Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 24497 times)

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Offline Kafein

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Re: The state of cRPG
« Reply #315 on: January 14, 2012, 02:19:58 pm »
0
Yeah, melee combat is WAY to fast and spammy right now, GREAT idea.

Say it, combat is not more spammy now than it was 3 months ago. Say it.

Offline BlackMilk

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Re: The state of cRPG
« Reply #316 on: January 14, 2012, 02:36:41 pm »
0
Say it, combat is not more spammy now than it was 3 months ago. Say it.
Combat is not more spammy now than it was 3 months ago.

Offline Shpritza

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Re: The state of cRPG
« Reply #317 on: January 14, 2012, 03:16:11 pm »
0
Say it, combat is not more spammy now than it was 3 months ago. Say it.

Combat is not more spammy now than it was 3 months ago.
trust no one, question everything

Offline Kafein

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Re: The state of cRPG
« Reply #318 on: January 14, 2012, 04:11:47 pm »
0
Lies.

Was the 1h left swing spammable 3 months ago ?
Was hiltslash the most used (or at least, tried) melee tactic 3 months ago ?

Offline BlackMilk

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Re: The state of cRPG
« Reply #319 on: January 14, 2012, 04:14:34 pm »
0
Dude did you even play the game 3 months ago?

hiltslash is the most used melee tactic since atleast august and 1h left swing was spammable in native beta already.

Offline Kafein

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Re: The state of cRPG
« Reply #320 on: January 14, 2012, 04:34:21 pm »
0
Dude did you even play the game 3 months ago?

I may have to return the question, although I know you did.

hiltslash is the most used melee tactic since atleast august and 1h left swing was spammable in native beta already.

Hiltslash only became widely used "recently". My point is, when it was only done by xandhold and Tor it was okay. But now the first guy I encounter in battle tries it, which is utter lame.

Even though I never stopped playing cRPG since september 2010, I have yet to remember a time I was successfully spammed by a 1h leftswing. It had always been fast, but never to the point you could just spam it. Anyway, what is important isn't the game engine, it is what the players are able to do with it.

Offline Teeth

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Re: The state of cRPG
« Reply #321 on: January 14, 2012, 04:44:35 pm »
0
But now the first guy I encounter in battle tries it, which is utter lame.
Not for me

Offline Kafein

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Re: The state of cRPG
« Reply #322 on: January 14, 2012, 04:55:28 pm »
0
*exageration may be present in the quoted sentence, accounting for and not restricted to parts or the whole object or facts exposed in the aforementioned sentence. We decline all responsibilities in case of literal reading.

Offline BlackMilk

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Re: The state of cRPG
« Reply #323 on: January 14, 2012, 05:11:44 pm »
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Hiltslash only became widely used "recently". My point is, when it was only done by xandhold and Tor it was okay. But now the first guy I encounter in battle tries it, which is utter lame.

Even though I never stopped playing cRPG since september 2010, I have yet to remember a time I was successfully spammed by a 1h leftswing. It had always been fast, but never to the point you could just spam it. Anyway, what is important isn't the game engine, it is what the players are able to do with it.
1. No, not really. Lots of players used it in july (including myself) already. Not sure why you didnt recognize them.

2. You can spam pretty much everything against a bad opponent and 1h left swing has been spammable in m&b already. :D LoR for instance has been using it for ages.


Offline Frankysan

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Re: The state of cRPG
« Reply #324 on: January 14, 2012, 05:20:25 pm »
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what i fail to get is why when 2h get tuned with the !ready time of all other weapons so many ppl start talking about a change in game speed.
if the mod was too slow, it was already before this right swing fix, changing the speed of a single class doesn't slow down the mod, just makes the speeds more similar for everyone. Since 2h are the majority of melee (non shielders) players maybe the impact looks bigger, but still: they are getting tuned to other weapons, and again they are still freaking insane. My 2cents is if you have any 18/21 15/24 x/27 or even just a 21/18 build with either a greatsword or an heavy bastard/longsword/katana/whatever and you fail because of the inability to "hilstslash" you are doing it very wrong. I find myself picking up with 0wpf mw longswords if i have to face some ugly agi whore; i may not be a great player, but what i see is the combat speed crying got to be so important only after 2h got touched..

at this point 2+2=4  Not being able to cut in half animations with greatswords is not a balance issue. This said i still agree on combat being a bit too slow, and since way before this last wave of patches

Offline San

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Re: The state of cRPG
« Reply #325 on: January 14, 2012, 06:09:17 pm »
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If 1h left swing is speed reduced, increase the speed of the other directions. Right swing can't even interrupt a long maul properly, lol.


Funny how a lot of 2h players want 1h speed reduced, like it's much of a threat.

Offline Banok

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Re: The state of cRPG
« Reply #326 on: January 14, 2012, 09:04:29 pm »
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new sig

don't I feel special.

Offline Teeth

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Re: The state of cRPG
« Reply #327 on: January 14, 2012, 09:42:27 pm »
0
Hey Banok, come play.

Offline MrShine

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Re: The state of cRPG
« Reply #328 on: January 14, 2012, 09:46:28 pm »
+2
If we're all about fucking with swing speeds and block times, can we then make it so having your thrust attack blocked doesn't sometimes lead to a free hit for the enemy (especially if it's chambered)?

Because that's annoying as hell.
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Offline Gurnisson

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Re: The state of cRPG
« Reply #329 on: January 14, 2012, 09:49:51 pm »
+1
If we're all about fucking with swing speeds and block times, can we then make it so having your thrust attack blocked doesn't sometimes lead to a free hit for the enemy (especially if it's chambered)?

This! Polearms and two-handers always gets a delay after stabbing into a block which makes the opponent get an unblockable hit on you afterwards, depending on the range between you and your enemy. 2Hs get the worst delay, while polearms have a lot shorter thrust and thus have to be closer to stab. It's ridiculous that people should be completely vulnerable just because a guy blocked one of your attacks.
« Last Edit: January 14, 2012, 10:07:13 pm by Gurnisson »
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.