Author Topic: Rageball  (Read 41178 times)

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Offline Turboflex

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Re: Rageball
« Reply #345 on: February 15, 2012, 05:12:19 pm »
+2
Right now it can be pretty tough for a team to move ball downfield  from their own net after they were scored on especially against a team that is already probably better in the first place and now camping their end with a trap in place.

Idea:

On goal do a general respawn like on map load. Ball at center (or if possible even, in possession of the side that was scoring on), and all players starting in their own end.

Offline Morpher

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Re: Rageball
« Reply #346 on: February 15, 2012, 06:57:53 pm »
0
Good idea
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Offline BlindGuy

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Re: Rageball
« Reply #347 on: February 16, 2012, 05:30:31 am »
0
While Im not arguing AGAINST something of the sort, it isnt SO hard to get off from goal: I dont believe there is a time limit for goal keeper to throw, is there? Because if I save a goal or I fail a catch and get scored on (when Im in goal), I tend to hang onto the ball for a while, at least untill some guys/one guy/anyone has found some space and I can get the ball to him.

If you stand back while you scout for a receiver, you can use teamchat to beg for someone to get space, and worst come to worst, you might get shot, the ball should land where enemy cant get it, remember: Goalie cant score own goal.
I don't know enough

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Offline Turboflex

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Re: Rageball
« Reply #348 on: February 16, 2012, 05:44:25 am »
+1
I agree with that, the mechanic is currently strong for a smart goalie who is patient, but it's kind of boring when goalie has to take a min to find an open man, not great gameplay.

Offline Ozin

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Re: Rageball
« Reply #349 on: February 16, 2012, 09:58:17 am »
+1
I'm making it a bit easier to kick the ball a decent distance in the next version, but still hard to get the maximum possible distance. So keepers can go for inaccurate (depending on player skill) but far shots, or shorter but accurate passes by throwing. Should fix it.

Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

Edit: btw, I'm working on trying to get the bounce to work on angled terrain and scene props. Hopefully we can get some new and varied maps back on "soon".
« Last Edit: February 16, 2012, 10:02:19 am by Ozin »

Offline Tor!

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Re: Rageball
« Reply #350 on: February 16, 2012, 11:36:14 am »
0
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

What is this I would never..  :rolleyes:
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee

Offline Thomek

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Re: Rageball
« Reply #351 on: February 16, 2012, 12:53:33 pm »
0
Don't worry Ozin.

I'll take Tor over to coh so he won't have time to bug you.
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That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline BlindGuy

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Re: Rageball
« Reply #352 on: February 16, 2012, 10:01:31 pm »
0
Don't worry Ozin.

I'll take Tor over to coh so he won't have time to bug you.

Fuckers in my clan always playing MTW and never enough CoH.
I don't know enough

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Offline Ninja_Khorin

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Re: Rageball
« Reply #353 on: February 16, 2012, 10:45:49 pm »
0
I've been suffering the same affliction lately, Ozin.

Offline Jarlek

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Re: Rageball
« Reply #354 on: February 16, 2012, 10:49:50 pm »
0
Fuckers in my clan always playing MTW and never enough CoH.
CoH?
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Christo

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Re: Rageball
« Reply #355 on: February 16, 2012, 10:50:33 pm »
0
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Lordark

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Re: Rageball
« Reply #356 on: February 20, 2012, 08:22:32 am »
0
I'm making it a bit easier to kick the ball a decent distance in the next version, but still hard to get the maximum possible distance. So keepers can go for inaccurate (depending on player skill) but far shots, or shorter but accurate passes by throwing. Should fix it.

Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

Edit: btw, I'm working on trying to get the bounce to work on angled terrain and scene props. Hopefully we can get some new and varied maps back on "soon".

If you like Napoleon Total war i HIGHLY suggest u getting ntw 3 mod for it.    Shogunite?  Im not going to give CA fullprice for any new game ever again since shogun 2 :_(     
Bargain bin price or nothing. 50 bucks to be a beta testa for 6 months  :evil:
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Offline Vibe

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Re: Rageball
« Reply #357 on: February 20, 2012, 09:43:47 am »
0
Also, blame Tor for dragging me back and getting me addicted to total war again (not very productive atm) :(

Hang'im

Offline Turboflex

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Re: Rageball
« Reply #358 on: February 20, 2012, 05:02:10 pm »
0
If you like Napoleon Total war i HIGHLY suggest u getting ntw 3 mod for it.    Shogunite?  Im not going to give CA fullprice for any new game ever again since shogun 2 :_(     
Bargain bin price or nothing. 50 bucks to be a beta testa for 6 months  :evil:

I bought Empire total war at release and haven't bought a total war game since... such garbage.

I still play MTW2, it has the best modding scene anyways and all the best ones are still being actively updated.

Offline Mulyan

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Re: Rageball
« Reply #359 on: March 18, 2012, 12:41:24 pm »
0
Who is the admin of Rageball EU 6 ? I wish to give him a screenshot as I have been ban with a poll abuse. Reason : chasing archer attacking my teamates and making him rage a lot.

The player is Crawdacity III