Author Topic: New ranged change  (Read 39216 times)

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Offline Jambi

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Re: New ranged change
« Reply #345 on: January 20, 2012, 05:08:48 am »
0
I've spectated Jambi, and I would like to know why he can't replicate that score again. :rolleyes:

I guess he is now no skill.  :shock:

Cool story bro, but ive not been playing normal CRPG for couple of days now. I havent played normal CRPG since that last score. I dont know who you spectated, but i certainly wasnt me.

I only play Strat as of lately.

It was a good patch, but CRPG is like 1 step forward for every 2 steps back. Mod is deceased
« Last Edit: January 20, 2012, 05:20:06 am by Jambi »
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Offline WaltF4

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Re: New ranged change
« Reply #346 on: January 20, 2012, 05:57:50 am »
+1
That 2h thrust info is outdated.  I believe it is something like +60 now.  Maybe less.

A thrust with a practice longsword (length 117) has almost identical reach as a thrust with a long awlpike (length 185.) I just tested this again with the 0.261 patch.

Offline Thomek

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Re: New ranged change
« Reply #347 on: January 20, 2012, 10:37:03 am »
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So what you are saying is that this was before the required 14wpf per PD, and well before the significantly slower arrow velocities?

So ancient history countless patches old?

Sorry should say zero archery experience.. sorry slip
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Offline Peasant_Woman

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Re: New ranged change
« Reply #348 on: January 20, 2012, 11:32:28 am »
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Personally I like playing my old friend and arrow: Operation arrowstorm.
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Offline Jambi

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Re: New ranged change
« Reply #349 on: January 20, 2012, 12:02:44 pm »
+2
Played a map this morning, new updated screenshot for the fans. Complete with arrow texture nerf etc.

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1 more death.. but meh. Here ya go. Archery realy isnt as nerfed as many think. But i urge developers to focus on cav nerfs now.
http://www.youtube.com/watch?v=JcrwBh-f95U

Just cant be bothered to play normal crpg longer then 1 map anymore.
« Last Edit: January 20, 2012, 12:16:34 pm by Jambi »
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Offline Vibe

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Re: New ranged change
« Reply #350 on: January 20, 2012, 12:16:59 pm »
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Well, I guess that proves that good archers get good KD, bad whine?

Offline Ylca

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Re: New ranged change
« Reply #351 on: January 20, 2012, 12:40:09 pm »
+1
I love how we balance the game the absolute top 10% of players rather than the overall statistics? 1 archer posting amazing scores? Nerf archery.


Of course, it's strange because when 7 cav are taking up the top slots despite dying every round and the rest are filled with 2h/polearms no one has a problem.

CRPG players are honestly the worst and we're getting exactly the game we deserve. I can't wait till archery is nerfed into oblivion and some of your pet classes are the next on the chopping block, it's going to be hilarious when you find out what archers have been dealing with for months now.

Offline Vibe

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Re: New ranged change
« Reply #352 on: January 20, 2012, 12:42:43 pm »
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I love how we balance the game the absolute top 10% of players rather than the overall statistics? 1 archer posting amazing scores? Nerf archery.


Of course, it's strange because when 7 cav are taking up the top slots despite dying every round and the rest are filled with 2h/polearms no one has a problem.

CRPG players are honestly the worst and we're getting exactly the game we deserve. I can't wait till archery is nerfed into oblivion and some of your pet classes are the next on the chopping block, it's going to be hilarious when you find out what archers have been dealing with for months now.

I was saying that archery is fine as it is if a good player can still get a good score. Just like with cav and melee.
« Last Edit: January 20, 2012, 12:43:46 pm by Vibe »

Offline Ylca

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Re: New ranged change
« Reply #353 on: January 20, 2012, 12:47:09 pm »
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I was saying that archery is fine as it is if a good player can still get a good score. Just like with cav and melee.

Okay, i'll put it this way- statistics doesn't work on a single data point. If one archer is posting great scores yet he's the one archer people keep posting (where are the other archers getting great scores?) then there's an issue, but CRPG logic states "that one guy is good and everyone else sucks, there is nothing wrong with the overall as long as one person can exel" which is the height of ridiculousness.

For my own 2cents, i used to avoid quality archers like martian_manhunter but now i simply ride towards them laughing my ass of as their arrows do less than 5 to 10% damage to me and even less to the horse.

Offline Vibe

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Re: New ranged change
« Reply #354 on: January 20, 2012, 12:50:18 pm »
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Okay, i'll put it this way- statistics doesn't work on a single data point. If one archer is posting great scores yet he's the one archer people keep posting (where are the other archers getting great scores?) then there's an issue, but CRPG logic states "that one guy is good and everyone else sucks, there is nothing wrong with the overall as long as one person can exel" which is the height of ridiculousness.

For my own 2cents, i used to avoid quality archers like martian_manhunter but now i simply ride towards them laughing my ass of as their arrows do less than 5 to 10% damage to me and even less to the horse.

Well they should adapt. As long as they aim for the head and not spam arrows mindlessly they should do just fine. One player is enough to see that this is entirely possible.

Can't hit head? Get skill then.
« Last Edit: January 20, 2012, 12:51:35 pm by Vibe »

Offline Ylca

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Re: New ranged change
« Reply #355 on: January 20, 2012, 12:53:24 pm »
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Well they should adapt. As long as they aim for the head and not spam arrows mindlessly they should do just fine. One player is enough to see that this is entirely possible.

Can't hit head? Get skill then.

I too balance statistics around one data point.  :rolleyes: Meanwhile 10IF and 10 PS builds laugh as many weapons bounce and they kill on accidental glances and that's skillful and A-OK.

This mod has the worst community ever.
« Last Edit: January 20, 2012, 12:54:25 pm by Ylca »

Offline justme

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Re: New ranged change
« Reply #356 on: January 20, 2012, 12:53:50 pm »
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i see all day archers (different) on the top of scorebord.. we know that u buffed them ;)

Offline Mtemtko

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Re: New ranged change
« Reply #357 on: January 20, 2012, 12:54:21 pm »
+1
And not a single fuck was given for HAs that day.. its like this nerf only affects normal archers...  :|
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Offline Vibe

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Re: New ranged change
« Reply #358 on: January 20, 2012, 12:59:04 pm »
+1
I too balance statistics around one data point.  :rolleyes: Meanwhile 10IF and 10 PS builds laugh as many weapons bounce and they kill on accidental glances and that's skillful and A-OK.

This mod has the worst community ever.

What's wrong with one "class" being now harder to play than another? If you can't aim good enough to get kills then respec to 10IF/10PS, if you're all about getting easy kills. Just go with whatever is FoTM for the less skilled then.

I'm a 2h cav, do you think I play it because I get a thousand easy kills with it? I welcome the challenge.
But from what it seems most of the players here want to play easymode (Strat included).

Yes indeed, this mod has the worst community ever.
« Last Edit: January 20, 2012, 01:04:37 pm by Vibe »

Offline SquishMitten

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Re: New ranged change
« Reply #359 on: January 20, 2012, 01:03:04 pm »
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are 10IF/10PS really that common in NA? not many on EU
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