Author Topic: New ranged change  (Read 43171 times)

0 Members and 2 Guests are viewing this topic.

Offline Renay

  • Earl
  • ******
  • Renown: 493
  • Infamy: 84
  • cRPG Player
    • View Profile
  • Faction: Every Clan, but mostly Ninja!
  • Game nicks: Ninja_Renay
Re: New ranged change
« Reply #15 on: January 12, 2012, 11:42:00 am »
0
yay, now my 30 str alt only dies from headshots, most arrows already bounce off, needs at least 5 PD to hurt me :)
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: New ranged change
« Reply #16 on: January 12, 2012, 12:23:53 pm »
0
yay, now my 30 str alt only dies from headshots, most arrows already bounce off, needs at least 5 PD to hurt me :)

And i think that present situation is good. But if it will be changed some high PD archers just change their bows to pew-pew wich with high PD makes them preety accurate, take tatar arrows and shoot off ur head.

After that melee player will rage more because they will die under clouds of arrows shoot from fast pew-pew bows :D
« Last Edit: January 12, 2012, 12:26:08 pm by Templar_Steevee »
Archer forever :D

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: New ranged change
« Reply #17 on: January 12, 2012, 12:26:15 pm »
0
And i think that present situation is good. But if it will be changed some high PD archers just change their bows to pew-pew wich with high PD makes them preety accurate, take tatar arrows and shoot off ur head.

That's exactly what we have already, but that new change will make it worse

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: New ranged change
« Reply #18 on: January 12, 2012, 01:01:41 pm »
0
I still ban see many archers with rus or long bow. They like their bows and don't care about speed and that they are a bit inaccurate. Thar bows have one big valour:they have big dmg.

But what about x-bows? There are not so many dedicated crossbow guys with arbelast who play like snipers. If that change will be implemented arbelast will be almost useless because power of that weapon is dmg, and afer change onehitting ppl wyth one shot to body will be probably impossible.

In this game beautifill is that we have many different classes wich depends on bulids. Making changes like this one is forcing ppl to change their own playstyle, because i can become ineffective.

For eg: If u will aim chest Arbelast user can onehit a guy, and in the same time guy with light crossbow can shoot 2 times and can kill the same guy too. some hi str bulids in high armour can survive headshot from light crossbow, but it's impossible survive if u got headshot from arbelast.
After change probaby noone will be able to survive headshot from libht x-bow so some of crossbow guys will change arbelasts to light x-bow and spam the area with bolts.

And that will be again one big rage against range bundle of stickss because they will shoot very fast and live without shield will be damn hard.

Yes, I'm an high PD archer and ill kill u anyway :D

Infantry and cav choose what u want, byt in mu opinion present state is better for u :P
Archer forever :D

Offline Mannhammer

  • Baron
  • ****
  • Renown: 117
  • Infamy: 46
  • cRPG Player
  • Only War is Eternal
    • View Profile
    • Forty Thousand Years In The Future
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #19 on: January 12, 2012, 01:04:13 pm »
0
Way, WAY worse :mrgreen:

This is a devs response to this topic that had serious and insightful input. :rolleyes: ... pathetic
visitors can't see pics , please register or login

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: New ranged change
« Reply #20 on: January 12, 2012, 01:08:51 pm »
0
This is a devs response to this topic that had serious and insightful input. :rolleyes: ... pathetic

Did you expect something else?

I've long given up hope to receive any serious answers from those who are responsible for what happens here :rolleyes:

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #21 on: January 12, 2012, 01:14:00 pm »
-1
This is a devs response to this topic that had serious and insightful input. :rolleyes: ... pathetic

So you consider extreme cases where you most likely got really unlucky and dealt about minimum damage with 11 arrows in a row "serious and insightful input"?
Thanks for clearing that up.
Glad i did not bother replying in any other way.

from those who are responsible for what happens here :rolleyes:

No worries i have nothing to do with that :mrgreen:

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: New ranged change
« Reply #22 on: January 12, 2012, 01:15:32 pm »
+1
I love that people rage at a CHANGELOG regarding a patch that hasn't even been released yet and wonder why they are not taken seriously.


