize the benefits using teamwork brings to their game. In any case I strongly support removing the small rewards for following orders after some time. It's retarded, but I think in the current state of the game it's a necessity.
- with a community that uses tactics by default and with a good command system (in combination with a good commander) there is no reason why the commander can't send out the three or four best melee fighters to take out an archer nest while the rest of the team waits in cover. And again, it's not like you can't relax while doing so. Too lazy to block against the archer? Well, just try to outspam him, it's not like your clan loses a city if you fail. Bored to wait? Due to your understanding of teamplay and the changes on your gameplay you know the alternative would be to charge the archers, die, and wait even longer in spectator screen.
And to the suggestion of joining a clan or playing strat:
- I can't tell when I will be on, so no clan would accept me if they can't count on me when a fight is on the schedule.
- I hate using teamspeak.
- I want to use tactics all the time, whenever I play. I don't know any clan that always has members on EU1.
- And even if there was a clan, it's not like it could constantly represent at least 70% of my team to make using tactics fairly efficient.