One thing I liked about Native (where no class had more than 16 strength) was the diversity that each class held. Infantry and most cavalry had the option of using shields, throwing, 1hand, 2hand, polearms. Archers and crossbowman alike were still able to compete in melee while being effective at ranged. Some of the infantry classes even had a few riding thrown in. In cRPG you see more crazy builds, 13 shield, 13 athletics, 10 PS tanks, but less balanced builds with an eye for utility, unfortunately, because the way the mod is set up, utility builds do not pay. It makes more sense to just stack in one direction, go full archer, full 2hand, full throwing, etc. Though at least some of the issue is just player choice. Archers choosing to not invest in any power strike, infantry choosing not to bother with 3-4 power throw.