Offline joespose

  • Knight
  • ***
  • Renown: 56
  • Infamy: 8
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: JoesToes
Re: New ranged change
« Reply #23 on: January 12, 2012, 01:42:28 pm »
0
Damn i asked 3 simple questions about the upcoming change. not one of the questions has been addressed by a dev yet.

Please ignore the whine and look at my OP
if anything just answer

2. will this change affect horses also?
visitors can't see pics , please register or login

Offline Gisbert_of_Thuringia

  • Count
  • *****
  • Renown: 169
  • Infamy: 136
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Gisbert_of_Thuringia, Guard_Bernulf_of_Thuringia, Guard_Ranulf_of_Thuringia etc...
Re: New ranged change
« Reply #24 on: January 12, 2012, 01:45:27 pm »
+1
Damn i asked 3 simple questions about the upcoming change. not one of the questions has been addressed by a dev yet.

Please ignore the whine and look at my OP
if anything just answer

2. will this change affect horses also?

You will not get any answes, as usual.


I love that people rage at a CHANGELOG regarding a patch that hasn't even been released yet and wonder why they are not taken seriously.



So you publish changelogs, that might be changed again or won't even come in a patch?

Or what other use does it have then?

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: New ranged change
« Reply #25 on: January 12, 2012, 01:51:39 pm »
+4
As far as I understood the code:

All ranged hits
human: 125% head damage, 67% rest
horse: 125% head damage, 75% rest

All damage multiplication done after armor soak/reduce calc.

I'd prefer something more sophisticated though. Like arms, legs, shoulder 50%; thorax, belly, hip 80%; head 125%. Someone put some decent percentages for each bone in this picture please.

(click to show/hide)


« Last Edit: January 12, 2012, 02:02:44 pm by Paul »

Offline Wraist

  • Knight
  • ***
  • Renown: 44
  • Infamy: 14
  • cRPG Player
    • View Profile
Re: New ranged change
« Reply #26 on: January 12, 2012, 01:53:32 pm »
0
So you publish changelogs, that might be changed again or won't even come in a patch?
Or what other use does it have then?

I think his point is that nobody knows how this would actually effect balance, yet people are already doomsaying or celebrating. Reading Paul's numbers, I think that I won't be one shot by every other bow [0IF, Red Shirt, no shield]

Offline Meow

  • Awesome Consulting Detective
  • King
  • **********
  • Renown: 1071
  • Infamy: 150
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Fallen Brigade
Re: New ranged change
« Reply #27 on: January 12, 2012, 01:53:53 pm »
0
Obviously a change log of a not yet released patch is prone to changes...
The use is to show you what is being worked on, what bugs are resolved (as those will most likely not be patched back in) but it mainly is there so we can keep track of stuff that needs to be done and to give you an impression what's gonna happen with the next patch.

1. is it implemented yet?
No, it's not active right now, chadz already answered that above.

2. will this change also affect the way horses take damage or do they remain the same? 
Edit: What Paul said.

3. What kind of % change are we looking at here?
Edit: What Paul said.
« Last Edit: January 12, 2012, 01:58:19 pm by Meow »

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: New ranged change
« Reply #28 on: January 12, 2012, 01:56:54 pm »
0
IMO headshot damage should be 150% if the body damage remains at 67%.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Okkam

  • Baron
  • ****
  • Renown: 94
  • Infamy: 49
  • cRPG Player
    • View Profile
Re: New ranged change
« Reply #29 on: January 12, 2012, 02:01:22 pm »
-1
Well, can someone confirm

Before patch it is:

All ranged hits
human: 210% head damage, 100% body, 80% hands

After patch

All ranged hits
human: 125% head damage, 67% rest