Author Topic: New ranged change  (Read 40112 times)

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Offline Joker86

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Re: New ranged change
« Reply #60 on: January 13, 2012, 12:24:09 am »
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Since this change is a fairly big nerf to ranged classes, we decided to tweak several mechanics in order to make ranged more viable.
You can find a preview of the upcoming changes here.

I think the Hellgate is okay, but losing the weapon is a bit OP  :?

Edit: but it would be cool if the change from a man to a woman would give -3 STR but +3 AGI. Would make it more realistic.
« Last Edit: January 13, 2012, 12:25:56 am by Joker86 »
Joker makes a very good point.
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Offline Renay

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Re: New ranged change
« Reply #61 on: January 13, 2012, 12:29:31 am »
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lolwat


I'm taking it this is a troll, but could you actually make it possible that people loose their weapons when shot in the hand?


I'm quite curious how you did the hellgate thingy, I didn't think that would be possible in the engine
« Last Edit: January 13, 2012, 12:39:20 am by Renay »
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Offline karasu

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Re: New ranged change
« Reply #62 on: January 13, 2012, 12:36:16 am »
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Does that mean that we're gonna have a disarm system anytime soon?

Would be le cool.

Offline Tot.

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Re: New ranged change
« Reply #63 on: January 13, 2012, 12:55:15 am »
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...if it's also for melee.
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Offline Mannhammer

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Re: New ranged change
« Reply #64 on: January 13, 2012, 12:55:30 am »
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Lol
I also notice a closed reticule in the vid. If the ranged reticules could close, like native, and the head hit box wasn't so buggy I might be down with this change.
The weapon drop could be abused. Just imagine, the hail of stones that would precede every H2H engagement.
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Offline Chris_P_Bacon

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Re: New ranged change
« Reply #65 on: January 13, 2012, 01:01:10 am »
+1
Lol
I also notice a closed reticule in the vid. If the ranged reticules could close, like native, and the head hit box wasn't so buggy I might be down with this change.
The weapon drop could be abused. Just imagine, the hail of stones that would precede every H2H engagement.
And all the melee users would sheathe their weapons until right before it started xD

Offline Gristle

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Re: New ranged change
« Reply #66 on: January 13, 2012, 01:05:30 am »
+1
Since this change is a fairly big nerf to ranged classes, we decided to tweak several mechanics in order to make ranged more viable.
You can find a preview of the upcoming changes here.

Add the hell gate and I take back everything I said.

Offline Christo

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Re: New ranged change
« Reply #67 on: January 13, 2012, 01:07:43 am »
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Since this change is a fairly big nerf to ranged classes, we decided to tweak several mechanics in order to make ranged more viable.
You can find a preview of the upcoming changes here.

LOL.

 :shock:
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Oberyn

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Re: New ranged change
« Reply #68 on: January 13, 2012, 01:09:01 am »
+1
The face melt thing was pretty awesome too.
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Offline Cris

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Re: New ranged change
« Reply #69 on: January 13, 2012, 01:18:57 am »
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Offline Tzar

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Re: New ranged change
« Reply #70 on: January 13, 2012, 02:27:40 am »
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Wait so if i get this right people with no blocking skills or battlefield awareness will now have to aim with their bows to get their easy kills instead of spraying their depleted uranium anti tank arrows at their victims.. hmn could be interesting to see how it would work out.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Rebelyell

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Re: New ranged change
« Reply #71 on: January 13, 2012, 11:28:37 am »
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lol thats going to be hilarious
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Offline The_Bloody_Nine

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Re: New ranged change
« Reply #72 on: January 13, 2012, 11:33:55 am »
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Since this change is a fairly big nerf to ranged classes, we decided to tweak several mechanics in order to make ranged more viable.
You can find a preview of the upcoming changes here.
fucking awesome!

Offline Remy

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Re: New ranged change
« Reply #73 on: January 13, 2012, 11:51:10 am »
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The only nice side effect would be that horse archers, who always suffer from lower precision and do less damage, anyway, become completely useless, which is really sweet!

Fear not, we shall simply have to transition to head shots but I think we will survive and continue to make new friends on the battle servers.

Love,
Remy Horse Archer of Somalia  :wink:
« Last Edit: January 13, 2012, 11:53:51 am by Remy »
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Offline Lorenzo_of_Iberia

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Re: New ranged change
« Reply #74 on: January 13, 2012, 01:11:34 pm »
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People have claimed Ha and Lancers dead plenty of times pre / post patch and yet GK has lost a total of maybe 1 member to this opinion... Though the loss of Jahboh was a sad one :( we have continuously grown in number... I am proud to say that Remy's attitude is perfectly representative of GK ha's, you nerf their body shots then they will learn to head shot you and you will miss the days when they aimed for the body :P
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