Poll

Should the ranged nerf be reverted?

No
185 (53.3%)
Yes
162 (46.7%)

Total Members Voted: 346

Author Topic: Petition to revert the ranged nerf  (Read 12026 times)

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Offline Meow

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Re: Petition to revert the ranged nerf
« Reply #30 on: January 25, 2012, 12:21:50 am »
0
What do you mean i admit?
I am saying it's sad but i roll in 60 body armor and 27str.
Ninjas will obviously still complain that Archers are op.
Food archers are fine, they can headshot me before i reach them or they panic and die.
Not everyone can withstand my fearsome looks:
(click to show/hide)
Sounds fine to me.
If you want archers balanced for 30 str 8IF builds then i will go with you do not understand balancing.
« Last Edit: January 25, 2012, 12:26:07 am by Meow »

Offline Overdriven

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Re: Petition to revert the ranged nerf
« Reply #31 on: January 25, 2012, 12:25:20 am »
0
Any word on HA yet?

Offline Lactose_the_intolerant

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Re: Petition to revert the ranged nerf
« Reply #32 on: January 25, 2012, 12:27:09 am »
0
wait what, when i posted this thread was intitle something completly different! something about having fun on crpg!

seriously joker we dont need another range thread! i think everyone knows that archery is not going to stay like this! you do post a lot of gibberish

oh yea, tested diffrent ranged alts to see. i ruled as an xbowman but sucked hard as an archer. imo xbow is superior to bows
« Last Edit: January 25, 2012, 12:30:03 am by Lactose_the_intolerant »

Offline Meow

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Re: Petition to revert the ranged nerf
« Reply #33 on: January 25, 2012, 12:27:55 am »
0
They will be adjusted with the overall unnerf, they will not be buffed in any special way.

You already got the advantage of fleeing when ever you feel like it.
Use it.

archery is not going stay like this!

It's not.

Offline Aseldo

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Re: Petition to revert the ranged nerf
« Reply #34 on: January 25, 2012, 12:28:54 am »
0
no i want it balanced so I dont blip people with 7PD

I'm just saying I'm forced to aim for head now, whats the point of trying to hit someone 8+ times, useless

Offline Overdriven

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Re: Petition to revert the ranged nerf
« Reply #35 on: January 25, 2012, 12:29:28 am »
0
They will be adjusted with the overall unnerf, they will not be buffed in any special way.

You already got the advantage of fleeing when ever you feel like it.
Use it.

It's not.

If you do shit all damage it's a pointless advantage. And I haven't heard a single person say it shouldn't be reverted.
« Last Edit: January 25, 2012, 12:30:50 am by Overdriven »

Offline Lactose_the_intolerant

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Re: Petition to revert the ranged nerf
« Reply #36 on: January 25, 2012, 12:30:29 am »
0
They will be adjusted with the overall unnerf, they will not be buffed in any special way.

You already got the advantage of fleeing when ever you feel like it.
Use it.

It's not.

wait what, its going to stay like this?

Offline Meow

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Re: Petition to revert the ranged nerf
« Reply #37 on: January 25, 2012, 12:36:16 am »
0
No, it's not going to stay like this.

If you do shit all damage it's a pointless advantage. And I haven't heard a single person say it shouldn't be reverted.

Let me quote.

Archer here and voted no on reverting the nerf.

To conclude; yeah it's harder to get a high score, even harder to save myself when i'm being chased but this new system reward skill rather than luck so overall it's a good change, not a nerf.

If you are just talking HA - yeah that might be because HA always felt like a crappy class while annoying everyone else on the server :mrgreen:
« Last Edit: January 25, 2012, 12:37:26 am by Meow »

Offline Taser

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Re: Petition to revert the ranged nerf
« Reply #38 on: January 25, 2012, 12:39:43 am »
0
no i want it balanced so I dont blip people with 7PD

I'm just saying I'm forced to aim for head now, whats the point of trying to hit someone 8+ times, useless

This is true. The new patch has forced archers to do headshots since body shots do shit all. For me, its not as big of a deal since I went balanced and have a lot of wpf so my accuracy is decent. For the high str archers, this is a huge blow since their accuracy sucks. Their reticule will not be accurate which is another huge blow with the longbow/rus since it takes longer to draw an arrow and the reticule disappears faster over a smaller bow like the horn or tatar bow. By disappearing faster I mean the fact that they have less time to take advantage of the reticule's tightness at the end of a draw before it expands out.

Edit: Meow that only applies to my situation and not in general. I'm a specific kind of archer and I still believe it fucked everything up besides balanced and high agi archers. High str archers, xbows, throwers, and HA got screwed.
« Last Edit: January 25, 2012, 12:41:22 am by Taser »
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Offline CrazyCracka420

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Re: Petition to revert the ranged nerf
« Reply #39 on: January 25, 2012, 12:43:15 am »
0
HA have always pretty much been anti-cavalry.  They are very good at this role.  When it comes time for needing to take out ground troops, or to melee when dismounted, they are like fish out of water.  Very specialized, niche class, but coming from someone who's always on a horse, they are crucial to keeping me away from their infantry (well before the nerf patch anyways).  I generally try to avoid HA's, so they can "keep me away" from certain areas of the map (to a certain extent, it obviously all depends on terrain and the map).

