Author Topic: Fix for Invisible Great Helmets  (Read 3771 times)

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Offline zottlmarsch

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Fix for Invisible Great Helmets
« on: January 17, 2012, 01:14:20 am »
+6
Looks like there is a new version out with the fixed helms, locking thread now  8-) thanks all the people who downloaded

(click to show/hide)

also as cool as the new greathelms are, in my opinion alongside some of the body armours they look a little too dark.
I tried lightening the texture a little so it fits in with most of the other armours/helms. Feel free to try it.
Just drop it in the crpg-textures folder and say yes to overwriting (back up your old greathelmets2.dds in case you don't like it)
http://www.mediafire.com/file/fsxv299b8g978bk/greathelms2.dds
« Last Edit: January 19, 2012, 01:30:27 am by zottlmarsch »
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Offline Kreczor

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Re: New Great Helmets Fix
« Reply #1 on: January 17, 2012, 06:03:38 am »
-6
Don't know if anyone else figured this out but with the missing heads its just a few spelling mistakes in the itemkinds1.txt file that are causing this

if you find and replace the word madeInbucket with madelinbucket and gotlandbucket1 with gotlandbucket it should be fine, at least it was for me (make sure you do this for every time the word comes up)

also for people with openbrf, if you go to the Mat tab in dejawolfs resource file and select crusaderbuckets_col2, change the diffuseA from greathelms2_Col2 to greathelms2_col2

hope this helps til the hotfix comes out
Hi. You already posted this.
http://forum.c-rpg.net/index.php/topic,24235.msg350080.html#msg350080
« Last Edit: January 17, 2012, 06:04:43 am by Kreczor »
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Offline ArchonAlarion

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Re: New Great Helmets Fix
« Reply #2 on: January 17, 2012, 06:08:15 am »
0
So what? He is trying to be helpful, not everyone read through that other thread.

Offline Kreczor

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Re: New Great Helmets Fix
« Reply #3 on: January 17, 2012, 06:11:01 am »
-2
So what? He is trying to be helpful, not everyone read through that other thread.
No being helpful here. If you want to be helpful go to some other forum.
http://forum.c-rpg.net/index.php/board,12.0.html

That could be a great place to go.
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Offline a_bear_irl

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Re: New Great Helmets Fix
« Reply #4 on: January 17, 2012, 06:12:04 am »
+6
shut up kreczor
FREE ALLERS

Offline Kreczor

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Re: New Great Helmets Fix
« Reply #5 on: January 17, 2012, 06:15:58 am »
0
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Offline Brrrak

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Re: New Great Helmets Fix
« Reply #6 on: January 17, 2012, 08:53:06 am »
+1
---------------------------
RGL ERROR
---------------------------
Error too many variation on mesh itm helmet bucket 2
---------------------------
OK   
---------------------------

What did I fuck up?

Resolved: Lol nvm i'm dolt

I must suck at this, I changed it to the letter, and it still isn't appearing.

Got the old Gotland to work, now just wondering about the topfhelms.  madelinbucket, right?

(click to show/hide)
« Last Edit: January 17, 2012, 10:27:37 am by Brrrak »

Offline Zerran

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Re: New Great Helmets Fix
« Reply #7 on: January 17, 2012, 10:55:22 am »
0
Watching your post evolve has been quite entertaining Brrrak  :lol:
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Offline zottlmarsch

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Re: New Great Helmets Fix
« Reply #8 on: January 17, 2012, 01:35:01 pm »
+1
changed OP

If you change the I in madeInbucket to an l it should work, I think there are 2 types madelnbucket1 and madelnbucket2
« Last Edit: January 17, 2012, 01:54:20 pm by zottlmarsch »
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Offline Brrrak

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Re: New Great Helmets Fix
« Reply #9 on: January 17, 2012, 02:30:06 pm »
0
changed OP

If you change the I in madeInbucket to an l it should work, I think there are 2 types madelnbucket1 and madelnbucket2

Alright, that makes more sense.  I peeked into the .brfs myself since madelinbucket didn't work, and was wondering if it was just an "I" or an "l".  Thanks for the clarification.

Now all your headless horseman builds are ruined!  RUINED I SAY! :mrgreen:

Offline Bartlomiey

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Re: New Great Helmets Fix
« Reply #10 on: January 17, 2012, 06:00:41 pm »
0
Hello!
I wanna see ma Topfhelm working... I did evrything just as you said. And it doesnt work ;( Some help?:D

Offline pecores_timotheysnow

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Re: New Great Helmets Fix
« Reply #11 on: January 17, 2012, 06:24:14 pm »
+1
can you uploead your itemtext plz?
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Offline Bartlomiey

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Re: New Great Helmets Fix
« Reply #12 on: January 17, 2012, 06:48:59 pm »
0
thts good idea i think.
PS; repiared all. ma fallout ;) thx bro for great fix!

Offline zottlmarsch

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Re: New Great Helmets Fix
« Reply #13 on: January 17, 2012, 07:16:44 pm »
0
http://www.mediafire.com/?s0fs5qfj2nf3avh

try this guys, it should work
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Offline Glyph

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Re: New Great Helmets Fix
« Reply #14 on: January 17, 2012, 07:48:07 pm »
0
I found a solution that fixes the missing heads on the Gotland, Tofhelm and Rounded Topfhelm, feel free to try it  :D

Just replace your itemkinds1 with this one (remember back up original first just in case)

http://www.mediafire.com/?s0fs5qfj2nf3avh


or you can do it manually
(click to show/hide)

for the green great helm (which appears to actually be red) to work try the following

using openbrf
open dejawolfs resource file
go to the Mat tab and select crusaderbuckets_col2
change the diffuseA from greathelms2_Col2 to greathelms2_col2

hope this helps til the hotfix comes out
replace the file as in averwhite and say yes to everything or delete the map and put this one in?
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