Author Topic: Version 0.260  (Read 57893 times)

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Offline Jeade

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Re: Version 0.260
« Reply #360 on: January 18, 2012, 04:37:18 am »
0
Can someone explain why ladders were removed from reg game play? Even as a defender i luv seeing those things come up on the walls, just looks awesome.

Sometimes you need to nerf something because there's nothing else to nerf; you have to get creative.
Ladders? Fuck 'em.
Gone.
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Offline Silveredge

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Re: Version 0.260
« Reply #361 on: January 18, 2012, 05:35:35 am »
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I don't know if this has been mentioned in the 25 pages of posts, but the damage nerf wasn't enough for the mace.  They also decreased the weight of the mace by quite a bit.  I dropped an entire level above 31 just to switch from the mighty iberian mace to the mighty 2h mace, now they're the same thing...

Offline Bobthehero

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Re: Version 0.260
« Reply #362 on: January 18, 2012, 08:44:24 am »
0
Tried the archer, made 10 1 hit kill with shortbow and normal arrows, 6 pd, on mostly naked or lightly protected head.

Hilarious to say the least.
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Offline Nehvar

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Re: Version 0.260
« Reply #363 on: January 18, 2012, 08:48:28 am »
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I watched Socrates headshot five enemies in as many seconds with his masterwork bow.  Yeah, the 2PD "Bow"; and I'm not talking about peasants.  Archery seems better than ever if you're very skilled at it.
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Offline Gristle

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Re: Version 0.260
« Reply #364 on: January 18, 2012, 09:37:47 am »
+2
Get a fast bow and aim for the head and you will swear archery was just buffed

It's pretty glaring how imbalanced this patch is when the better and rightfully more expensive bows are being discarded for low-end bows.

Offline B3RS3RK

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Re: Version 0.260
« Reply #365 on: January 18, 2012, 10:05:21 am »
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OMG!The broad brimmed Kettle hat looks FAPULICIOUS, especially with the Druzhina mail shirt:

(click to show/hide)
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Offline Sagar

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Re: Version 0.260
« Reply #366 on: January 18, 2012, 12:01:48 pm »
+1
Best patch ever!  :D

Devs, Keep Up The Good Work.

Offline Teeth

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Re: Version 0.260
« Reply #367 on: January 18, 2012, 01:14:26 pm »
+1
Say, how about fixing the headless people, you know, easy hotfixing with the launcher and all.

Offline Gristle

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Re: Version 0.260
« Reply #368 on: January 18, 2012, 01:18:57 pm »
+2
Say, how about fixing the headless people, you know, easy hotfixing with the launcher and all.

The ranged change, something that has had a major impact on gameplay, took them only 5 days to think up and release. Let's see how long it takes them to hotfix something simple like the missing heads. We're on day 3!

Offline Butan

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Re: Version 0.260
« Reply #369 on: January 18, 2012, 02:05:34 pm »
0
Best patch ever!  :D

Devs, Keep Up The Good Work.


+1

Offline Draggon

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Re: Version 0.260
« Reply #370 on: January 18, 2012, 02:16:13 pm »
0
Fucking awesome patch all around.  Siege is much more fun without the ladders, I haven't tried Battle or Rageball yet because all the new maps + no ladders + less range pew-pew + more players on Siege has been a blast.

Nerfed my little backup 2H mace but it's still viable against those fast-as-lightning scimitar spammers and other shield crutchers so I can't complain.

Massive hats off to the Devs!

Offline Darkkarma

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Re: Version 0.260
« Reply #371 on: January 18, 2012, 03:36:05 pm »
+2

Give higher up crossbows arbalests either more bolts to work with,either give us a slightly tighter reticle so that the wiggle room from bolts isn't so god damn common, even at 150 WPF. Or bring our damage up a bit. I should not be having to two shot a guy in rags with a MW arbalest and bolts especially when I only have 13 shots to work with.


Honestly, i'm already paying more in upkeep than someone in druzhina elite lam off of just costs for my arbalest alone and before this patch, I was fine with that. Unlike archers, we only get 13 shots(assuming we masterworked our bolts or unless we use a no slot 1hander which simply will not work at all against most decently armored builds. The wiggleroom on a arbalest's shot, even at 150 wpf is pretty noticeable in game, especially when it is raining, we also have a much slower rate of fire. An across the board blanket change like this is going to really hurt some classes more than others.
« Last Edit: January 18, 2012, 03:37:13 pm by Darkkarma »
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Offline F i n

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Re: Version 0.260
« Reply #372 on: January 18, 2012, 04:02:43 pm »
0
3!!!!!!!!! Loomed heavy throwing axes in an archers back and he still runs away?
The idea of nerfing bodyhits on ranged ... ok  -  but thats just exaggerated and unrealistic. Nerfing Ranged should not be based on damage... Try the duration in which you can shoot acurate or something....

C-rpg was a semi realistic medieval fighting simulation. Now its just a playground for dorks with sharp 2 handers and invulnerable archers :(

im not amused.
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Offline Butan

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Re: Version 0.260
« Reply #373 on: January 18, 2012, 04:06:22 pm »
0
3!!!!!!!!! Loomed heavy throwing axes in an archers back and he still runs away?


Damage isnt linear so, except if it happens on average its not a good example.

Sometimes I get 2 shotted by a peasant bow in the chest, sometimes it takes more than 10...

Offline polkafranzi

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Re: Version 0.260
« Reply #374 on: January 18, 2012, 06:01:52 pm »
0
3!!!!!!!!! Loomed heavy throwing axes in an archers back and he still runs away?
The idea of nerfing bodyhits on ranged ... ok  -  but thats just exaggerated and unrealistic. Nerfing Ranged should not be based on damage... Try the duration in which you can shoot acurate or something....

C-rpg was a semi realistic medieval fighting simulation. Now its just a playground for dorks with sharp 2 handers and invulnerable archers :(

im not amused.

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