Author Topic: New ranged change  (Read 38906 times)

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Offline Gurnisson

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Re: New ranged change
« Reply #75 on: January 13, 2012, 01:18:17 pm »
-2
Oh well,
the new damage system is a really good reason to leave this mod forever !

You deserve to be nerfed. Hiding on an unreachable roof with arrows dealing as much damage as a masterwork arbalest, without having to stand still for ages to reload. Your build combined with ladders and roofs is, and will always be, a fucking joke regarding balance.

It also makes all helmets useless.

No, they help in melee too. :)
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Offline Lorenzo_of_Iberia

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Re: New ranged change
« Reply #76 on: January 13, 2012, 01:21:05 pm »
0
It also makes all helmets useless.

Wait wearing a helmet saved you from headshots? maybe from a xbow :P but a horn bow, war bow, long bow, heavy xbow and arbalest still seemed to 1 hit kill :P
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Offline Renay

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Re: New ranged change
« Reply #77 on: January 13, 2012, 01:27:03 pm »
-2
Wait wearing a helmet saved you from headshots? maybe from a xbow :P but a horn bow, war bow, long bow, heavy xbow and arbalest still seemed to 1 hit kill :P

depends on helmet and iron flesh/str

my 31 str alt can take 2 arbalest shots to the head before dying
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Offline Lorenzo_of_Iberia

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Re: New ranged change
« Reply #78 on: January 13, 2012, 01:31:42 pm »
0
depends on helmet and iron flesh/str

my 31 str alt can take 2 arbalest shots to the head before dying

That may be the case but I dont think the buff to headshot damage will overly affect the entire helemet wearing player base, it might just affect any builds like yours that are just a bit ridiculous :P This is my point, ranged headshot buff doesnt seem overly amazing if it only will take effect on 2% of the player base :P
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Offline rufio

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Re: New ranged change
« Reply #79 on: January 13, 2012, 01:39:12 pm »
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it feels like im dreaming, finally doing something about this op when played right ranged bs.
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Offline Rebelyell

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Re: New ranged change
« Reply #80 on: January 13, 2012, 01:55:25 pm »
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depends on helmet and iron flesh/str

my 31 str alt can take 2 arbalest shots to the head before dying

-1
i have xbow gerl with +3 blts and xbow and no one \ survived hedshot.... no one!!!!!!
« Last Edit: January 13, 2012, 01:56:51 pm by Rebelyell »
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You just killed me
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Offline Tzar

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Re: New ranged change
« Reply #81 on: January 13, 2012, 02:11:26 pm »
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Wont effect anything this change i all rdy get 1shot if i get hit in the face unless its a team mate
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Templar_Steevee

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Re: New ranged change
« Reply #82 on: January 13, 2012, 02:16:44 pm »
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my 31 str alt can take 2 arbalest shots to the head before dying

I played an arbelast crossbowman 6 gens my cousin's alt Templar_GraveFlower and what you are saying is... bullshit.

Even with armet +3, Ghotic plate with Bevor +3 (it will be some about 80 head armour) u have no chance to survive a headshot.
Now headshot is 210% of dmg. Non loomed arbelast and steel bolts delivers 87 PIERCE dmg, so u got 187 dmg.

On 30 lvl with 31 str you have 87 hp. Even if 1 armour stops 1 dmg 87 hp+80 armour=167 teoretical hp
167-187= -20hp so you are preety dead

Pls think before you will write something :)





Archer forever :D

Offline [ptx]

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Re: New ranged change
« Reply #83 on: January 13, 2012, 02:43:29 pm »
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Offline Jacko

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Re: New ranged change
« Reply #84 on: January 13, 2012, 03:00:58 pm »
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NEVERMIND!
« Last Edit: January 13, 2012, 03:04:50 pm by Jacko »
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Offline bredeus

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Re: New ranged change
« Reply #85 on: January 13, 2012, 03:13:01 pm »
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Steevee maybe he was describing friendly fire headshot

Offline Renay

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Re: New ranged change
« Reply #86 on: January 13, 2012, 03:28:31 pm »
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well, I survived it, I asked the player who shot me what weapon it was and he said arbalest, the damage is not always the same...
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Oberyn

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Re: New ranged change
« Reply #87 on: January 13, 2012, 05:11:48 pm »
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nm
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Offline Tears of Destiny

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Re: New ranged change
« Reply #88 on: January 13, 2012, 05:15:59 pm »
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well, I survived it, I asked the player who shot me what weapon it was and he said arbalest, the damage is not always the same...

Because armour is skitzy and decides to give you anywhere from 50% to 100% of how much it protects.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline Zlisch_The_Butcher

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Re: New ranged change
« Reply #89 on: January 13, 2012, 05:24:01 pm »
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This is horrible... truly freaking horrible... I say this as a thrower/polearm user and not an archer, my throwing lance/melee tactics are extremely fun, as I continously change from melee to ranged to melee, sure 90% of my damage comes from the throws, but their horrible aim, ammo amount, and the fact that I'm not capable of blocking with them in this mode sorta balances that out...

With your patch: I'm gonna have to hit with all three lances (I'd need the last one for the remaining melee), I'd only be able to fight one player per battle using ranged weapons, the already shitty armor I have to wear in order not to have my weapon nerfed into nonexistence will however still leave me one-hit by every other ranged.

Admit this is all a secret plan which is purely made to harm me. (JK, but PLEASE find a way to make this build stay playable as it's the most fun I've yet to have in C-rpg.)

 - Serpent Zlisch The Slippery, that guy everyone hates from EU_3.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.