Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 24723 times)

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Offline Kafein

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Re: The state of cRPG
« Reply #300 on: January 14, 2012, 01:58:25 pm »
0
2. Promoting spam

Btw, any idea how not to be spammed by lezard's left swing ? I tried nearly everything but it's simply faster than anything I can pull off, and I don't see any reason for it.

Offline cmp

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Re: The state of cRPG
« Reply #301 on: January 14, 2012, 02:00:51 pm »
0
Nerfing a weapon by making it slower promotes spam?

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Offline Kafein

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Re: The state of cRPG
« Reply #302 on: January 14, 2012, 02:01:53 pm »
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Nerfing a weapon by making it slower promotes spam?

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Spam against it.

Although it's fine with 2h honestly.

Offline Gurnisson

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Re: The state of cRPG
« Reply #303 on: January 14, 2012, 02:04:07 pm »
0
Btw, any idea how not to be spammed by lezard's left swing ? I tried nearly everything but it's simply faster than anything I can pull off, and I don't see any reason for it.

Lezard is op.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Teeth

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Re: The state of cRPG
« Reply #304 on: January 14, 2012, 02:05:17 pm »
+1
Slow down the 1h leftslash and speed up the other directions, the leftslashspam is retarded. Half the shielders rarely use any of the other attacks.

Offline cmp

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Re: The state of cRPG
« Reply #305 on: January 14, 2012, 02:07:17 pm »
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Spam against it.

Although it's fine with 2h honestly.

Ah, ok. Not that it makes much more sense, since blocking speed is unaffected and if you manage to get yourself spammed while using a decent speed weapon (i.e. not great maul) you're probably doing it wrong in the first place (1h left swing excluded :lol:).

Offline Kafein

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Re: The state of cRPG
« Reply #306 on: January 14, 2012, 02:08:22 pm »
+1
Slow down the 1h leftslash and speed up the other directions, the leftslashspam is retarded. Half the shielders rarely use any of the other attacks.


Quote for truth. But I would fix it by generally making the block stun (that is, your stun when your swing is blocked) of any attack much longer. That would fix the spam and hiltslash problem, without fucking weapon speeds over.

Offline Tzar

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Re: The state of cRPG
« Reply #307 on: January 14, 2012, 02:09:10 pm »
-1
Herp derp Nerf nerf derp derp

Yea lets continue the cykle of nerfing everything until playing farmville takes better reaction time
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline cmp

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Re: The state of cRPG
« Reply #308 on: January 14, 2012, 02:09:56 pm »
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But I would fix it by generally making the block stun (that is, your stun when your swing is blocked) of any attack much longer. That would fix the spam and hiltslash problem, without fucking weapon speeds over.

That's what's gonna happen in next patch, so I guess we'll see whether it works or not.

Offline Paul

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Re: The state of cRPG
« Reply #309 on: January 14, 2012, 02:12:54 pm »
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At least TRY to understand the upcoming change. If a left-to-right attack (yes, including the "spammable" 1h attack) is blocked, it will be a bit longer in the blocked state, thus taking more time to do another attack. It will most likely lessen the ability to spam with 1h, as well as reducing the instantness for a left/right combo with 2h/pole.

Offline Teeth

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Re: The state of cRPG
« Reply #310 on: January 14, 2012, 02:14:00 pm »
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Yea lets continue the cykle of nerfing everything until playing farmville takes better reaction time
Slow down the 1h leftslash and  speed up  the other directions, the leftslashspam is retarded. Half the shielders rarely use any of the other attacks.

Try to read it again, carefully. Small letters must be difficult for you, so I decided to help you out.

Offline Joker86

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Re: The state of cRPG
« Reply #311 on: January 14, 2012, 02:14:30 pm »
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Yea lets continue the cykle of nerfing everything until playing farmville takes better reaction time

He said...

Slow down the 1h leftslash (-1) and speed up the other directions (+3), the leftslashspam is retarded. Half the shielders rarely use any of the other attacks.

-1 + +3 = +2.

Yes, their fastest attack is gone, but it was used in a weird manner often enough. And you can still use it to run past people and slash them when they are behind your left shoulder. You just need a moment longer to do so.
Joker makes a very good point.
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Offline BlackMilk

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Re: The state of cRPG
« Reply #312 on: January 14, 2012, 02:16:25 pm »
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At least TRY to understand the upcoming change. If a left-to-right attack (yes, including the "spammable" 1h attack) is blocked, it will be a bit longer in the blocked state, thus taking more time to do another attack. It will most likely lessen the ability to spam with 1h, as well as reducing the instantness for a left/right combo with 2h/pole.
Yeah, melee combat is WAY to fast and spammy right now, GREAT idea.

Offline Paul

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Re: The state of cRPG
« Reply #313 on: January 14, 2012, 02:17:58 pm »
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Well, the extra ready time for the 2h/pole right-to-left attack is then removed. Also, people are free to set up a fastest speed duel server. Noone does it, they prefer to whine on the forums instead.

Offline Kafein

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Re: The state of cRPG
« Reply #314 on: January 14, 2012, 02:18:06 pm »
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That's what's gonna happen in next patch, so I guess we'll see whether it works or not.

At least TRY to understand the upcoming change. If a left-to-right attack (yes, including the "spammable" 1h attack) is blocked, it will be a bit longer in the blocked state, thus taking more time to do another attack. It will most likely lessen the ability to spam with 1h, as well as reducing the instantness for a left/right combo with 2h/pole.

Hey, that's fine by me :D

Hopefully the weird 2h right swing delay won't be needed anymore. I don't think it breaks anything, but it sure isn't very realistic and removing would probably stop the 2h whining for a short moment (as well as making those that switched to polearms come back faster).