HA's working together with their own friendly cavalry lancers/1h's are good combo's for taking out enemy horses.
« Last Edit: January 25, 2012, 12:44:42 am by CrazyCracka420 »
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Offline Aseldo

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Re: Petition to revert the ranged nerf
« Reply #40 on: January 25, 2012, 12:46:50 am »
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Even with high agility archer builds, making a build that relies on hitting a small little head with the added problem of people doing unrealistic circles to dodge our shots is pretty sketchy.

Here's my problem with all of this, headshots before were basically a 1 shot kill 80% of the time except for people crutching it, does that sound like it needs a buff? Not really. So realistically we just got nerfed on body shots.
« Last Edit: January 25, 2012, 12:50:11 am by Aseldo »

Offline Overdriven

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Re: Petition to revert the ranged nerf
« Reply #41 on: January 25, 2012, 12:48:13 am »
+2
If you are just talking HA - yeah that might be because HA always felt like a crappy class while annoying everyone else on the server :mrgreen:

Just talking HA. Then why has everyone who's mentioned it said the nerf was never even slightly needed for HA? HA was in a perfect place before. Now it's seriously UP. Even reverting the nerf slightly won't help that because we get the damage and accuracy nerfs on horseback. And as crazycracka said...we are handy for taking out horses. We need reasonable damage to do that.

HA have always pretty much been anti-cavalry.  They are very good at this role.  When it comes time for needing to take out ground troops, or to melee when dismounted, they are like fish out of water.  Very specialized, niche class, but coming from someone who's always on a horse, they are crucial to keeping me away from their infantry (well before the nerf patch anyways).  I generally try to avoid HA's, so they can "keep me away" from certain areas of the map (to a certain extent, it obviously all depends on terrain and the map).

HA's working together with their own friendly cavalry lancers/1h's are good combo's for taking out enemy horses.

It's a damn niche which very few people play. That's why it's so frustrating that when it's OP people bitch and moan for a long long time. But as soon as it gets nerfed into the ground, no one gives a crap and it hardly gets a mention. There has only been the odd post here and there which has brought it up. No real discussion. But when the big nerf for HA occcured, there was a huge thread demanding it that was as big as the post ranged nerf one we just had.

HA's working together is highly effective still. With me, hentzi, fru and elmer working together all 4 of us were in the very top portion of our team. But that's because we are used to setting each other up for shots and working together to kill people. But when it comes to an HA on their own, they are so UP it's painful, particularly against other cavalry, seeing as destriers are so prevalent now as they pretty much automatically mean immunity from ranged.
« Last Edit: January 25, 2012, 01:00:51 am by Overdriven »

Offline FRANK_THE_TANK

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Re: Petition to revert the ranged nerf
« Reply #42 on: January 25, 2012, 12:56:52 am »
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One of the things that I have disliked (I'm a thrower, I chuck shows. Really big shows.) is head shots insta killing when you have a high end full cover helmet. The point of those giant head bricks is to deflect crap. I know the engine would completely die if it had to add arrow deflection in based on the surface angle of the helmet but those helmets should get a soak bonus.

I got beaned at midish range by some one with tartar arrows 5PD and a horn bow. I had full health 5if 17 str and 54 armour Gotland helmet on. Its not the end of the world but it is a bit annoying. On the other hand my +1 war darts do more dmg as a melee weapon now, I'm not even joking.

I and another thrower were in a pissing contest we both gave up and started stabbing each other with the darts because it was MUCH faster.
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Offline Meow

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Re: Petition to revert the ranged nerf
« Reply #43 on: January 25, 2012, 01:00:04 am »
0
Never doubted that the damage nerf against horses needs to be reverted.
Cav is obviously the major prob due to the ranged nerf.

Also as i said before i do not do any balance, i tell you what i read and by now mostly what i think.

Spammy bows might get nerfed slightly, slow and accurate stuff might get a buff.
HA - no idea but i experienced two of them working together and against inf they can still rule a battlefield.

Offline Overdriven

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Re: Petition to revert the ranged nerf
« Reply #44 on: January 25, 2012, 01:02:13 am »
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HA - no idea but i experienced two of them working together and against inf they can still rule a battlefield.

2 of anything working properly together can rule the battlefield. Hence my above point about me, fru, hentzi and elmer working together. But 1 HA on it's own, as happens the majority of the time on a server, is severely UP compared to any other class. If spammy bows get a nerf as well that would only further affect HA. Basically the affects of the HA skill need to be increased to compensate.