Well ylca....
And now think in that direction....
Archery gets easier and the same guys scoring awesome k/d now, would score even better.....
Archery can be deadly, it is possible in case u play it right.
If you dont score that well, your playing style is wrong, dont you think?
Its like trying to turnfight in a Fw 190 against a spitfire. Its not gonna happen....because you simply play it wrong.
And as a sidenote...:
How many really good melee players are out there?
Its the same thing there ;-)
Okay so great archers get a great k/d while all other archers inch back towards medicore. This is a problem Meanwhile we have this doublethink where we all accept that most CRPG players are terrible at melee and manual blocking, yet somehow it's very skillful to get in a fight where either
A. You have at ton of HP and armor and you can miss 10 blocks and kill with one
or
B. You have a ton of agi and can circle and dance and get plenty of kills cause no one can keep up.
These are examples of great skill whereas pulling fucking trajectory calculations on the fly as achers have to do
while needing multiple shots to kill is still considered so OP that archery got another nerf. Again this is why i say this is a terrible beta community. Nerf the things you don't like into oblivion, ignore everything else until the game is completely unbalanced and worthless.
That right hand swing delay lasted for all of two seconds because people whined about it, now swinging right gets plenty of kills, yet no one complains about "skill" then.
Most people in CRPG are hypocrites who only want the best for their team and fuck the rest of the mod balance and the sad thing is that the devs listen while absolutely ignoring the few people who put in valid feedback, test issues, and actually go on servers and take the time to compile real data.
10 Nerf archery threads get a response but the two people who go on servers and show that arrows do next to no damage to most targets by testing, taking screenshots, and showing their data get completely ignored.
It's balance by mob and it's why there are
massive changes every patch. Most games make incremental changes after months of playtesting, CRPG makes huge changes after weeks of one class bitching about a class they never play while ignoring other classes that are massively popular.
Is there any reason that a massive 2her should ever swing faster than a tiny 1h? No, but that's never going to be patched out because 2hers are popular.
Beta. What a fucking joke, this is a high school popularity contest.