Poll

Do we need immediate changes regarding the amount of ranged and cavalry in cRPG ?

Yes
76 (21.2%)
No
86 (24%)
Yes,but only for ranged
67 (18.7%)
Yes, but only for cavalry
20 (5.6%)
No, just remove the roofcamping
109 (30.4%)

Total Members Voted: 357

Voting closed: January 30, 2012, 01:23:06 am

Author Topic: The state of cRPG  (Read 25112 times)

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Offline Raki

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Re: The state of cRPG
« Reply #150 on: January 10, 2012, 07:41:13 pm »
0
Umm...would it be an extremely rediculous idea to actually buff melee damage and speed? I mean, ranged has already been nerfed a lot.
- Sure, archers can deal a boatload of damage, but the accuracy doesn't last very long.
- Crossbows can be annoying, but take very long to reload.
- Throwers still deal a lot of damage, but their limited stacksize somewhat limits their viability in larger battles, combined with poor accuracy.

I, as mainly a 2her with an alt of almost every possible class, do however find it rather annoying that melee attacks are very easy to block, leading to very long battles. On top of that, I personally have to get in a lot of hits when fighting an opponent with relatively heavy armor. Usually more than I would need on my 6 PD archer, on which my main gear is a horn bow + bodkins.
My weapon of choice is a MW Danish Greatsword, so that shouldn't be the problem...

Admittedly, my 6 PS "ninja" build isn't supposed to deal tons of damage in a single swing, but it would be nice if a duel between defensive fighters didn't last as long as 3 minutes.

So yeah, call me crazy, but I would like a buff for Two Handed weapons, One Handed weapons (apart from the elite scimitar :P) and Polearms. Seeing polestagger go would definitely make me happy too. :P
Polearm damage buffs might be less important, as one hit is usually followed by a second free hit.
« Last Edit: January 10, 2012, 07:44:34 pm by Raki »

Offline Tears of Destiny

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Re: The state of cRPG
« Reply #151 on: January 10, 2012, 07:42:46 pm »
0
Umm...would it be an extremely rediculous idea to actually buff melee? I mean, ranged has already been nerfed a lot.

That would be nice, but I don't see that happening.
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Offline Christo

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Re: The state of cRPG
« Reply #152 on: January 10, 2012, 09:06:42 pm »
0
After reading all the pages..

Good job, nice suggestions.
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Offline CrazyCracka420

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Re: The state of cRPG
« Reply #153 on: January 10, 2012, 09:29:05 pm »
+3
I'd say that pretty much every "imbalance" issue that people perceive has to do with other previous nerfs.  Cav seems OP now (which they aren't, pikes and other cav still counter them).  The reason for this is because Pikes/Long Spears went from 2 slots and unsheathable to being 3 slots and unsheathable.  Lot less pikes on the field now, and a lot more cav. 

So now people suggest "nerf cav!" as the answer, but maybe the answer is to remove a previous nerf...

Seriously fucked up how everyone's instinct is to nerf something, instead of the common sense response of "how can I change my gameplay to counter for this weapon or classes strengths"

Fuck all you whiney bitches who keep ruining the game.
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Offline Lorenzo_of_Iberia

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Re: The state of cRPG
« Reply #154 on: January 10, 2012, 09:33:05 pm »
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Its just the roofcamping, it ruins almost every map.

I don't think either class is overly common, they are just more apparent than infantry when there is anomalous amounts of them.
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Offline Teeth

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Re: The state of cRPG
« Reply #155 on: January 10, 2012, 09:34:25 pm »
+2
Its just the roofcamping, it ruins almost every map.

I don't think either class is overly common, they are just more apparent than infantry when there is anomalous amounts of them.
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Offline Remy

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Re: The state of cRPG
« Reply #156 on: January 10, 2012, 09:37:16 pm »
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They finally banned Darkoveride!?  :D

Oh thank....wait...ladders...I..mean no more ladders in normal battle yay!
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Offline CrazyCracka420

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Re: The state of cRPG
« Reply #157 on: January 10, 2012, 09:37:41 pm »
-5
Yeah, why would a ranged unit want to get off the field of battle and on higher ground. 

It's an obvious tactic for a ranged unit to try and avoid enemy infantry and cavalry, it's also an obvious tactic for ranged to get on higher ground.  Why the fuck would you want to take those obvious tactics away from the ranged units?  If they are roofcamping at the end of the round and not supporting their ground troops and cav, then yes that is annoying.  But to take away an obvious "strength" seems retarded.  There's ways to counter archers on roofs, if people are too lazy, dumb or unwilling to take any of the steps to counter it, that is their problem, not the archers using tactics to their advantage.

I just don't understand all the calls for nerfing things that are a "strength" for a certain class or equipment.  It's lazy, and tactically every class or equipment can be countered. 
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Offline Xant

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Re: The state of cRPG
« Reply #158 on: January 10, 2012, 09:40:10 pm »
0
It'd also be an obvious tactic for infantry to get ranged-proof armor but that wouldn't be so good for game balance now would it. Even though it could be countered by hitting them in the face.
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Offline Lorenzo_of_Iberia

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Re: The state of cRPG
« Reply #159 on: January 10, 2012, 09:48:22 pm »
+1
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Offline Oberyn

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Re: The state of cRPG
« Reply #160 on: January 10, 2012, 09:51:23 pm »
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Like even roof camping proponents in this thread have said, the only counter to roof camping was...more roof camping.
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Offline Joker86

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Re: The state of cRPG
« Reply #161 on: January 10, 2012, 09:59:32 pm »
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I just don't understand all the calls for nerfing things that are a "strength" for a certain class or equipment.  It's lazy, and tactically every class or equipment can be countered.

So there can never be OP things, just some strengthes, and you shouldn't take away strengthes?

Sorry but it doesn't work this way. You have to CHECK if this strength is BALANCED. If it is not, either nerf this thing or buff the rest.

I do agree with you that pikes need a buff instead of cavalry needing a nerf, but unless you find a way to make infantry and cavalry being completely immune to ranged attacks while still being able to attack, only by using the advantage a map provides (which would be the equal buff for the others to bring them in line with roofcampers) the only possible solution was a nerf.
Joker makes a very good point.
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Offline Tydeus

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Re: The state of cRPG
« Reply #162 on: January 10, 2012, 10:06:23 pm »
+1
So there can never be OP things, just some strengthes, and you shouldn't take away strengthes?

Sorry but it doesn't work this way. You have to CHECK if this strength is BALANCED. If it is not, either nerf this thing or buff the rest.

I do agree with you that pikes need a buff instead of cavalry needing a nerf, but unless you find a way to make infantry and cavalry being completely immune to ranged attacks while still being able to attack, only by using the advantage a map provides (which would be the equal buff for the others to bring them in line with roofcampers) the only possible solution was a nerf.
How about a simple xp/gold bonus for anyone spawning with a support polearm? Seems like a rather simple solution that doesn't change mechanics or revert the 3s change.
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Offline Joker86

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Re: The state of cRPG
« Reply #163 on: January 10, 2012, 10:08:13 pm »
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I would agree to this.  :D
Joker makes a very good point.
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Offline Haragh

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Re: The state of cRPG
« Reply #164 on: January 10, 2012, 10:24:55 pm »
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1. Maximum 1 quiver for archers.
2. More variance in map cycle. Now (at EU1) it's just ruins, desert with few houses, random plains, ruins and so on. There used to be great maps like some forests and swamp maps where battle was not always the same. Problem can be easily solved by adding more variance to maps where battles commence.