This was an idea based on Native gameplay. When can we expect ranged weapons to have Native speeds again?
Ladder removal is supposed to be a nerf to ranged (though I think NA will not be nearly as affected as EU). Can we deal with one major change at a time? Experiments are only supposed to have one variable at a time!
This isnt an experiment tho: every update REAL archers with PD6 bows will be nerfed, dont forget most of the "balance" team are STILL butthurt from the days when we saved up for a month, got ourselves a warbow and some bodkins, then owned each and every server we joined. But dont worry, archers are still gonna be the elite high skillers, melee is easy, boring, and too unpredictable.
There are SO many issues with melee combat, every gen I go back to it, get bored with it cause there really is only one way to play it, respec to archery, have fun. Each time a patch comes out, I know I will be nerfed again, shields will be buffed (I WONDER WHY???/sarcasm). But you must remember, we arent playing a mod that is aimed at balance, or aimed at everyone being happy, it is balanced around the personal choices of half a dozen players. So save yourself the effort, noone cares what you or I or the "community" thinks.
As far as I understood the code:
All ranged hits
human: 125% head damage, 67% rest
horse: 125% head damage, 75% rest
All damage multiplication done after armor soak/reduce calc.
I'd prefer something more sophisticated though. Like arms, legs, shoulder 50%; thorax, belly, hip 80%; head 125%. Someone put some decent percentages for each bone in this picture please.
It would be nice if hitboxes existed all the time please Paul. Cause sometimes it can be annoying when they vanish and you put arrows straight thru a guy if he is spamming feints while he spins his mouse around: you can say what you want, but this is the biggest fail brought over from native. Really good native players just DONT get shot when they are aware, as they just spamspin and laugh as arrows fly thru their chest.