Author Topic: New ranged change  (Read 39109 times)

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Offline mOus333

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Re: New ranged change
« Reply #375 on: January 20, 2012, 03:00:42 pm »
+1
yesterday i was on eu1 and see merc zerobot1 in action. Only one thing to say  NERF ARCHERS !!!!
Hs is OP!!!  :twisted:

Offline Grumbs

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Re: New ranged change
« Reply #376 on: January 20, 2012, 03:22:12 pm »
-1
yesterday i was on eu1 and see merc zerobot1 in action. Only one thing to say  NERF ARCHERS !!!!
Hs is OP!!!  :twisted:

lol I asked the guy to stop headshotting me yesterday. I think the most recent patch was very good for the game overall. Some tweaks could be done maybe but it overall it was positive for the game. You should have to work for long range kills..spamming at the body should not be rewarded how it was before
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Offline Tzar

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Re: New ranged change
« Reply #377 on: January 20, 2012, 03:40:29 pm »
0
Jambi have alone single handily made all the noob archers whining in here look like a fool i think its time we close the whine threads an move on....

No reason all the scrub archers keep posting tears when they should be more focused about adapting rather then crying..
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline mOus333

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Re: New ranged change
« Reply #378 on: January 20, 2012, 03:43:49 pm »
0
FFS.. forum whit no whine is no forum !!!
NERF XBOWERS!!!!!!!!!!!

Offline Overdriven

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Re: New ranged change
« Reply #379 on: January 20, 2012, 03:53:38 pm »
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Jambi have alone single handily made all the noob archers whining in here look like a fool i think its time we close the whine threads an move on....

No reason all the scrub archers keep posting tears when they should be more focused about adapting rather then crying..

2h whine thread didn't get closed...so why would this?

Offline Gristle

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Re: New ranged change
« Reply #380 on: January 20, 2012, 04:35:28 pm »
0
People must learn to never respond to Tzar on the subject of ranged classes, as doing so does not actually contribute to a healthy discussion. I have seen people make this mistake for as long as I've been playing cRPG.

Never change, Tzar. Never change.
« Last Edit: January 20, 2012, 04:36:40 pm by Gristle »

Offline Jambi

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Re: New ranged change
« Reply #381 on: January 20, 2012, 07:15:13 pm »
0
« Last Edit: January 20, 2012, 07:21:00 pm by Jambi »
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Quote
Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline justjr

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Re: New ranged change
« Reply #382 on: January 21, 2012, 02:45:28 am »
-2
About cavs, they have always been OP.
. Run 20x faster then not cav (guessing)
. Have 2 life bars.

Just to list 2 things I remember now.

In the others hand, besides the money you pay for it, they get almost no down sides.
And don't tell me repair influence on balance, they can pay 1 million still imba.

Offline Grumbs

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Re: New ranged change
« Reply #383 on: January 21, 2012, 02:53:10 am »
0
I think cavs not too bad atm. I quite like what they add to the battlefield personally. Got to be more aware of your surroundings and listen for them coming. Quite satisfying if you manage to kill them or their horse.

Main things I don't like is the force field on shields and how they seem to bump you a bit too easily with no downside to themselves. Also when they fall off the horse the game seems to guess where they are and get it wrong quite often..I see them sliding somewhere and then they stand up somewhere else. Overall though I much rather die to cav than ranged because I can usually feel like I made some mistake or other when I die to cav
« Last Edit: January 21, 2012, 02:58:46 am by Grumbs »
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Offline Ylca

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Re: New ranged change
« Reply #384 on: January 21, 2012, 09:53:44 am »
+1
Funny how when the right swing delay came in people complained until it was removed, but when archers get nerfed patch after patch the response is "adapt".  :rolleyes:


More stellar balancing from the CRPG community.

Offline Hippy

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Re: New ranged change
« Reply #385 on: January 21, 2012, 09:59:59 am »
0
About cavs, they have always been OP.
. Run 20x faster then not cav (guessing)
. Have 2 life bars.

Just to list 2 things I remember now.

In the others hand, besides the money you pay for it, they get almost no down sides.
And don't tell me repair influence on balance, they can pay 1 million still imba.

Cavalry is the easiest thing to kill as long as you aren't dumb and over extend every time you try to attack it. And it's actually one health bar... You can still kill a horseman without even touching his horse.
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Offline seddrik

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Re: New ranged change
« Reply #386 on: January 21, 2012, 12:33:59 pm »
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Throwing used to be fun.  Running would lessen ur aim a little but no too much.  Now, if u move while throwing its auto miss.  Ive repeatedly thrown THRU people while moving...  If by some fluke it hits it does no damage.  Only when standing still does it function fairly normally.  But with such limited ammo standing still is a regular death sentence.

I used to enjoy running and throwing.  Now its not so fun.

Throwing now needs a something to steady it while moving...

Offline Vibe

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Re: New ranged change
« Reply #387 on: January 21, 2012, 12:39:18 pm »
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Funny how when the right swing delay came in people complained until it was removed, but when archers get nerfed patch after patch the response is "adapt".  :rolleyes:


More stellar balancing from the CRPG community.

That's because the point of that delay was to "disable" hiltslashing, not to make 2h right swing possible to spam against (which is what it did).

Offline Elmokki

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Re: New ranged change
« Reply #388 on: January 21, 2012, 01:30:08 pm »
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Cavalry in general is fine. People just are dumb as fuck and die to it due to a) no awareness b) HERP DERP CAN'T TAKE A 2 SLOT BAMBOO SPEAR EVEN IF I HAVE SLOTS. Heavy horses do need some teamwork to kill too though. Heaviest horses could be made a bit - not much - more vulnerable to melee though since killing them can be ludicrously hard sometimes.

Offline CaptainQuantum

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Re: New ranged change
« Reply #389 on: January 21, 2012, 01:42:51 pm »
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I would actually say this is a ranged buff, if you actually know what you are doing of course. I played for a little while and still did fine with my archer (I am out of practice in archery and not in the right mind-set), adapting is a good idea with this patch. You essentially 1-hit kill everything with bows to the head now even with barbed arrows, so just learn to aim for the head, archery accuracy got buffed.

On the 2h swing revert, as Vibe said it was put in place to stop the hiltslash, but it broke all aspects of the 2h right swing. Just to list some things it broke:
  • Kick slash with right swing became almost impossible
  • Right Swing was easily spammed
  • Animation of chamber for right swing "flicked" and looked silly
  • Chamber blocking timings became incredibly different (this was a slight buff since it spent longer in the chamber position)
Also those criticising the revert did not notice the note afterwards which said "increased block stun for right swing" which kept the hiltslash nerfed. So the revert was to change so that they nerfed only the hiltslash and not everything else.