Archers in CRPG dont have as much pin point accuracy as you imagine, there's a lot of skill out there. Between crossbows, longbows and horsearchers, you have some of the most devastating weapons and fighting styles in history, yet the melee based characters dominate the game and the scoreboard as always, so quit complaining. Real life professional archers are a lot more efficient than the crap we have in crpg, their skill is not luck based. And if you and all the meleers think that people without shields didn't die alot from ranged back in medieval times, you've a huge misconception of how things worked back then and this is simply not the game for you. Now, nobody likes getting shot, but thats no reason to make a class weaker than it already is.
U seem mad and you sadly went full retard .
I don't give a fuck about how much damage archers deal or how accurate they are , if you wish to go into realism discussion with me , show me one historical source referring naked archers carrying bow + 70 arrows and a hammer .
Medieval archery is not like getting a bow and shooting a deer , in battlefield archers shoot volleys of indirect fire they do not aim for a single guy they shoot massive arrows to a designated field of battle as a group , in cRPG our archers are like a sniper squad you know going to rooftops , bridges and shit providing cover with their 50.cal barrets to protect the president...
This is silly .
The archer i know from medieval sources is the guy who wears at least mail armor , carries a good backup weapon , some troops are very viable on melee combat (Druzinha , ottoman archers , xbowmen of italy etc...) , carry 10-20 arrows , volley fire to diminish the enemy infantry's ranks .
Archer i see in cRPG = Unnecesarily mobile , has infinite ammo , no armor no melee capability classic "kiting ranger" class from MMORPG games.
Any argumant to defend the current state of archery in cRPG looks so damn idiotic...